ericw-tools/testmaps/q2_mist_transwater.map

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// Game: Quake 2
// Format: Quake2
// entity 0
{
"classname" "worldspawn"
"_tb_textures" "textures/e1u1"
// brush 0
{
( -232 -80 336 ) ( -232 -79 336 ) ( -232 -80 337 ) e1u1/water6 0 0 0 1 1 32 24 0
( -240 -32 336 ) ( -240 -32 337 ) ( -239 -32 336 ) e1u1/water6 0 0 0 1 1 32 24 0
( -240 -80 336 ) ( -239 -80 336 ) ( -240 -79 336 ) e1u1/water6 0 0 0 1 1 32 24 0
( -192 0 352 ) ( -192 1 352 ) ( -191 0 352 ) e1u1/water6 0 0 0 1 1 32 24 0
( -192 0 352 ) ( -191 0 352 ) ( -192 0 353 ) e1u1/water6 0 0 0 1 1 32 24 0
( -200 0 352 ) ( -200 0 353 ) ( -200 1 352 ) e1u1/water6 0 0 0 1 1 32 24 0
}
// brush 1
{
( -224 0 400 ) ( -224 1 400 ) ( -224 0 401 ) e1u1/water1 -16 0 90 1 -1 64 0 0
( -208 -32 352 ) ( -209 -32 352 ) ( -208 -32 353 ) e1u1/water1 -16 0 90 1 1 64 0 0
( -208 -80 352 ) ( -208 -79 352 ) ( -209 -80 352 ) e1u1/water1 0 0 90 1 1 64 0 0
( -224 0 368 ) ( -225 0 368 ) ( -224 1 368 ) e1u1/water1 0 0 90 1 1 64 0 0
( -224 0 400 ) ( -224 0 401 ) ( -225 0 400 ) e1u1/water1 -16 0 90 1 1 64 0 0
( -208 -80 352 ) ( -208 -80 353 ) ( -208 -79 352 ) e1u1/water1 -16 0 90 1 -1 64 0 0
}
}
// entity 1
{
"classname" "info_player_start"
"origin" "-216 -80 376"
"angle" "90"
}