Eric Wasylishen
6e707130be
light: rename dynamic shadow stuff to switchshadstyle" for QC,
...
and "_switchableshadow" for the mapper.
2017-06-26 13:41:24 -06:00
Eric Wasylishen
b71f769c0a
light: experimental support for switchable bmodel shadows:
...
Current specs/limitations:
- only supported for sunlight and regular lights
- enabled with "_dynamicshadow" "1"
- writes the lightstyle to a "dynshadowstyle" entity key, hardcoded
- only handles one dynamic occluder for a given lightmap sample
- styled lights passing through a dynamic occluder turn non-styled
2017-06-25 20:06:46 -06:00
Eric Wasylishen
fb4e089e81
light: accept "_minlight" in worldspawn as an alias for "light"
...
docs: note that _minlight_color and _mincolor are supported on
worldspawn
2017-06-24 21:31:08 -06:00
Eric Wasylishen
ca58e90e15
common: remove EQUAL_EPSILON from mathlib.hh
2017-04-26 14:25:55 -06:00
Eric Wasylishen
5eb4fd8790
common: make Face_Plane_E return a plane3f
2017-04-24 01:54:25 -06:00
Eric Wasylishen
68b084a6c3
replace glm with qvec
2017-04-24 00:26:49 -06:00
Eric Wasylishen
7887318def
common: move vec_from_mangle and mangle_from_vec to mathlib
2017-04-23 19:31:00 -06:00
Eric Wasylishen
60418ce9a7
light: add maximum switchable lights to log message
2017-04-22 11:53:55 -06:00
Eric Wasylishen
10386581a6
light: make bounce of styled lights opt in with "_bouncestyled" worldspawn key
2017-03-27 16:44:04 -06:00
Eric Wasylishen
8a83e3d351
light: BounceLightsForFaceNum(): return indices so we have 1 main copy of the bounce lights
2017-03-15 13:22:43 -06:00
Eric Wasylishen
c2c3e915e6
light: fix leak of lightsurf->realfacenums
2017-03-15 13:22:35 -06:00
Eric Wasylishen
33fbe56e12
light: save poly edge planes for bouncelights
2017-03-15 10:59:31 -06:00
Eric Wasylishen
1d66039b2c
light: save poly for bouncelights
2017-03-15 10:59:25 -06:00
Eric Wasylishen
154158ddba
light: BounceLightsForFaceNum: avoid an unnecessary std::vector copy
2017-03-15 10:59:16 -06:00
Eric Wasylishen
686696c362
light: Palette_GetColor: return glm vector
2017-03-12 15:41:52 -06:00
Eric Wasylishen
102bdc49f0
light: drop IntersectSingleModel api
2017-03-12 15:06:07 -06:00
Eric Wasylishen
ccb6ea27b1
light: some temporary api compatibility stuff
2017-03-12 12:58:30 -06:00
Eric Wasylishen
63e8f42c87
light: ray stream api: allow getting hit face
2017-03-07 13:37:52 -07:00
Eric Wasylishen
553f02d582
light: restore performance of bounce lighting
2017-03-06 22:50:20 -07:00
Eric Wasylishen
48a6314dfb
light: bounce styled lights
2017-03-05 20:05:34 -07:00
Eric Wasylishen
461afbc15d
light: remove ltface2.cc/hh
2017-03-01 13:20:09 -07:00
Eric Wasylishen
b163f766bb
light: drop unneeded light2.cc/hh
2017-02-27 19:10:55 -07:00
Eric Wasylishen
34947ced9c
light: delete RotationAboutLineSegment
2017-02-27 19:06:28 -07:00
Eric Wasylishen
69d5669773
light: delete some dead code
2017-02-27 17:43:56 -07:00
Eric Wasylishen
97a00f0f41
light: avoid recomputing things in CalcPointNormal
2017-02-26 22:58:08 -07:00
Eric Wasylishen
6c946038ee
light: move edgeToFaceMap_t stuff to phong.hh/cc
2017-02-25 14:44:59 -07:00
Eric Wasylishen
22b5684c23
light: save the actual face number of each sample point
2017-02-24 21:05:59 -07:00
Eric Wasylishen
29c7f79a0b
light: misc stuff
2017-02-23 20:53:10 -07:00
Eric Wasylishen
cafadddb62
light: expose faceextents_t in header
2017-02-21 22:59:40 -07:00
Eric Wasylishen
6f66473836
light: add mangle_from_vec
2017-02-14 23:45:38 -07:00
Eric Wasylishen
7300aacdff
light: Add -debugoccluded
2017-02-11 22:22:26 -07:00
Eric Wasylishen
1957fb1489
light: expose WorldToTexCoord_HighPrecision() in header
2017-02-11 15:45:50 -07:00
Eric Wasylishen
5fe4f23371
light: add a debug mode for showing contributing faces
2017-02-11 15:45:30 -07:00
Eric Wasylishen
9aae46bd1c
light: adjust Light_PointInSolid to take a model param
2017-02-10 15:54:07 -07:00
Eric Wasylishen
1f40e3a58f
light: extra field for contrib faces
2017-02-10 15:52:12 -07:00
Eric Wasylishen
87868275de
light: clean CalcPoints
2017-02-10 15:52:12 -07:00
Eric Wasylishen
71a3dd769a
light: clean up LightFace() function
2017-02-10 15:52:12 -07:00
Eric Wasylishen
d30c970d8b
light: always call MakeEdgeToFaceMap
2017-02-10 15:52:12 -07:00
Eric Wasylishen
b9d0de0ec8
light: expose some stuff in the light2 header
2017-02-10 15:52:12 -07:00
seth
10df0bf88e
Merge remote-tracking branch 'upstream/master'
2017-02-10 16:53:17 -05:00
Eric Wasylishen
8acbea291c
light: remove unused struct
2017-02-09 14:19:08 -07:00
Eric Wasylishen
bd0556cf22
light: switch to new Face_Centroid
2017-02-09 00:17:22 -07:00
Eric Wasylishen
f09cadbc76
light: switch to new world space <-> texture space code
2017-02-08 17:51:22 -07:00
Eric Wasylishen
70644907e0
Revert "light: move Lightmap_Soften into WriteLightmaps"
...
This reverts commit bc2d734e9a .
2017-02-08 17:10:26 -07:00
Eric Wasylishen
bc2d734e9a
light: move Lightmap_Soften into WriteLightmaps
2017-02-08 02:23:21 -07:00
Eric Wasylishen
1211fd86d1
light: move bounce to its own file
2017-02-07 00:51:05 -07:00
Eric Wasylishen
c7756496cd
light: move phong shading code to its own file
2017-02-07 00:06:29 -07:00
Eric Wasylishen
f018b7324d
light: refactor phong shading to use GLM
2017-02-06 22:50:56 -07:00
Eric Wasylishen
7fdb77188c
light: work-in-progress stuff
2017-02-06 21:57:49 -07:00
seth
e68e38a08f
Merge remote-tracking branch 'upstream/master'
...
Fixed conflicts
2017-02-05 14:06:24 -05:00