Eric Wasylishen
ca0efbf3d3
light: wip -world_units_per_luxel and DECOUPLED_LM BSPX lump
2022-11-03 02:39:15 -06:00
Eric Wasylishen
0924423c20
light: header -> source move
2022-10-31 21:21:28 -06:00
Eric Wasylishen
39aacc89ef
light: docs updates
2022-10-31 00:26:57 -06:00
Eric Wasylishen
383266762d
light: lightsurf_t: remove texorg member
2022-10-30 19:40:26 -06:00
Eric Wasylishen
728fafde8c
light: remove dead code
2022-10-30 18:00:48 -06:00
Eric Wasylishen
da5910e732
tests: first steps on a light test case
2022-10-30 15:32:41 -06:00
Eric Wasylishen
35ffc00462
all: add LIGHT_/QBSP_/VIS_ prefixes to epsilons where necessary
2022-10-30 15:08:10 -06:00
Eric Wasylishen
f9fc0fc478
light: remove dead code
2022-10-30 12:49:32 -06:00
Eric Wasylishen
636b376577
squash brushbsp-compilation-speedup branch
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move function implementations out of headers
2022-10-21 18:00:58 -06:00
Jonathan
6713fedcbc
allow changing a brushes' lightmap color scale with `lightcolorscale`
2022-09-10 19:04:17 -04:00
Jonathan
3564f6085d
merge surface lighting and bounce code (wip)
2022-08-30 15:46:14 -04:00
Jonathan
4a85131f45
fix sky_surface being multiplied by 255 twice (normalize it as a color first)
2022-08-25 16:47:10 -04:00
Jonathan
384f74a0eb
add separate "surflightskyscale" to handle the scale of sky lights; to help with doubling up with _sun
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allow setSetting to report errors
print warnings on invalid worldspawn key values for light
fix setting_mangle not handling "pitch yaw" or "pitch" correctly
2022-08-25 16:30:15 -04:00
Jonathan
5fb0d56da7
maxlight
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# Conflicts:
# include/common/bspfile.hh
2022-08-24 21:50:11 -04:00
Jonathan
6345d6b616
add support for fast bounce lighting, which is the same as the old code
2022-08-21 22:12:41 -04:00
Jonathan
48c6b7a370
decouple extra and bounce extra; this allows you to still use extra4 but not have to wait like 16x longer for bounce lights to work
2022-08-18 07:35:06 -04:00
Jonathan
424e3ee110
remove unused portal_t::face, unused
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rename and re-type a few things to use twosided
2022-08-17 09:10:58 -04:00
Jonathan
85f25bbc78
Q2-specific fix; -1 lightmaps are always fullbright, which can cause actual full-dark areas to be full bright by mistake
2022-07-29 10:40:02 -04:00
Jonathan
3ee28fc416
fix crash in light from bounce lighting storage
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move bounce lights to a forwardly linked list
fix minlight affecting style 0 for switchables
2022-07-29 00:41:24 -04:00
Jonathan
1d8a0c1df3
clang-format pass
2022-07-28 06:14:54 -04:00
Jonathan
b6153e3084
use make_unique where appropriate
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use unordered_map/set where ordering isn't important (faster for searching and smaller footprint)
2022-07-18 20:16:50 -04:00
Jonathan
da9546e260
change settings semantics to be simpler and more clear:
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- no more "isLocked" - use getSource directly (locked is a confusing name)
- no more split parse/setValue functions. there's only one entry point each now, and all they do is pass along the source passed to it from its parser.
- no separate setters, use setValue(value, source)
- add a "game target" source, which is low priority and indicates to the user that the value would have been default but was changed to a better value for the game target
2022-07-14 09:03:59 -04:00
Eric Wasylishen
d32d6ea81d
light: rename options -> light_options
2022-07-10 17:28:28 -06:00
Jonathan
2a70cafa32
kinda fix overbrightness? still needs work..
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allow lmshift force on light
2022-07-10 13:31:38 -04:00
Jonathan
865217c655
adjust final output warning
2022-07-09 01:36:26 -04:00
Jonathan
56e1e2dde0
adjust lightstyle overrun warnings to be less annoying
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fix potential overrun in lightstyle writing
2022-07-09 01:36:26 -04:00
Jonathan
adc54dac61
fix bug with output of lmstyle/lmoffset lumps
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bspinfo will output proper atlasses now
use faceextents_t everywhere
2022-07-08 02:06:07 -04:00
Jonathan
43c5e942b2
move faceextents_t & friends to common
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use stb_image_write for PNGs for better compression on bsp.json
add in code for spitting out a lightmap from a face. doesn't support other styles and such yet.
2022-07-08 02:06:06 -04:00
Jonathan
705ab73169
rename light option `lmscale` to `lightmap_scale` to reflect its qbsp usage (a forced replacement of the "default" lightmap scale)
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allow qbsp to be passed an `-lmscale` to facilitate a global lmscale change for BSPX
fix code paths for writing both lightmap sizes out
# Conflicts:
# include/qbsp/qbsp.hh
2022-07-08 02:06:06 -04:00
Jonathan
14455e97e6
fix for Q2 phong values not applying properly
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(cherry picked from commit 0d76e62846 )
2022-07-06 19:33:07 -04:00
Jonathan
0483db5c55
remove sky visibility stuff; not necessary with the approx methods
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show sky hits in light points stats
merge surface light stuff (minlight, etc)
default surface lights with radiosity to spotlight, to match Q2
(cherry picked from commit defa4cafce )
2022-07-04 20:47:06 -04:00
Jonathan
0bcd92300a
bounce lighting fix
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change defaults for Q2 to look a bit closer to how it looked before
(cherry picked from commit b8bb4cdd2a )
2022-07-03 14:21:25 -04:00
Jonathan
cc16b886a4
move "points" instead of copying
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pre-offset points
remove double calculation for pos/dir in lightface (didn't seem to have any visual effect on the output)
2022-07-02 08:49:34 -04:00
Jonathan
033a84cac8
cache anything related to triangle-face info in a single struct that we access per ray
2022-06-25 22:22:24 -04:00
Jonathan
90c08ca1da
move bounce lighting into a post-processing operation and split LightFace into Direct and Indirect
2022-06-24 04:33:08 -04:00
Jonathan
c7169e11ee
split LightFace into three distinct phases: Create, Light, and Save
2022-06-24 02:54:41 -04:00
Jonathan
70d87a52d6
more pointers to vectors
2022-06-23 16:05:11 -04:00
Jonathan
e2c8594450
simplify sample stuff
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don't clear lightmap if we haven't written to it yet
2022-06-23 01:25:01 -04:00
Jonathan
c6521aa0b6
move aligned allocator to cmdlib
2022-06-23 00:39:28 -04:00
Jonathan
436a9183e7
use aligned allocator for rays
2022-06-22 23:42:38 -04:00
Jonathan
eb50be92f8
use "resize" function to circumvent weird crashing issue
2022-06-22 22:55:05 -04:00
Jonathan
1d221d3999
only use Embree stuff
2022-06-22 22:23:48 -04:00
Jonathan
3f75bb4039
put ExportObj behind an option
2022-06-22 18:13:56 -04:00
Jonathan
cb3ef7b19f
allow radlights to specify an entity dictionary instead (if the input is a .ent, it is an entity dict) which is more flexible
2022-06-22 17:03:00 -04:00
Jonathan
e97ad64bdc
allow a global override to enable radiosity mode on _surface
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allow Q2-style rads and Q1-style rads to be added together; also mimic the behavior of _surface which loads multiple lights for a single surface
2022-06-21 17:29:26 -04:00
Jonathan
210d994445
cherry pick commit 96cd23761c from @Shpoike
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Removed legacy switchable lightstyles limit (requires updated engines when exceeded). Added -facestyles argument that allows for >4 styles per face, as well as potentially increasing style indexes to 16bit for far far more switchable styles.
2022-06-21 15:35:39 -04:00
Jonathan
72914b4724
moving more raw pointers to vectors/smart pointers
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support for radiosity _surface lights with `_surface_radiosity` key
allow lightstyles for _surface radiosity lights
bounce enabled by default on Q2
remove ValueForKey, use epairs directly
2022-06-21 13:41:51 -04:00
Jonathan
c79e263753
simplify bspx code
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remove old obj preview for wrnormals
2022-06-20 20:42:34 -04:00
Jonathan
e366898796
re-introduce vis culling, mainly for Q2/surface lit maps
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-novisapprox gone; replaced with -visapprox auto|none|vis|rays
2022-06-18 23:56:45 -04:00
Jonathan
e57633bbca
the old Safe read/writes are gonedy now
2022-06-16 20:22:03 -04:00