Commit Graph

40 Commits

Author SHA1 Message Date
Kevin Shanahan ef4e53b735 qbsp: pass hullnum into Brush_LoadEntity()
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-02-18 09:51:33 +10:30
Kevin Shanahan d152382691 qbsp: constify FindPlane plane argument
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-02-17 21:35:22 +10:30
Kevin Shanahan 04c8c73ef6 qbsp: make Plane{,Inv}Equal take two planes as arguments
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-02-17 21:34:47 +10:30
Kevin Shanahan 47dc7108eb qbsp: a few more local variable renames
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-02-17 21:28:32 +10:30
Kevin Shanahan b8ffeca2c0 qbsp: encapsulate mapbrush => brush conversion data on stack
Still have the limitations of MAX_FACES, etc. but in practice it's
probably not going to be an issue.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-02-17 20:09:04 +10:30
Kevin Shanahan 44a22eaa38 qbsp: move global plane and miptex data into mapdata struct
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-02-17 17:04:03 +10:30
Kevin Shanahan 0ff1446df3 qbsp: load map brushes/faces into memory in order
Instead of doing awkward gymnastics to try and load the brushes and faces
into memory in reverse order for compatibility with the original qbsp,
just load them in map file order.

Simplifies iteration over the data, particularly if I want to load less
items than the pre-parse found.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-02-15 18:15:39 +10:30
Kevin Shanahan 963b14ab3a qbsp: add mapdata struct members to track numbers of items used
Future work will break the assumption that the number of used items will
be equal to the maximum number of items, so separate the two numbers.
Replace use of maxblah with numblah as appropriate.

This makes the reverse order loading or brushes, etc. look even more
painful, so will look at whether we can change that now. As far as I know
no editors do clever things that would make the map compile "better" in a
different order - it's just that it might break some previously working
maps if they were an edge case that different ordering makes the precision
flip in a non-favourable direction.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-02-15 14:04:18 +10:30
Kevin Shanahan 40034e28d0 qbsp: rename mapdata array members to remove rg prefix
It does make them somewhat less greppable, but makes the variable naming
style more consistent with the rest of the quake utilities.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-02-15 11:13:48 +10:30
Kevin Shanahan 4750c67749 qbsp: rename count members of mapdata_t
The count members are actually where we store how much memory has been
allocated for each type of item in the mapdata struct, so rename these to
indicate these are the maximum counts.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-02-15 10:55:30 +10:30
Kevin Shanahan 9a50342353 qbsp: similar to map.iBrushes, get rid of map.iFaces
* ParseEntity/ParseBrush now take a mapface_t argument, endface
* mapbrush_t now defines a pointer to first face and count of faces
* entity->iFaces no longer needed

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-02-14 21:51:11 +10:30
Kevin Shanahan 16c0dffe8c qbsp: re-organise mapentity_t structure
Instead of iBrushStart and iBrushEnd, we now store a pointer into the
mapbrush array and store the count of brushes for this entity. pBrushes
and cBrushes members are renamed to brushes and numbrushes, respectively.

The iBrushes member of mapentity_t is no longer needed.

At this stage we still go through hoops to load the brushes in reverse.
The original comment indicates that this was needed for compatibility, I
may try simplifying and loading in map file order and see if that has any
ill effects on compilation of test maps.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-02-14 14:03:06 +10:30
Kevin Shanahan 9646303bf5 qbsp: de-constify entity argument to LoadBrush and pass to CreateBrushFaces
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-02-14 11:51:23 +10:30
Kevin Shanahan bf29969480 qbsp: pass entity into CreateBrushFaces()
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-02-14 11:42:49 +10:30
Kevin Shanahan c39d9a2dc4 qbsp: Pass entity pointer into FixRotateOrigin, don't pass in/out origin
Make the caller look up the fixed origin again if they need it rather than
always passing in/out an origin. FindTargetEntity also now returns a
pointer rather than entity number.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-02-14 11:36:22 +10:30
Kevin Shanahan 3bf10bef02 qbsp: pass entity pointer into key/value get/set functions
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-02-14 11:08:22 +10:30
Kevin Shanahan a06e60b5fa qbsp: rework of LoadBrush
* Pass in pointer to the entity and mapbrush instead of brush number
* Rename some local variables for better readability

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-02-14 10:45:17 +10:30
Kevin Shanahan a6280d8bd8 qbsp: constify return value from ValueForKey()
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-02-11 19:00:11 +10:30
Kevin Shanahan 158c422476 qbsp: pass entity into Brush_LoadEntity()
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-02-10 16:56:56 +10:30
Kevin Shanahan c0430051b9 qbsp: pass brush list into FreeBrushsetBrushes
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-02-10 16:52:01 +10:30
Kevin Shanahan a6990fb2b6 qbsp: pass entity into AddToBounds
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-02-10 16:43:37 +10:30
Tyrann 3136594bc4 Create separate Error() function so it can be marked "noreturn"
Silences some false warnings from the compiler
2012-01-07 16:48:02 +10:30
Tyrann 67981816c7 [PATCH] qbsp: Set up sphere around face for fast intersect checks
Set up a sphere around each face so we can do quick tests against planes to
see if there's any chance that it intersects the face. Since we're only using
it for a fast check, don't bother shrinking the sphere when a face gets cut or
split, just grow it when necessary (only in TryMerge AFIACT).

Signed-off-by: Tyrann <tyrann@disenchant.net>
2007-09-23 20:46:22 +09:30
Tyrann d5f000838f [PATCH] qbsp: Remove big mapentity_t union
Remove the big union in mapentity_t, collecting together the information for
each lump in a struct. Still not 100% sure where I'm going with this, but I
think this will help me with removing some of the reliance on globals further
along (which will be important once it comes to multi-threading).

Signed-off-by: Tyrann <tyrann@disenchant.net>
2007-08-21 23:18:56 +09:30
Tyrann 5b9cb50f11 [PATCH] qbsp: Fix AddHullEdge logic
Fix the logic that decided which edges were to be added to smooth the clipping
hulls. The original logic is completely backwards and throws away all the hull
edge clipping planes you want, while potentially keeping the worst corner
cases.

This patch corrects that logic - for that reason, regressions are expected as
we will now be adding more planes to the maps and clipping more things at
wierd angles. Compile times will probably increase and clipping errors will be
more common, at least until some more tuning of the various epsilons is done.

While we're hacking the function, hoist some calculations from the inner loops
up to the outermost loop. Not that this function is that performance critical.

Signed-off-by: Tyrann <tyrann@disenchant.net>
2007-08-20 21:21:17 +09:30
Tyrann e1d076bbea [PATCH] qbsp: Re-use PlaneEqual functions in TestAddPlane
Small cleanup to TestAddPlane - re-use the PlaneEqual and PlaneInvEqual
functions and replace the "counts" array with simple booleans to record which
side of the plane has points.

Signed-off-by: Tyrann <tyrann@disenchant.net>
2007-08-20 21:21:17 +09:30
Tyrann 01bda0c407 [PATCH] qbsp: Use hash in FindPlane
Use a hash to speed up FindPlane for maps that have huge numbers of
planes. Not many maps have enough planes that this is a win, but those maps
are the ones where speed matters most. :)

Signed-off-by: Tyrann <tyrann@disenchant.net>
2007-08-20 21:21:17 +09:30
Tyrann 984d696b46 [PATCH] qbsp: Make NormalizePlane tell us when the plane is flipped
Signed-off-by: Tyrann <tyrann@disenchant.net>
2007-08-20 21:21:17 +09:30
Tyrann 1465e15bea [PATCH] qbsp: Use real int/float/double limits
Instead of just assuming that 9999 or similar is "big enough", use the
implementation defined type limits.

Signed-off-by: Tyrann <tyrann@disenchant.net>
2007-08-19 20:17:23 +09:30
Tyrann c2084c0885 [PATCH] qbsp: Replace hard coded epsilons with defines
Fix numerous places where epsilons have been hard-coded, substituting one of
the defines from qbsp.h.

A couple of epsilons have actually been changed in this patch; the one used to
detect degenerate QuArK texture coordinates has been loosened (so the test is
actually a little more strict). The other is the test for flipped portals. If
my understanding is correct, then result would actually be < 0 if the portal
winding normal flipped, so this change _should_ be harmless.

Signed-off-by: Tyrann <tyrann@disenchant.net>
2006-10-09 22:52:02 +09:30
Tyrann b7f84130de [PATCH] qbsp: Collect all epsilons together in qbsp.h
Signed-off-by: Tyrann <tyrann@disenchant.net>
2006-10-09 22:52:02 +09:30
Tyrann fa7e4c9671 [PATCH] qbsp: Use winding_t for face_t's winding
Rather than using it's own type of winding, make face_t use the existing
winding_t struct to define it's edges. I tried dynamically allocating the
winding as needed, but it was a net performance loss (though much better for
memory usage). For now we'll just embed a winding_t struct inside face_t
instead.

Signed-off-by: Tyrann <tyrann@disenchant.net>
2006-10-02 19:46:35 +09:30
Tyrann 4464491807 [PATCH] qbsp: Use double-precision floating point
Set the vec_t type to "double" using the DOUBLEVEC_T preproccessor define. Fix
up hard-coded usages of float in various places throughout the code. Note that
texinfo_t is an on-disk structure, so that needs to stay as float and we work
around incompatibilities with the vector functions using a temporary vec3_t.

Signed-off-by: Tyrann <tyrann@disenchant.net>
2006-09-16 16:36:16 +09:30
Tyrann 85b459931a [PATCH 01/15] qbsp: brush.c statics
Make needlessly global functions/variables static.
Remove the unused function PlaneTypeForNormal.

Signed-off-by: Tyrann <tyrann@disenchant.net>
2006-09-10 22:45:55 +09:30
Tyrann dcb6fa7c9b [PATCH] qbsp: Remove unnecessary casts from AllocMem calls
Now that we're compiling as C code, the memory returned by AllocMem no longer
needs to be explicitly cast when assigning to our typed pointers.

Signed-off-by: Tyrann <tyrann@disenchant.net>
2006-09-10 20:29:00 +09:30
Tyrann 1c082ace11 [PATCH 8/9] qbsp: Remove stricmp/strcasecmp workaround
Patch the source files and remove the preprocessor workaround for
stricmp/strcasecmp substitution.

Signed-off-by: Tyrann <tyrann@disenchant.net>
2006-09-10 17:38:34 +09:30
Tyrann 293efefa26 [PATCH 4/9] qbsp: Remove default arguments from {Alloc,Free}Mem
More C++ removal. Just pass the default arguments explicitly.

Signed-off-by: Tyrann <tyrann@disenchant.net>
2006-09-10 17:38:32 +09:30
Tyrann a2c8785d81 [PATCH 3/3] qbsp: run indent over the source files
More source mangling; run indent over the source files to make it more
consistent with the rest of my utils code. Remove any trailing whitespace
while we're at it.

Signed-off-by: Tyrann <tyrann@disenchant.net>
2006-09-05 20:57:33 +09:30
Tyrann 950c8ab0de [PATCH 1/3] qbsp: add copyright notices and license info
Signed-off-by: Tyrann <tyrann@disenchant.net>
2006-09-05 20:56:57 +09:30
Tyrann d0a0c3c15c [PATCH] Import QBSP sources
Import QBSP sources from Greg Lewis' TreeQBSP version 1.62.
- http://www.yossman.net/~tree/

Thanks to Greg for allowing me to use his modified source code:

On Fri, Aug 25, 2006 at 04:28:24PM -0400, Tree wrote:
> I imagine you've already gone ahead with your plans, but feel free to do
> whatever you wish with the source for TreeQBSP; I have no interest in
> restricting anyone's access to it (and of course I was just modifying id's
> code anyway).  I'm just glad to see that it was of some use to you. :)
>
> Greg

The files are unmodified from the originals, apart from lower-casing the
filenames and removing ASCII CR characters from end of lines.

Signed-off-by: Tyrann <tyrann@disenchant.net>
2006-08-29 00:03:53 +09:30