32 lines
1.1 KiB
Plaintext
32 lines
1.1 KiB
Plaintext
// Game: Quake 2
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// Format: Quake2
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// entity 0
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{
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"classname" "worldspawn"
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"_tb_textures" "textures/e1u1"
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// brush 0
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{
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( -232 -80 336 ) ( -232 -79 336 ) ( -232 -80 337 ) e1u1/water6 0 0 0 1 1 32 24 0
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( -240 -32 336 ) ( -240 -32 337 ) ( -239 -32 336 ) e1u1/water6 0 0 0 1 1 32 24 0
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( -240 -80 336 ) ( -239 -80 336 ) ( -240 -79 336 ) e1u1/water6 0 0 0 1 1 32 24 0
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( -192 0 352 ) ( -192 1 352 ) ( -191 0 352 ) e1u1/water6 0 0 0 1 1 32 24 0
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( -192 0 352 ) ( -191 0 352 ) ( -192 0 353 ) e1u1/water6 0 0 0 1 1 32 24 0
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( -200 0 352 ) ( -200 0 353 ) ( -200 1 352 ) e1u1/water6 0 0 0 1 1 32 24 0
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}
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// brush 1
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{
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( -224 0 400 ) ( -224 1 400 ) ( -224 0 401 ) e1u1/water1 -16 0 90 1 -1 64 0 0
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( -208 -32 352 ) ( -209 -32 352 ) ( -208 -32 353 ) e1u1/water1 -16 0 90 1 1 64 0 0
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( -208 -80 352 ) ( -208 -79 352 ) ( -209 -80 352 ) e1u1/water1 0 0 90 1 1 64 0 0
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( -224 0 368 ) ( -225 0 368 ) ( -224 1 368 ) e1u1/water1 0 0 90 1 1 64 0 0
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( -224 0 400 ) ( -224 0 401 ) ( -225 0 400 ) e1u1/water1 -16 0 90 1 1 64 0 0
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( -208 -80 352 ) ( -208 -80 353 ) ( -208 -79 352 ) e1u1/water1 -16 0 90 1 -1 64 0 0
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}
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}
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// entity 1
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{
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"classname" "info_player_start"
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"origin" "-216 -80 376"
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"angle" "90"
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}
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