Commit Graph

14 Commits

Author SHA1 Message Date
Eric Wasylishen 6351cc50e6 rename: vec_t -> double 2023-12-23 21:09:16 -07:00
Eric Wasylishen 7691706bda build: only use <fmt/core.h>, other headers have a heavy compilation time impact 2023-07-02 17:08:14 -06:00
Eric Wasylishen 10581327b3 build: remove some unneeded includes from bspfile.hh 2023-06-25 16:35:26 -06:00
Eric Wasylishen 9c6f6c2589 common: change FError to throw an exception 2023-06-03 22:24:20 -06:00
Eric Wasylishen c9e41ab4db style: remove GLM_ prefix (no longer using glm) 2023-05-07 21:44:29 -06:00
Eric Wasylishen 9ab4ea8176 Move SetConsoleMode() call to logging::preinitialize(); helper
Don't do ENABLE_VIRTUAL_TERMINAL_INPUT as it breaks arrow key history
navigation in Windows Terminal after running one of the ericw-tools exe's.
2022-11-19 10:05:14 -07:00
Eric Wasylishen 2bd2515792 all: cleanup unused includes (Clion - detect not directly used) 2022-10-31 21:37:34 -06:00
Jonathan 1d8a0c1df3 clang-format pass 2022-07-28 06:14:54 -04:00
Eric Wasylishen e8d2a53255 bspinfo, bsputil: rename options -> bspinfo_options, bsputil_options 2022-07-10 17:32:23 -06:00
Jonathan cf04f644e0 Merge branch 'type-cleanup' into brushbsp
# Conflicts:
#	common/bspinfo.cc
#	include/common/bspfile.hh
#	include/qbsp/map.hh
#	include/qbsp/wad.hh
#	qbsp/wad.cc
2022-06-27 06:44:45 -04:00
Jonathan 510023e089 step 1 of finishing the rewrite I started of the image subsystems.
- for Quake-likes, WADs will be added as file system archives directly when the first brush is encountered since the wad key is ready to go by that point.
- after loading the .map and before constructing the BSP, what I call secondary textures (animation frames for Quake-likes) are added to the list, and the BSP's miptex data is filled.
- BSP miptex data is now opaque to the BSP process; the BSP simply copies the raw miptex information from the input. This simplifies the BSP structures and reading/writing routines.
- the img subsystem supports reading from raw miptexes now, although in practice this only happens for Quake-likes atm
- instead of a "wal cache", maps now have a "meta cache" which stores the metadata information for all games instead of just Quake II
- texture meta can now be ref'd out rather than needing to be copied every time (mainly only a gain for the std::string)
- wad.cc/wad.hh is gone; wads are now pushed into the filesystem archive
- fixed broken wad_archive
- fs subsystem iterated on a little bit; supports marking archives as external (only used for wads currently; see `LoadTextureData`)
- load_tga has better error handling
- add in foot-gun protection to the BSP readers; now they assert on failure to read instead of silently propagating that error throughout the rest of the process
- bsputil uses img stuff now, so it should handle palettes better
2022-06-27 03:58:23 -04:00
Jonathan 812797f7ed enable lighting for warp/sky in Q2
simplify bitflag definitions
change nudging light warning to make more sense
another #define -> constexpr pass
2022-06-10 06:29:14 -04:00
Jonathan d05b8fc3db don't output texinfo for SKIP faces - rendered faces won't reference them anyways (unless includeskip is on) 2022-06-02 18:59:51 -04:00
Eric Wasylishen ba37ae3a54 move serialize_bsp() to common/bspinfo.cc 2022-05-14 14:54:21 -06:00