Commit Graph

60 Commits

Author SHA1 Message Date
Eric Wasylishen eb2d697cef faceextents_t: refactor to store world <-> lm matrices rather than tex space <-> lm 2022-11-02 09:39:20 -06:00
Eric Wasylishen 1f01b65873 faceextents_t: rename texextents/texmins 2022-11-02 09:27:41 -06:00
Eric Wasylishen 02202b81bb faceextents_t: move texmins out of structure 2022-11-02 09:21:42 -06:00
Eric Wasylishen f3cc0907c8 faceextents_t: refactor to remove lightmapshift member 2022-11-02 00:56:23 -06:00
Eric Wasylishen 728fafde8c light: remove dead code 2022-10-30 18:00:48 -06:00
Eric Wasylishen 34f32f851c common, qbsp: more functions moved from header -> source 2022-10-26 23:29:54 -06:00
Eric Wasylishen 636b376577 squash brushbsp-compilation-speedup branch
move function implementations out of headers
2022-10-21 18:00:58 -06:00
Eric Wasylishen f5a8bc7b99 bsputils: add a helper struct for checking clipnode identity 2022-08-15 23:06:00 -06:00
Jonathan f7b8f85ece use an optional<uint8_t> to store hull number, which gets rid of special -1 collision hull number.
fixed no-hull always chopping even with chop off
2022-08-15 06:13:30 -04:00
Jonathan 1d8a0c1df3 clang-format pass 2022-07-28 06:14:54 -04:00
Jonathan 8fc089aa34 fix lmscale with bounce lighting 2022-07-09 23:09:02 -04:00
Jonathan adc54dac61 fix bug with output of lmstyle/lmoffset lumps
bspinfo will output proper atlasses now
use faceextents_t everywhere
2022-07-08 02:06:07 -04:00
Jonathan 43c5e942b2 move faceextents_t & friends to common
use stb_image_write for PNGs for better compression on bsp.json
add in code for spitting out a lightmap from a face. doesn't support other styles and such yet.
2022-07-08 02:06:06 -04:00
Eric Wasylishen 40bba01b21 qbsp: brushbsp.cc import from qbsp3 2022-07-03 01:22:09 -06:00
Jonathan dfa1282d40 simplify/c++-ize CompressRow code and related areas (less allocations overall) 2022-06-18 18:25:23 -04:00
Jonathan ac05a7ecf6 Revert "simplify/c++-ize CompressRow code and related areas (less allocations overall)"
This reverts commit 46aaa81ffd.
2022-06-18 17:29:07 -04:00
Jonathan 46aaa81ffd simplify/c++-ize CompressRow code and related areas (less allocations overall) 2022-06-17 12:06:37 -04:00
Jonathan 41ef66190f consistency rename; gtexinfo_t -> mtexinfo_t 2022-06-16 09:36:31 -04:00
Eric Wasylishen a309e8467b testmaps: add qbsp_q1_sealing.map 2022-06-14 00:44:50 -06:00
Eric Wasylishen 5372c4a568 qbsp: fix q2 liquids not mirrored 2022-06-10 23:29:28 -06:00
Eric Wasylishen 0f2ea5333d move CompressRow/DecompressRow from vis to common 2022-05-24 21:01:41 -06:00
Eric Wasylishen a1b8a38283 merge non-brush bsp specific changes from brushbsp branch 2022-05-11 01:58:53 -06:00
Jonathan cc0e1a5561 move Face_IsLightmapped to light
Fix q2rtx, needs to include lightstyle for nodraw for emissive invisibles with lightstyles
fix wal (for the 900th time)
auto-set -nolighting for -q2rtx
2022-04-30 23:27:21 -04:00
Jonathan 0c827208ec Allow `-subdivide 0` to turn off subdivision
imglib now lives in common
fs 'load' split into two functions, where and load. the former allows you to query for and return archive & path for a given file, whereas the latter handles that for you.
use log verbose in light rather than own verbose flag
2021-11-21 15:08:02 -05:00
Jonathan 0e361f9323 Support for Q2BSP decompilation
- there's still a couple failure cases - specifically base1 in the outdoor area has a side that wasn't able to match to a face
- the clip brush at the start of base1 gets cut into a bunch of pieces because of the whole "check for texinfo, compare and split into multiple pieces" thing, but I'm pretty sure it's just one single brush - we need to ignore the splitting thing on clip brushes since they don't care about texture
- triggers don't pull in a temp texture
- origin brushes?
2021-10-27 17:56:56 -04:00
Jonathan a21be0362c replace VectorCompare, CrossProduct, DotProduct
qv::dot handles inputs a bit more gracefully now
plane::distance_to for distance checks, and dplane has the fast version
2021-10-21 23:25:19 -04:00
Jonathan a7de4bdae2 Remove unused thingies
Use qplane3 where we can
2021-10-17 06:24:02 -04:00
Jonathan 52839d4e7f Run clang-format pass 2021-10-05 15:54:06 -04:00
Jonathan 0833d84a7a Calculate tangents and bitangents (need to clean this up)
Implement formatters for qvec
Add -nolighting, which skips all non-lightstyled lights
2021-10-05 01:07:13 -04:00
Jonathan ae4512da2c BSPX structurization and cleanup
Some more vec3_t removals
A bunch of float -> vec_t in light
Simplified construction of lockables
mapdata_t writes directly to an mbsp instead of vector copies
2021-10-03 12:16:13 -04:00
Jonathan 792951792c some more cleanup 2021-10-02 05:56:45 -04:00
Jonathan 9d828d2085 Structured texture data!
Move vis decompress/compress back to vis since phs is handled there now too
Fix missing textures in Q1BSP
Comment areaportaling for now
2021-09-30 11:33:04 -04:00
Jonathan 6ff2d67d12 major C++-esque change to BSP conversion:
- main mbsp types are declared first in the files, and types that were single-member are now not structs
- conversion is handled by the sub-types themselves. Currently no diagnostic for *what* members overflow, but, overflow is handled via thrown exceptions on all overflowable members
- aabb type is used where appropriate now, simplifying a few areas
2021-09-22 17:30:46 -04:00
Jonathan e8bd554cc0 winding_t is now a C++ type - a hybrid stack/heap array.
In preparation for converting all of the vec_t[3] to qvec's, the Vector routines are now templated and work with any type that provides indexing operators.
Polylib.cc is gone, since this all needs to be in header now
qvec can now implicitly convert from T[N]
constexpr where appropriate
static inline -> inline
side_t is now an enum, moved into mathlib
2021-09-16 03:10:51 -04:00
Jonathan 4e7542b111 Clang format pass
typedef -> using
include guards -> pragma once
typedef struct x { } y; -> struct y { }
some fixes to extremely old code that shouldn't be required any more
2021-09-14 02:32:26 -04:00
Jonathan dad0e61f63 Fix for texinfo/miptex searching routines
surf flags now use the "native + extended" format that will eventually be used for brush contents. Q1 output seems identical, haven't tested Q2 yet.
2021-09-05 16:56:29 -04:00
Eric Wasylishen 0cdd2f97ab common: revert Face_Miptex change, it was breaking reading of
Q1 texture names. TODO: fix this properly?
2021-01-31 01:27:01 -07:00
Eric Wasylishen 00e41688c3 light: quake2: arghrad-compatible phong support
(set face "value" to the same non-zero number, have light flag unset)
2020-12-31 12:39:17 -07:00
Eric Wasylishen 8a47233bbf bsputil: start a --compare feature for helping with qbsp testing 2019-01-10 02:58:37 -07:00
MaxED 07447a633e Rewritten parts of surface light logic. Should resemble qrad3 looks a bit more now...
Added "surflightscale", "surflightbouncescale" and "surflightsubdivision" cmdline/worldspawn settings.
Fixed: a face should not be skipped when it has both sky and nodraw texinfo flags.
Fixed some non-windows compilation errors.
2018-05-25 14:59:22 +03:00
MaxED 0661098bc5 Quake 2 support: area lights, palette/texture loading, transparent/sky/fence face flags. 2018-05-08 15:50:01 +03:00
Eric Wasylishen f356ea40d1 bsputils: add more bounds-checked accessors 2017-11-23 23:45:05 -07:00
Eric Wasylishen abf2a3665b vis: fix to use mbsp_t 2017-10-24 20:01:04 -07:00
Eric Wasylishen 8813d272cb common, light, vis: change from bsp2_t to mbsp_t 2017-10-01 22:32:20 -06:00
Eric Wasylishen c8ac9d2670 light: print position of degenerate faces during phong shading 2017-07-30 12:01:00 -06:00
Eric Wasylishen 602616451c bsputils: add BSP_GetWorldModel 2017-06-25 14:37:26 -06:00
Eric Wasylishen 5eb4fd8790 common: make Face_Plane_E return a plane3f 2017-04-24 01:54:25 -06:00
Eric Wasylishen 68b084a6c3 replace glm with qvec 2017-04-24 00:26:49 -06:00
Eric Wasylishen 880ad3b381 bpsutil, common, light, vis: bounds check bsp->dfaces access 2017-03-18 16:31:52 -06:00
Eric Wasylishen 9aae46bd1c light: adjust Light_PointInSolid to take a model param 2017-02-10 15:54:07 -07:00