Commit Graph

266 Commits

Author SHA1 Message Date
Eric Wasylishen 6e707130be light: rename dynamic shadow stuff to switchshadstyle" for QC,
and "_switchableshadow" for the mapper.
2017-06-26 13:41:24 -06:00
Eric Wasylishen b71f769c0a light: experimental support for switchable bmodel shadows:
Current specs/limitations:
- only supported for sunlight and regular lights
- enabled with "_dynamicshadow" "1"
- writes the lightstyle to a "dynshadowstyle" entity key, hardcoded
- only handles one dynamic occluder for a given lightmap sample
- styled lights passing through a dynamic occluder turn non-styled
2017-06-25 20:06:46 -06:00
Eric Wasylishen fb4e089e81 light: accept "_minlight" in worldspawn as an alias for "light"
docs: note that _minlight_color and _mincolor are supported on
worldspawn
2017-06-24 21:31:08 -06:00
Eric Wasylishen ca58e90e15 common: remove EQUAL_EPSILON from mathlib.hh 2017-04-26 14:25:55 -06:00
Eric Wasylishen 5eb4fd8790 common: make Face_Plane_E return a plane3f 2017-04-24 01:54:25 -06:00
Eric Wasylishen 68b084a6c3 replace glm with qvec 2017-04-24 00:26:49 -06:00
Eric Wasylishen 7887318def common: move vec_from_mangle and mangle_from_vec to mathlib 2017-04-23 19:31:00 -06:00
Eric Wasylishen 60418ce9a7 light: add maximum switchable lights to log message 2017-04-22 11:53:55 -06:00
Eric Wasylishen 10386581a6 light: make bounce of styled lights opt in with "_bouncestyled" worldspawn key 2017-03-27 16:44:04 -06:00
Eric Wasylishen 8a83e3d351 light: BounceLightsForFaceNum(): return indices so we have 1 main copy of the bounce lights 2017-03-15 13:22:43 -06:00
Eric Wasylishen c2c3e915e6 light: fix leak of lightsurf->realfacenums 2017-03-15 13:22:35 -06:00
Eric Wasylishen 33fbe56e12 light: save poly edge planes for bouncelights 2017-03-15 10:59:31 -06:00
Eric Wasylishen 1d66039b2c light: save poly for bouncelights 2017-03-15 10:59:25 -06:00
Eric Wasylishen 154158ddba light: BounceLightsForFaceNum: avoid an unnecessary std::vector copy 2017-03-15 10:59:16 -06:00
Eric Wasylishen 686696c362 light: Palette_GetColor: return glm vector 2017-03-12 15:41:52 -06:00
Eric Wasylishen 102bdc49f0 light: drop IntersectSingleModel api 2017-03-12 15:06:07 -06:00
Eric Wasylishen ccb6ea27b1 light: some temporary api compatibility stuff 2017-03-12 12:58:30 -06:00
Eric Wasylishen 63e8f42c87 light: ray stream api: allow getting hit face 2017-03-07 13:37:52 -07:00
Eric Wasylishen 553f02d582 light: restore performance of bounce lighting 2017-03-06 22:50:20 -07:00
Eric Wasylishen 48a6314dfb light: bounce styled lights 2017-03-05 20:05:34 -07:00
Eric Wasylishen 461afbc15d light: remove ltface2.cc/hh 2017-03-01 13:20:09 -07:00
Eric Wasylishen b163f766bb light: drop unneeded light2.cc/hh 2017-02-27 19:10:55 -07:00
Eric Wasylishen 34947ced9c light: delete RotationAboutLineSegment 2017-02-27 19:06:28 -07:00
Eric Wasylishen 69d5669773 light: delete some dead code 2017-02-27 17:43:56 -07:00
Eric Wasylishen 97a00f0f41 light: avoid recomputing things in CalcPointNormal 2017-02-26 22:58:08 -07:00
Eric Wasylishen 6c946038ee light: move edgeToFaceMap_t stuff to phong.hh/cc 2017-02-25 14:44:59 -07:00
Eric Wasylishen 22b5684c23 light: save the actual face number of each sample point 2017-02-24 21:05:59 -07:00
Eric Wasylishen 29c7f79a0b light: misc stuff 2017-02-23 20:53:10 -07:00
Eric Wasylishen cafadddb62 light: expose faceextents_t in header 2017-02-21 22:59:40 -07:00
Eric Wasylishen 6f66473836 light: add mangle_from_vec 2017-02-14 23:45:38 -07:00
Eric Wasylishen 7300aacdff light: Add -debugoccluded 2017-02-11 22:22:26 -07:00
Eric Wasylishen 1957fb1489 light: expose WorldToTexCoord_HighPrecision() in header 2017-02-11 15:45:50 -07:00
Eric Wasylishen 5fe4f23371 light: add a debug mode for showing contributing faces 2017-02-11 15:45:30 -07:00
Eric Wasylishen 9aae46bd1c light: adjust Light_PointInSolid to take a model param 2017-02-10 15:54:07 -07:00
Eric Wasylishen 1f40e3a58f light: extra field for contrib faces 2017-02-10 15:52:12 -07:00
Eric Wasylishen 87868275de light: clean CalcPoints 2017-02-10 15:52:12 -07:00
Eric Wasylishen 71a3dd769a light: clean up LightFace() function 2017-02-10 15:52:12 -07:00
Eric Wasylishen d30c970d8b light: always call MakeEdgeToFaceMap 2017-02-10 15:52:12 -07:00
Eric Wasylishen b9d0de0ec8 light: expose some stuff in the light2 header 2017-02-10 15:52:12 -07:00
seth 10df0bf88e Merge remote-tracking branch 'upstream/master' 2017-02-10 16:53:17 -05:00
Eric Wasylishen 8acbea291c light: remove unused struct 2017-02-09 14:19:08 -07:00
Eric Wasylishen bd0556cf22 light: switch to new Face_Centroid 2017-02-09 00:17:22 -07:00
Eric Wasylishen f09cadbc76 light: switch to new world space <-> texture space code 2017-02-08 17:51:22 -07:00
Eric Wasylishen 70644907e0 Revert "light: move Lightmap_Soften into WriteLightmaps"
This reverts commit bc2d734e9a.
2017-02-08 17:10:26 -07:00
Eric Wasylishen bc2d734e9a light: move Lightmap_Soften into WriteLightmaps 2017-02-08 02:23:21 -07:00
Eric Wasylishen 1211fd86d1 light: move bounce to its own file 2017-02-07 00:51:05 -07:00
Eric Wasylishen c7756496cd light: move phong shading code to its own file 2017-02-07 00:06:29 -07:00
Eric Wasylishen f018b7324d light: refactor phong shading to use GLM 2017-02-06 22:50:56 -07:00
Eric Wasylishen 7fdb77188c light: work-in-progress stuff 2017-02-06 21:57:49 -07:00
seth e68e38a08f Merge remote-tracking branch 'upstream/master'
Fixed conflicts
2017-02-05 14:06:24 -05:00