98 lines
3.1 KiB
C++
98 lines
3.1 KiB
C++
/*
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Copyright (C) 2016 Eric Wasylishen
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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See file, 'COPYING', for details.
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*/
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#include "qbsp.hh"
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#include "wad.hh"
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static FILE *
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InitObjFile(void)
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{
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FILE *objfile;
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StripExtension(options.szBSPName);
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strcat(options.szBSPName, ".obj");
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objfile = fopen(options.szBSPName, "wt");
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if (!objfile)
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Error("Failed to open %s: %s", options.szBSPName, strerror(errno));
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return objfile;
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}
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static void
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GetUV(const texinfo_t *texinfo, const vec_t *pos, const int width, const int height, vec_t *u, vec_t *v)
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{
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*u = (pos[0]*texinfo->vecs[0][0] + pos[1]*texinfo->vecs[0][1] + pos[2]*texinfo->vecs[0][2] + texinfo->vecs[0][3]) / width;
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*v = (pos[0]*texinfo->vecs[1][0] + pos[1]*texinfo->vecs[1][1] + pos[2]*texinfo->vecs[1][2] + texinfo->vecs[1][3]) / height;
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}
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static void
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ExportObjFace(FILE *f, const face_t *face, int *vertcount)
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{
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const texinfo_t *texinfos = (const texinfo_t *)pWorldEnt()->lumps[LUMP_TEXINFO].data;
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const texinfo_t *texinfo = &texinfos[face->texinfo];
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const char *texname = map.miptex[texinfo->miptex].c_str();
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const texture_t *texture = WADList_GetTexture(texname);
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const int width = texture ? texture->width : 64;
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const int height = texture ? texture->height : 64;
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// export the vertices and uvs
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for (int i=0; i<face->w.numpoints; i++)
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{
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const vec_t *pos = face->w.points[i];
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fprintf(f, "v %.9g %.9g %.9g\n", pos[0], pos[1], pos[2]);
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vec_t u, v;
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GetUV(texinfo, pos, width, height, &u, &v);
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// not sure why -v is needed, .obj uses (0, 0) in the top left apparently?
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fprintf(f, "vt %.9g %.9g\n", u, -v);
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}
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fprintf(f, "usemtl %s\n", texname);
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fprintf(f, "f");
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for (int i=0; i<face->w.numpoints; i++) {
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// .obj vertexes start from 1
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// .obj faces are CCW, quake is CW, so reverse the order
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const int vertindex = *vertcount + (face->w.numpoints - 1 - i) + 1;
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fprintf(f, " %d/%d", vertindex, vertindex);
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}
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fprintf(f, "\n");
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*vertcount += face->w.numpoints;
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}
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void
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ExportObj(const surface_t *surfaces)
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{
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FILE *objfile = InitObjFile();
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int vertcount = 0;
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const surface_t *surf;
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for (surf = surfaces; surf; surf = surf->next) {
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const face_t *face;
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for (face = surf->faces; face; face = face->next) {
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ExportObjFace(objfile, face, &vertcount);
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}
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}
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fclose(objfile);
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}
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