Commit Graph

114 Commits

Author SHA1 Message Date
Eric Wasylishen 95824d26e4 qbsp.hh: remove surfaces.hh include 2022-04-09 23:25:54 -06:00
Eric Wasylishen ca589906d8 qbsp.hh: remove merge.hh include 2022-04-09 23:25:01 -06:00
Eric Wasylishen 2e14909e84 qbsp.hh: remove map.hh include 2022-04-09 23:23:26 -06:00
Eric Wasylishen f71ae3658e qbsp.hh: remove solidbsp.hh include 2022-04-09 23:19:34 -06:00
Eric Wasylishen 147a76c11b qbsp.hh: remove csg4.hh include 2022-04-09 23:17:43 -06:00
Eric Wasylishen 9295181f84 qbsp.hh: remove brush.hh include 2022-04-09 23:15:21 -06:00
Eric Wasylishen edad06cc5a qbsp: planning outside filling approach, wip 2022-04-05 19:46:59 -06:00
Eric Wasylishen 449b76db70 qbsp: remove unused region.hh header 2022-04-05 19:46:59 -06:00
Eric Wasylishen a019088c2f Merge branch 'type-cleanup' into brushbsp 2022-04-02 21:05:46 -06:00
Jonathan c81e9ace28 remove old threading code entirely
add new parallel logging stuff in common/parallel which wraps parallel_for(_each) and provides automatic percentage indicator
fix issue with light not pulling in settings
move logging stuff into its own namespace and simplify
2022-03-01 10:28:59 -05:00
Jonathan df92d9ce12
Command line args systems (#2)
* cmd

* cmake change for tbb DLLs
add in test for double-hyphens

* cmd

* game version

* settings!

* bsp texture usage
decompile fix for q1bsp

* finish up the options for qbsp

* light finished?

* finish up the few missing bits

* move scalar/int32 up

* Run clang-format pass

* natvis for our mathlib
use slightly faster storage for winding
fix light tests

* allow dictionary to be a base type

* re-run style

* Remove cfg_static
Fix options summary

* natvis for lockable_value<T>

* last-ish pass?

* format

* forgot last few lockables
2022-02-27 00:01:57 -05:00
Eric Wasylishen 91f7d9adaa qbsp: remove surface_t 2022-02-21 00:05:48 -07:00
Eric Wasylishen cb464031da qbsp: track original brushes, populate q2 leafbrushes accurately 2022-02-20 16:10:44 -07:00
Eric Wasylishen 8c84871129 qbsp: wip: add CSG-ing back in 2022-02-20 01:19:55 -07:00
Eric Wasylishen 2a257693c6 Merge branch 'type-cleanup' into brushbsp 2022-02-17 00:43:08 -07:00
Jonathan b0ece93f83 Fix/implement animated textures for Q2 2022-02-16 19:23:19 -05:00
Eric Wasylishen 1fbfd199c5 qbsp: wip port of BrushBSP from Q2 tools
currently can compile qbsp_simple.map (2 brushes)
no faces, but generates leafs/nodes which seem OK
2022-02-13 12:03:27 -07:00
Eric Wasylishen dc10d90c36 add missing <list> include 2022-02-07 00:35:27 -07:00
Eric Wasylishen 6b5b426636 qbsp: remove internal list in face_t 2022-02-07 00:02:51 -07:00
Jonathan ed325eedea surface faces now use list/vector 2022-02-06 11:39:22 -07:00
Eric Wasylishen 8531286777 qbsp: replace `-nothreads` with `-threads 1` for consistency with light/vis 2022-01-30 17:50:21 -07:00
Jonathan 571e7337fc Fix the temporary hintskip detection and finally move it to gamedef
Dynamic extent calculation - turned on by default - will automatically determine the extents used for winding_from_plane beforehand. On a 50kb .map file it only takes about 10ms, so for the majority of maps it should be instantaneous.
2022-01-26 18:03:31 -05:00
Jonathan f9f76b6dbb skip the flips - saves us a bit of time! 2022-01-25 04:18:52 -05:00
Jonathan 674be0c812 Fix a few messages (missing newlines, period in wrong place)
Use fragments to store TJunction bits instead of having them in separate-but-chained faces
2022-01-25 03:23:39 -05:00
Jonathan dfd31d7441 make markfaces a vector to simplify usage 2022-01-25 00:13:12 -05:00
Jonathan be865bc5b8 Fix `face_get_contents` not handling hintskip properly
Simplify `Brush_GetContents` and use the first non-skip face as the base contents
Move period out of `LoadExternalMap` error message so it doesn't confuse the reader
Fix `WriteEntitiesToString` crashing on entities without any brushes (note: need a column/line on mapentity in future)
2022-01-23 23:18:59 -05:00
Jonathan e92b9f1ff9 Fix miscalculation for has_struct
Remove unused variable
2022-01-23 21:48:24 -05:00
Jonathan 75339df231 Simplify surface_t by using lists 2022-01-23 19:00:01 -05:00
Jonathan 5f81657621 move calculatesurfaceinfo into a member func 2022-01-23 00:46:11 -05:00
Jonathan 5dd2deba8e use custom type for two-sided things to simplify brain power (.front/.back is easier to process than [0]/[1]) 2022-01-23 00:26:58 -05:00
Jonathan e2d64e0e5d FS simplification
Fix transparency calculation (33% is 33% opacity, not 33% transparency)
2021-12-20 14:51:14 -05:00
Eric Wasylishen a937e3cdba qbsp: areaportal support 2021-10-27 22:51:43 -06:00
Jonathan c37ec80667 Implement game-agnostic Brush_GetContents 2021-10-26 09:13:48 -04:00
Jonathan cb3c81aaf8 vec3_t gonedy 2021-10-21 20:21:28 -04:00
Jonathan 84b4388f4b Added a deprecation sniffer so I can find problematic areas later
Revert tjunc fixes
Add -notjunc to match other editors
Rid Light_Add since it's too simple
2021-10-20 04:27:22 -04:00
Jonathan 1bf6261826 constexpr/inline qv:: where appropriate
comment out rewrite test in bspinfo
updated tjunc code
2021-10-19 23:26:43 -04:00
Jonathan a7de4bdae2 Remove unused thingies
Use qplane3 where we can
2021-10-17 06:24:02 -04:00
Jonathan e974285fe7 Merge branch 'type-cleanup' of https://github.com/Paril/ericw-tools into type-cleanup 2021-10-12 13:52:53 -04:00
Jonathan e1290fd0f4 Snap normals/tangents/bitangents written from WriteNormals to save some bits
Texvec inherits mat<2, 4> now, since it's the most logical type for it to be based on.
2021-10-12 13:52:47 -04:00
Jonathan e6fd6b653e A few more vec3_t -> qvec
qmat follows other type conventions (T, N, M) and is annotated differently so it's not as confusing to follow
Removed qmat::operator[] - it's not clear from calling it that it's column-major (as evidenced by the comments needing to explicitly make clear at call sites that it's column, not row), so I've collapsed them into two separate functions that explicitly fetch either a column or a row. This also ties them nicely into qvec<N>.
2021-10-12 12:03:59 -04:00
Eric Wasylishen c88274f806 qbsp: outside.cc: rewrite with outside -> in filling 2021-10-11 22:40:26 -06:00
Jonathan bd6bc0dc56 surfflags remap -> is_valid to match contentflags
warn on excessive key/value lengths, per-game
2021-10-11 19:45:55 -04:00
Jonathan eb4bcf96dc -includeskip for Q2RTX
Fix missing fmt include
Default nexttexinfo to -1 to match other tools
Fmt support for bspversion_t, use that instead of a static function
Cleanup write functions
2021-10-09 14:14:49 -04:00
Eric Wasylishen c54fea1e87 qbsp: face_t: use a std::vector for edges
shared_ptr of C arrays is not working on macOS,
but std::vector is also more correct semantically
2021-10-05 23:15:43 -06:00
Jonathan 52839d4e7f Run clang-format pass 2021-10-05 15:54:06 -04:00
Jonathan ae4512da2c BSPX structurization and cleanup
Some more vec3_t removals
A bunch of float -> vec_t in light
Simplified construction of lockables
mapdata_t writes directly to an mbsp instead of vector copies
2021-10-03 12:16:13 -04:00
Jonathan 792951792c some more cleanup 2021-10-02 05:56:45 -04:00
Jonathan 74bbce9eab First attempt at areaportals - sadly it seems like this method might not work with this compiler. 2021-09-28 13:17:27 -04:00
Jonathan a6f6cc2d15 qvec now has an empty default initializer, for speed purposes; fixed up places that relied on this behavior
simplified constructor for qvec(T...) that uses fold expressions
simplified rgba_miptex_t
fixed a lot of broken winding_base_t behavior
merged all winding types into winding_base_t
removed now-empty files
2021-09-27 20:44:15 -04:00
Jonathan 6ff2d67d12 major C++-esque change to BSP conversion:
- main mbsp types are declared first in the files, and types that were single-member are now not structs
- conversion is handled by the sub-types themselves. Currently no diagnostic for *what* members overflow, but, overflow is handled via thrown exceptions on all overflowable members
- aabb type is used where appropriate now, simplifying a few areas
2021-09-22 17:30:46 -04:00