Eric Wasylishen
1b586e62d9
ci: mac: print shared library deps
2021-09-12 01:30:20 -06:00
xDShot
4a1feadaab
#include <limits.h> ( #319 )
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Fixes error about undefined INT_MAX in common/bspfile.cc
2021-09-12 00:15:02 -06:00
Eric Wasylishen
81d58e5e89
test: add -noverbose to qbsp invocations
2021-09-11 13:47:36 -06:00
Eric Wasylishen
66f6362773
ci: checkout recursive
2021-09-11 13:27:11 -06:00
Eric Wasylishen
3d9d167360
build: fix build-osx.sh
2021-09-11 13:12:25 -06:00
Eric Wasylishen
2c3afefa50
cmake.yml: fix typo
2021-09-11 12:42:44 -06:00
Eric Wasylishen
82cd5e43ea
cmake.yml: run existing build scripts
2021-09-11 12:41:49 -06:00
Eric Wasylishen
8b00905549
ci: github actions starter script
2021-09-11 11:50:10 -06:00
Ozkan Sezer
b2911290a7
fix hexen2 hull sizes ( #318 )
2021-09-11 11:46:03 -06:00
Jonathan
8cdb9ff6c4
Initial attempt at leafbrushes
2021-09-09 05:11:47 -04:00
Jonathan
35040d1bd3
Q2 working sorta
2021-09-09 02:13:28 -04:00
Jonathan
9800f4f738
Mostly all native!!
2021-09-09 00:26:17 -04:00
Ozkan Sezer
69cb6b981f
bsputil: write ents in binary mode and print its crc in 4-digit hex ( #317 )
2021-09-08 17:50:32 -06:00
Jonathan
004fcb57c1
Content flags type, splitting up native and compiler flags.
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Extreme WIP and likely not working properly. Need to rid all direct .native usages and direct them through target_version->game
2021-09-07 06:13:17 -04:00
Jonathan
c16bbf403d
Change miptex thingies to handle const as the comment wishes they would
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Use optional to properly indicate the intended purpose of optional/"unset" values rather than a magic number (also because for some reason outputnum was stuck at 0 even though it defaults to -1 and I didn't want to debug why)
beginning of Q2 contents
2021-09-07 03:24:16 -04:00
Jonathan
00efa6e67d
Fix operator<
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Introduce gamedef, to reduce rewriting of data in bspversions
fix name of needs_subdivision
include value in texinfo, in prep for Q2
2021-09-07 01:41:32 -04:00
Jonathan
acc65953ce
Use tie for mtexinfo too
2021-09-06 22:15:59 -04:00
Jonathan
398b865c96
throw array in there too
2021-09-06 22:13:45 -04:00
Jonathan
9602772450
Use tie for operator</> of surfflags_t
2021-09-06 22:12:57 -04:00
Jonathan
437459a4dd
Finish using game everywhere
2021-09-06 18:09:13 -04:00
Jonathan
dd3bcebe39
Fix missing newline
2021-09-06 17:29:09 -04:00
Jonathan
01d1400971
Merge branch 'qbsp-use-common' of https://github.com/ericwa/ericw-tools into qbsp-use-common
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# Conflicts:
# common/bspfile.cc
# qbsp/writebsp.cc
2021-09-06 17:27:42 -04:00
Jonathan
8c7df2b062
Merge branch 'master' into qbsp-use-common
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# Conflicts:
# qbsp/writebsp.cc
2021-09-06 17:25:12 -04:00
Jonathan
3bc9b1b0f8
Instead of directly comparing BSP version pointers just for game type, I compacted quake2/hexen2 into a single enum.
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Feature check in bspver for colored lightmaps, which replaces the many "version == q2 || version == qbism || version == hl".
2021-09-06 17:13:37 -04:00
Eric Wasylishen
99f1da85a7
Merge remote-tracking branch 'origin/master' into qbsp-use-common
2021-09-06 15:12:09 -06:00
Eric Wasylishen
5fef157f53
qbsp: take floor/ceil of node/leaf bounds even for bsp2
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for consistency with refactor branch
2021-09-06 14:53:05 -06:00
Eric Wasylishen
71bb22dc28
qbsp: auto switch to extended limits formats
2021-09-06 14:20:51 -06:00
Eric Wasylishen
b1892d6aa3
qbsp: merge from master
2021-09-06 13:52:28 -06:00
Eric Wasylishen
648ef89845
qbsp: naming fix
2021-09-06 13:44:36 -06:00
Eric Wasylishen
d85ca375e5
qbsp: fix node/leaf mins/maxs calculations
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they should use floor/ceil.
Otherwise a node with max X=10.5 will be written
to bsp29 as having a max of 10
2021-09-06 12:03:59 -06:00
Eric Wasylishen
dc81db8b2f
testmaps: add phongtest2.map
2021-09-05 17:57:13 -06:00
Jonathan
8fd1d89b8d
Fix double-delete
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Fix typo
2021-09-05 17:39:17 -04:00
Jonathan
dad0e61f63
Fix for texinfo/miptex searching routines
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surf flags now use the "native + extended" format that will eventually be used for brush contents. Q1 output seems identical, haven't tested Q2 yet.
2021-09-05 16:56:29 -04:00
Eric Wasylishen
c90ac7d6a7
common: bsp29: validate edges/marksurfaces
2021-09-05 01:28:58 -06:00
Eric Wasylishen
948932f333
common: bsp29: validate clipnodes
2021-09-05 01:10:23 -06:00
Eric Wasylishen
a0ccb765e8
common: validate bsp29 nodes and faces
2021-09-05 01:04:39 -06:00
Eric Wasylishen
f978d2a8d5
common: start adding overflow checks to ConvertBSPFormat
2021-09-05 00:44:25 -06:00
Jonathan
04ad8e2962
OOP wad file stuff
2021-09-04 23:23:03 -04:00
Jonathan
3b656e6ef1
Cleanup & preserve texture name for q2bsp
2021-09-04 22:15:04 -04:00
Jonathan
b01fddf7f1
More Q2 support
2021-09-04 18:49:01 -04:00
Eric Wasylishen
54799a11fc
qbsp: restore bspx brushes writing
2021-09-04 11:47:33 -06:00
Eric Wasylishen
1e6e938ead
qbsp: restore writing LMSHIFT bspx lump
2021-09-04 10:47:43 -06:00
Eric Wasylishen
047bc1299a
qbsp: fix tests
2021-09-01 01:19:24 -06:00
Eric Wasylishen
54d9e08033
qbsp: handle target bsp version
2021-09-01 00:42:30 -06:00
Eric Wasylishen
3cbf54749e
qbsp: fix -onlyents
2021-08-31 23:53:40 -06:00
Eric Wasylishen
bc44af4d1d
qbsp: fix unused variable warnings
2021-08-31 22:42:49 -06:00
Eric Wasylishen
2e09ad509b
Merge remote-tracking branch 'origin/master' into qbsp-use-common
2021-08-31 22:40:51 -06:00
Jonathan
90973e1198
Q2bsp VIS support ( #315 )
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* Add QBSP - the BSP2-esque variant to Q2BSP - to bspinfo, and all of its accompanying structures.
* pass around ident, since Q2 needs it - admittedly it's a bit ugly, but it works for now.
conversion for QBSP
* Fix light
* _qbsp_ -> _qbism_
* Introduced bspversion_t, a struct that holds pertinent information about different BSP versions and also acts as a tagged pointer type for direct comparisons. This makes a lot of code paths simpler. I'm not entirely set on the wordings or usages yet, and maybe we can stuff boolean flags inside of them for different behaviors (for instance Q2, QBism and HL would have the "colored lightmap" boolean set to true, which replaces the check-for-all-three in the lightmapper)
Swapped arguments to ConvertBSPFormat to have the conversion target last instead of first
Finished rename of qbsp -> qbism
Tested:
- bspinfo on various BSPs I had laying around (Q1, Q2, Qbism)
- bsputil converting between Q2 and Qbism, and that they loaded in engine/roundtripped properly
Not tested:
- vis/rad on anything major (I still can't run rad due to embree being weird)
- bsputil conversion of Q1-esque maps
* Q2 VIS
Almost working, just in-game is not 100% functional
* PHS! Q2 VIS!
* Fix missing loadversion assignment
Fix missing \n
* Implement q2bsp -> mbsp visdata copy
fix sky lighting to use arghrad compat
2021-08-31 22:38:12 -06:00
Eric Wasylishen
8ed7dc9c05
qbsp: build fix
2021-08-30 01:18:47 -06:00
Eric Wasylishen
fd32600c4d
build: silence "inherits via dominance" warning
2021-08-30 01:05:45 -06:00