Commit Graph

20 Commits

Author SHA1 Message Date
Eric Wasylishen fbea58d679 code formatting pass 2023-06-25 18:29:48 -06:00
Jonathan 6c2b4f6f04 sky rendering (still needs work)
wireframe slightly easier to work with
2023-05-29 04:37:23 -04:00
Jonathan 3f3b765780 use STB for TGA as well 2023-05-21 23:20:49 -04:00
Eric Wasylishen b7f4a2759b imglib: clear texture cache between tests 2023-05-19 00:51:14 -06:00
Eric Wasylishen 9e1ead5f78 common: move load_textures() from light.cc into common/imglib.cc 2023-05-19 00:50:31 -06:00
Eric Wasylishen 18a7df1a1b style: reformat 2023-05-07 21:44:29 -06:00
Jonathan 6035290c70 Merge branch 'brushbsp' of https://github.com/ericwa/ericw-tools into brushbsp
# Conflicts:
#	include/common/imglib.hh
#	light/entities.cc
#	light/light.cc
#	light/surflight.cc
2023-04-24 02:19:04 -04:00
Jonathan dddc48e98b simplify `needs_write` for surfflags
add `_surflight_color` key; allows overriding surface light color on an entity basis
load the .wal from wal_json and use the values as a base, if they exist
allow `_surflight_minlight_scale` to be specified on entities
2023-04-24 02:16:39 -04:00
Eric Wasylishen 3997e8c9bc imglib: add jpg/png loading using stb_image 2023-04-10 13:47:33 -06:00
Eric Wasylishen eda6155844 cleanup: run ./clang-format-all.sh
clang-format version 15.0.7
2023-02-18 22:59:43 -07:00
Eric Wasylishen 5d3fab75b6 light: allow .wal_json metadata to contain "light": [ r, g, b ] to override emissive color
Use this to fix the "emissive lights" test case so it can run on CI without any texture data
2022-11-20 23:01:05 -07:00
Eric Wasylishen 34f32f851c common, qbsp: more functions moved from header -> source 2022-10-26 23:29:54 -06:00
Jonathan 1d8a0c1df3 clang-format pass 2022-07-28 06:14:54 -04:00
Jonathan 410106ff90 fix uninitialized memory 2022-06-29 14:27:00 -04:00
Jonathan 03ee5c52e8 add an entry point for specifically loading meta-only file formats, like .wal; used for discerning replacements from their source material (since replacements are often larger than the default, we need the scale info)
add a new meta format, which is just a JSON representation of the metadata contained in a .wal
simplify texture loading in `light`
fix `light` not handling replacement textures very well
string_iequals take string_view like the others
move averageColor to be alongside pixel data, where it belongs
2022-06-29 12:59:33 -04:00
Jonathan 44c50717c3 move generic image loading routine to `img`
move light-specific "load textures from BSP" routine to light
fix a couple bugs with external wad textures (there should always be at least a 40-byte miptex in there)
light can now load external textures
move -paths to common settings
fix bug with missing texture not filling miptex name
2022-06-28 01:37:12 -04:00
Jonathan c23b7d2ec9 allow Quake-likes to load textures similarly to Q2 (finding best place to load them from)
allow Quake and Q2 to handle other texture formats (mainly just TGA for now)
2022-06-27 11:30:28 -04:00
Jonathan 510023e089 step 1 of finishing the rewrite I started of the image subsystems.
- for Quake-likes, WADs will be added as file system archives directly when the first brush is encountered since the wad key is ready to go by that point.
- after loading the .map and before constructing the BSP, what I call secondary textures (animation frames for Quake-likes) are added to the list, and the BSP's miptex data is filled.
- BSP miptex data is now opaque to the BSP process; the BSP simply copies the raw miptex information from the input. This simplifies the BSP structures and reading/writing routines.
- the img subsystem supports reading from raw miptexes now, although in practice this only happens for Quake-likes atm
- instead of a "wal cache", maps now have a "meta cache" which stores the metadata information for all games instead of just Quake II
- texture meta can now be ref'd out rather than needing to be copied every time (mainly only a gain for the std::string)
- wad.cc/wad.hh is gone; wads are now pushed into the filesystem archive
- fixed broken wad_archive
- fs subsystem iterated on a little bit; supports marking archives as external (only used for wads currently; see `LoadTextureData`)
- load_tga has better error handling
- add in foot-gun protection to the BSP readers; now they assert on failure to read instead of silently propagating that error throughout the rest of the process
- bsputil uses img stuff now, so it should handle palettes better
2022-06-27 03:58:23 -04:00
Jonathan df92d9ce12
Command line args systems (#2)
* cmd

* cmake change for tbb DLLs
add in test for double-hyphens

* cmd

* game version

* settings!

* bsp texture usage
decompile fix for q1bsp

* finish up the options for qbsp

* light finished?

* finish up the few missing bits

* move scalar/int32 up

* Run clang-format pass

* natvis for our mathlib
use slightly faster storage for winding
fix light tests

* allow dictionary to be a base type

* re-run style

* Remove cfg_static
Fix options summary

* natvis for lockable_value<T>

* last-ish pass?

* format

* forgot last few lockables
2022-02-27 00:01:57 -05:00
Jonathan 0c827208ec Allow `-subdivide 0` to turn off subdivision
imglib now lives in common
fs 'load' split into two functions, where and load. the former allows you to query for and return archive & path for a given file, whereas the latter handles that for you.
use log verbose in light rather than own verbose flag
2021-11-21 15:08:02 -05:00