Eric Wasylishen
dd6e49c89f
light: support _object_channel_mask on func_group
2023-02-20 00:07:08 -07:00
Eric Wasylishen
eda6155844
cleanup: run ./clang-format-all.sh
...
clang-format version 15.0.7
2023-02-18 22:59:43 -07:00
Eric Wasylishen
1d38ff0ff3
light: add -lightgrid_force_pot (power of two)
2023-02-18 20:15:47 -07:00
Eric Wasylishen
c590400c46
light: lightgrid: add -lightgrid_force_cube
2023-02-18 19:15:34 -07:00
Eric Wasylishen
48fe527955
light: add _lightgrid_hint point entity key for customizing lightgrid bounds
...
use it as a info_null key: "_lightgrid_hint" "1"
2023-02-12 15:03:08 -07:00
Eric Wasylishen
7b8e55f594
light: move lightgrid code to its own file
2023-02-12 14:10:02 -07:00
Eric Wasylishen
f399b95bb8
light: add octree experimental version of lightgrid lump
2023-02-10 08:54:30 -07:00
Eric Wasylishen
22be0c4077
light: add -lightgrid_format option. takes "cluster" or "uniform"
2023-02-10 00:56:21 -07:00
Eric Wasylishen
051cc29afb
light: add operator== for lightgrid_samples_t
2023-02-10 00:29:14 -07:00
Eric Wasylishen
96c7658b80
light: nudge lightgrid points if stuck in solid
2023-02-07 00:56:27 -07:00
Eric Wasylishen
aa831d9ac3
light: add -lightgrid_dist
2023-02-07 00:46:54 -07:00
Eric Wasylishen
284e5f1dec
light: remove some Q_asserts on hot path
2023-02-07 00:26:37 -07:00
Eric Wasylishen
74f149627a
light: finish implementing lightgrid_samples_t::add() to use lowest brightness slot
2023-02-05 21:52:25 -07:00
Eric Wasylishen
2cc513848b
light: write styles into the experimental lightgrid lump
2023-02-05 17:16:57 -07:00
Eric Wasylishen
999806f150
light: experimenting with generating a lightgrid
...
currently a hardcoded 64^3 grid in a LIGHTGRID bspx lump
non-finalized, likely going to change the lump
2023-02-03 01:17:52 -07:00
Eric Wasylishen
13481438e7
light: use DecompressAllVis() for getting visdata
2023-01-30 19:57:20 -07:00
Eric Wasylishen
85e394a0ea
light: cleanup unused function declarations
2023-01-30 19:56:15 -07:00
Jonathan
df5f894726
fix _cone in Q2
2023-01-08 20:03:06 -05:00
Eric Wasylishen
a9a11159f4
light: add _surface_minlight_scale light key
...
for tweaking minlight given to faces matching surface light templates.
minlight = _surface_minlight_scale * light
lower default from 64 to 1 in q1 mode
2022-12-30 23:06:28 -07:00
Eric Wasylishen
3d0c756b4f
light: fix minlight color on surface lights
...
- extra `* 255` was unnecessary, setting_color already does this
- don't use qvec3b as it was causing colors to wrap around the 0..255 range
2022-12-20 23:44:21 -07:00
Jonathan
d5e29a1c90
add _nofill key, which causes an entity to not count as an entity for the purposes of occupancy (for lights in walls, etc)
...
add _nonudge key, to disabling nudging of lights "stuck" inside walls
2022-12-15 04:30:22 -05:00
Eric Wasylishen
8aa49699f8
light: rename channel mask keys
...
models:
_object_channel_mask
lights:
_light_channel_mask
_shadow_channel_mask
2022-12-13 23:20:27 -07:00
Eric Wasylishen
92d5c75424
light: experimental light channel mask feature
2022-12-13 19:13:58 -07:00
Eric Wasylishen
54e598c5fb
light: clean up dead code
2022-12-12 18:02:33 -07:00
Eric Wasylishen
63cac32f88
light: quick experiment with a _light_group feature for lights that only affect linked bmodels
2022-12-11 15:36:08 -07:00
Eric Wasylishen
a70c8f4835
light: fix artifacting with translucent shadows
...
Embree is allowed to call the filter function more than necessary.
The previous implementation had side effects that would cause
the translucent shadows to get darker in this case.
As a limitation, we're back to only allowing 1 layer of glass per ray.
2022-12-07 00:23:26 -07:00
Eric Wasylishen
185d12996b
Merge branch 'brushbsp' of https://github.com/ericwa/ericw-tools into brushbsp
2022-12-06 15:19:46 -07:00
Eric Wasylishen
eae434736a
light: support _minlightMottle on worldspawn
2022-12-06 15:18:16 -07:00
Jonathan
15b9a78fd1
fix gate being incorrect
...
add surflight grouping
fix minlight on color'd _surface lights
2022-12-05 20:35:44 -05:00
Eric Wasylishen
e73aa29dd1
light: adjust epsilon to fix q2_light_flush.map test case
2022-12-04 00:10:01 -07:00
Eric Wasylishen
9fa9124404
light: redesign Q2 phong check
...
- always do angle check
- always do gamedef specific exclusions (e.g. warping surfflags don't phong with non-warping)
- if Q2 style phong is requested, but Q1 is not in use, use the default phong angle
- always do smoothing group ID check (preparation for supporting this in Q1 mode via a key)
2022-11-30 23:24:51 -07:00
Eric Wasylishen
37ced86cec
tests: fix light settings not clearing across tests
2022-11-19 19:02:55 -07:00
Eric Wasylishen
a5125583fa
light: clear global data so light can run multiple times per process
2022-11-11 16:52:07 -07:00
Eric Wasylishen
74269a0269
light: new Mottle implementation based on world-space "value noise"
2022-11-08 22:18:54 -07:00
Jonathan
66d7ae98e5
half memory usage for lightmaps & ray colors
2022-11-06 02:21:11 -05:00
Eric Wasylishen
ca0efbf3d3
light: wip -world_units_per_luxel and DECOUPLED_LM BSPX lump
2022-11-03 02:39:15 -06:00
Eric Wasylishen
0924423c20
light: header -> source move
2022-10-31 21:21:28 -06:00
Eric Wasylishen
39aacc89ef
light: docs updates
2022-10-31 00:26:57 -06:00
Eric Wasylishen
383266762d
light: lightsurf_t: remove texorg member
2022-10-30 19:40:26 -06:00
Eric Wasylishen
728fafde8c
light: remove dead code
2022-10-30 18:00:48 -06:00
Eric Wasylishen
da5910e732
tests: first steps on a light test case
2022-10-30 15:32:41 -06:00
Eric Wasylishen
35ffc00462
all: add LIGHT_/QBSP_/VIS_ prefixes to epsilons where necessary
2022-10-30 15:08:10 -06:00
Eric Wasylishen
f9fc0fc478
light: remove dead code
2022-10-30 12:49:32 -06:00
Eric Wasylishen
636b376577
squash brushbsp-compilation-speedup branch
...
move function implementations out of headers
2022-10-21 18:00:58 -06:00
Jonathan
6713fedcbc
allow changing a brushes' lightmap color scale with `lightcolorscale`
2022-09-10 19:04:17 -04:00
Jonathan
3564f6085d
merge surface lighting and bounce code (wip)
2022-08-30 15:46:14 -04:00
Jonathan
4a85131f45
fix sky_surface being multiplied by 255 twice (normalize it as a color first)
2022-08-25 16:47:10 -04:00
Jonathan
384f74a0eb
add separate "surflightskyscale" to handle the scale of sky lights; to help with doubling up with _sun
...
allow setSetting to report errors
print warnings on invalid worldspawn key values for light
fix setting_mangle not handling "pitch yaw" or "pitch" correctly
2022-08-25 16:30:15 -04:00
Jonathan
5fb0d56da7
maxlight
...
# Conflicts:
# include/common/bspfile.hh
2022-08-24 21:50:11 -04:00
Jonathan
6345d6b616
add support for fast bounce lighting, which is the same as the old code
2022-08-21 22:12:41 -04:00