Eric Wasylishen
b63a5e64ac
wip
2020-02-01 22:07:54 -07:00
Eric Wasylishen
060c44bd02
light: move function
2019-12-28 22:47:15 -07:00
Eric Wasylishen
d6136c154d
light: add _light_alpha func_group key for making faces translucent for
...
light
2019-12-28 21:48:33 -07:00
Eric Wasylishen
cf66248261
light: add update to use rtcOccluded1Ex missed in last commit
2019-10-28 01:19:20 -06:00
Eric Wasylishen
4456020b30
light: remove 65536 ray limit, fixes #276
2019-10-28 01:12:23 -06:00
Eric Wasylishen
dca61f8bc2
light: fix "unexpected geomID" error with bounce
2019-10-10 09:14:35 -06:00
Eric Wasylishen
70336339ca
light: fix "_suntexture" interaction with -bounce
2019-10-09 00:59:49 -06:00
Eric Wasylishen
ba7bdf86a1
light: increase max sky distance to 1M
2019-04-20 12:27:27 -06:00
MaxED
07447a633e
Rewritten parts of surface light logic. Should resemble qrad3 looks a bit more now...
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Added "surflightscale", "surflightbouncescale" and "surflightsubdivision" cmdline/worldspawn settings.
Fixed: a face should not be skipped when it has both sky and nodraw texinfo flags.
Fixed some non-windows compilation errors.
2018-05-25 14:59:22 +03:00
MaxED
0661098bc5
Quake 2 support: area lights, palette/texture loading, transparent/sky/fence face flags.
2018-05-08 15:50:01 +03:00
Eric Wasylishen
8813d272cb
common, light, vis: change from bsp2_t to mbsp_t
2017-10-01 22:32:20 -06:00
Eric Wasylishen
6f07303504
light: implement _shadowworldonly, fix _shadowself which was broken
2017-06-27 14:48:27 -06:00
Eric Wasylishen
4dcfc12f50
light: refactor _shadowself handling
2017-06-26 17:42:50 -06:00
Eric Wasylishen
6e707130be
light: rename dynamic shadow stuff to switchshadstyle" for QC,
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and "_switchableshadow" for the mapper.
2017-06-26 13:41:24 -06:00
Eric Wasylishen
b71f769c0a
light: experimental support for switchable bmodel shadows:
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Current specs/limitations:
- only supported for sunlight and regular lights
- enabled with "_dynamicshadow" "1"
- writes the lightstyle to a "dynshadowstyle" entity key, hardcoded
- only handles one dynamic occluder for a given lightmap sample
- styled lights passing through a dynamic occluder turn non-styled
2017-06-25 20:06:46 -06:00
Eric Wasylishen
ea099775ef
qbsp, light: allow _shadow -1 to disable shadows from func_detail
2017-06-05 14:01:12 -06:00
Eric Wasylishen
880ad3b381
bpsutil, common, light, vis: bounds check bsp->dfaces access
2017-03-18 16:31:52 -06:00
Eric Wasylishen
686696c362
light: Palette_GetColor: return glm vector
2017-03-12 15:41:52 -06:00
Eric Wasylishen
102bdc49f0
light: drop IntersectSingleModel api
2017-03-12 15:06:07 -06:00
Eric Wasylishen
63e8f42c87
light: ray stream api: allow getting hit face
2017-03-07 13:37:52 -07:00
Eric Wasylishen
2a17b4bccf
build fix
2017-02-12 11:54:52 -07:00
Eric Wasylishen
6a99a70773
light: liquid faces on shadow casting bmodels should cast shadows
2016-11-04 23:42:58 -06:00
Eric Wasylishen
8284eba493
light: hack to fix bounce + glass shadows (not implemented, but don't crash)
2016-11-04 01:08:03 -06:00
Eric Wasylishen
4f530fadb9
light: tweak the glass tinting again
2016-11-03 18:11:58 -06:00
Eric Wasylishen
a4afa749b7
light: tweak glass interaction with light
2016-11-03 17:24:27 -06:00
Eric Wasylishen
3b65ad592a
light: glass: only pick up the glass color when the ray exits the glass
2016-11-03 15:21:29 -06:00
Eric Wasylishen
91fcfe5b9a
light: use glass texture colors to tint rays
2016-11-03 02:26:53 -06:00
Eric Wasylishen
3d98dd70de
light: first draft of semi-opaque shadows for glass
2016-11-03 01:52:00 -06:00
Eric Wasylishen
a6468984bf
all: finish c++ification
2016-10-17 19:52:17 -06:00
Eric Wasylishen
fab8d87416
light: ensure sky textures are detected case-insensitive
2016-10-17 17:47:08 -06:00
Eric Wasylishen
857b4402ad
light: change assertions to Q_assert (so they are all enabled in release builds)
2016-09-18 15:41:56 -06:00
Eric Wasylishen
c7d210dc3a
light: special case support for skip-textured bmodels in the embree backend.
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It only supports bmodels where all the faces are skipped
2016-09-10 18:32:22 -06:00
Eric Wasylishen
9111d8df9f
light: log embree version
2016-09-02 14:59:43 -06:00
Eric Wasylishen
ed43b29489
light: store normal contribution in ray stream
2016-08-12 11:51:27 -06:00
Eric Wasylishen
68e1736ad1
light: move more stuff to bsputils.cc
2016-08-07 23:07:20 -06:00
Eric Wasylishen
a807204fe6
build: vs2013 compat changes
2016-08-06 15:37:00 -07:00
Eric Wasylishen
7029ed5713
light: clean headers
2016-08-04 16:32:04 -06:00
Eric Wasylishen
fcc54c547f
light: change CalcPoints to only trace the model the face belongs to
2016-08-04 12:24:07 -06:00
Eric Wasylishen
707ae70fe1
light: don't use c99 designated initializers (msvc compat)
2016-07-30 00:47:43 -06:00
Eric Wasylishen
882348ac0a
light: use embree ray stream api
2016-07-30 00:40:45 -06:00
Eric Wasylishen
6bb842cd47
light: refactor tracelist and selfshadowlist to be std::vector
2016-07-29 15:56:48 -06:00
Eric Wasylishen
f4a363b416
light: make DirtTrace return a hittype_t
2016-07-27 13:07:50 -06:00
Eric Wasylishen
e012a2c93e
light: finish c++ifying
2016-07-06 13:14:06 -06:00
Eric Wasylishen
a7e9d9bba4
light: embree: fix for liquid faces casting shadows!
2016-06-30 14:14:28 -06:00
Eric Wasylishen
913d6f068c
light: DirtTrace: return hitdist instead of hitpoint
2016-06-19 16:39:59 -06:00
Eric Wasylishen
1d3774a9e0
light: make DirtTrace take dir / dist instead of endpoint to reduce VectorNormalize calls
2016-06-19 15:38:09 -06:00
Eric Wasylishen
cfe3553ac6
light: embree: disable robust flags
2016-06-17 21:21:30 -06:00
Eric Wasylishen
5054ced22d
light: fix embree support
2016-06-17 21:21:30 -06:00
Eric Wasylishen
6fcf04a298
light: revert to older CalcPoints (push off hit normal) to fix artifacts in testlightonface.map
2016-04-06 19:15:19 -06:00
Eric Wasylishen
a6a89db530
light: refactor tracelist to be a list of modelinfo_t instead of dmodel_t
2016-04-05 23:25:36 -06:00