ericw-tools/testmaps/q2_light_flush.map

79 lines
4.9 KiB
Plaintext

// Game: Quake 2
// Format: Quake2 (Valve)
// entity 0
{
"mapversion" "220"
"classname" "worldspawn"
"_tb_textures" "textures/e1u1"
"_bounce" "0"
// brush 0
{
( 304 -32 176 ) ( 288 -48 304 ) ( 288 -48 176 ) e1u1/color1_6 [ -0.7071067811865476 -0.7071067811865476 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 240 -384 32 ) ( 240 -384 33 ) ( 241 -384 32 ) e1u1/skip [ 1.0000000000000002 0 0 0 ] [ 0 0 1.0000000000000002 0 ] 0 1 1
( 240 -48 32 ) ( 241 -48 32 ) ( 240 -47 32 ) e1u1/skip [ 1.0000000000000002 0 0 0 ] [ 0 -1.0000000000000002 0 0 ] 0 1 1
( 432 -32 160 ) ( 432 -31 160 ) ( 433 -32 160 ) e1u1/skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 160 -176 160 ) ( 160 -256 176 ) ( 160 -256 304 ) e1u1/skip [ 0 0 1.0000000000000002 0 ] [ 0 -1.0000000000000002 0 0 ] 0 1 1
}
// brush 1
{
( 160 -176 160 ) ( 160 -256 304 ) ( 160 -256 176 ) e1u1/skip [ 0 0 -1.0000000000000002 0 ] [ 0 -1.0000000000000002 0 0 ] 0 1 1
( 304 -32 176 ) ( 288 -48 304 ) ( 288 -48 176 ) e1u1/baselt_5 [ 1.0000000000000002 0 0 0 ] [ 0 0 -1.0000000000000002 32 ] 0 1 1 0 1 1000
( 240 -384 32 ) ( 240 -384 33 ) ( 241 -384 32 ) e1u1/skip [ 1.0000000000000002 0 0 0 ] [ 0 0 1.0000000000000002 0 ] 0 1 1
( 240 -48 32 ) ( 241 -48 32 ) ( 240 -47 32 ) e1u1/skip [ 1.0000000000000002 0 0 0 ] [ 0 -1.0000000000000002 0 0 ] 0 1 1
( 432 -32 160 ) ( 432 -31 160 ) ( 433 -32 160 ) e1u1/skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 192 -144 112 ) ( 192 -144 144 ) ( 192 -16 144 ) e1u1/skip [ 0 0 1.0000000000000002 0 ] [ 0 -1.0000000000000002 0 0 ] 0 1 1
}
// brush 2
{
( 192 -144 112 ) ( 192 -16 144 ) ( 192 -144 144 ) e1u1/skip [ 0 0 -1.0000000000000002 0 ] [ 0 -1.0000000000000002 0 0 ] 0 1 1
( 304 -32 176 ) ( 288 -48 304 ) ( 288 -48 176 ) e1u1/color1_6 [ -0.7071067811865476 -0.7071067811865476 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 240 -384 32 ) ( 240 -384 33 ) ( 241 -384 32 ) e1u1/skip [ 1.0000000000000002 0 0 0 ] [ 0 0 1.0000000000000002 0 ] 0 1 1
( 240 -48 32 ) ( 241 -48 32 ) ( 240 -47 32 ) e1u1/skip [ 1.0000000000000002 0 0 0 ] [ 0 -1.0000000000000002 0 0 ] 0 1 1
( 432 -32 160 ) ( 432 -31 160 ) ( 433 -32 160 ) e1u1/skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 432 -32 48 ) ( 433 -32 48 ) ( 432 -32 49 ) e1u1/color1_6 [ 1.0000000000000002 0 0 -48 ] [ 0 0 -1.0000000000000002 0 ] 0 1 1
( 352 -32 128 ) ( 352 96 96 ) ( 352 -32 96 ) e1u1/skip [ 0 0 1.0000000000000002 0 ] [ 0 -1.0000000000000002 0 0 ] 0 1 1
}
// brush 3
{
( 352 -32 128 ) ( 352 -32 96 ) ( 352 96 96 ) e1u1/skip [ 0 0 -1.0000000000000002 0 ] [ 0 -1.0000000000000002 0 0 ] 0 1 1
( 240 -384 32 ) ( 240 -384 33 ) ( 241 -384 32 ) e1u1/skip [ 1.0000000000000002 0 0 0 ] [ 0 0 1.0000000000000002 0 ] 0 1 1
( 240 -48 32 ) ( 241 -48 32 ) ( 240 -47 32 ) e1u1/skip [ 1.0000000000000002 0 0 0 ] [ 0 -1.0000000000000002 0 0 ] 0 1 1
( 432 -32 160 ) ( 432 -31 160 ) ( 433 -32 160 ) e1u1/skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 432 -32 48 ) ( 433 -32 48 ) ( 432 -32 49 ) e1u1/baselt_5 [ 1.0000000000000002 0 0 -64 ] [ 0 0 -1.0000000000000002 32 ] 0 1 1 0 1 1000
( 384 -32 160 ) ( 384 96 128 ) ( 384 -32 128 ) e1u1/skip [ 0 0 1.0000000000000002 0 ] [ 0 -1.0000000000000002 0 0 ] 0 1 1
}
// brush 4
{
( -160 -256 16 ) ( -160 -255 16 ) ( -160 -256 17 ) e1u1/skip [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 80 -384 16 ) ( 80 -384 17 ) ( 81 -384 16 ) e1u1/skip [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 80 -256 16 ) ( 81 -256 16 ) ( 80 -255 16 ) e1u1/skip [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 496 -32 32 ) ( 496 -31 32 ) ( 497 -32 32 ) e1u1/skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 496 368 32 ) ( 497 368 32 ) ( 496 368 33 ) e1u1/skip [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 496 -32 32 ) ( 496 -32 33 ) ( 496 -31 32 ) e1u1/skip [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 5
{
( 432 -32 160 ) ( 432 -384 160 ) ( 432 -384 32 ) e1u1/skip [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 496 48 32 ) ( 496 48 160 ) ( 432 -32 160 ) e1u1/color1_6 [ 0 1.0000000000000002 0 48 ] [ 0 0 -1.0000000000000002 0 ] 0 1 1
( 432 -384 160 ) ( 496 -384 160 ) ( 496 -384 32 ) e1u1/skip [ 1.0000000000000002 0 0 0 ] [ 0 0 1.0000000000000002 0 ] 0 1 1
( 496 -384 32 ) ( 496 48 32 ) ( 432 -32 32 ) e1u1/skip [ 1.0000000000000002 0 0 0 ] [ 0 -1.0000000000000002 0 0 ] 0 1 1
( 432 -32 160 ) ( 496 48 160 ) ( 496 -384 160 ) e1u1/skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 496 -384 160 ) ( 496 48 160 ) ( 496 48 32 ) e1u1/skip [ 0 0 1.0000000000000002 16 ] [ 0 -1.0000000000000002 0 0 ] 0 1 1
}
// brush 6
{
( 384 -32 160 ) ( 384 -32 128 ) ( 384 96 128 ) e1u1/skip [ 0 0 -1.0000000000000002 0 ] [ 0 -1.0000000000000002 0 0 ] 0 1 1
( 240 -384 32 ) ( 240 -384 33 ) ( 241 -384 32 ) e1u1/skip [ 1.0000000000000002 0 0 0 ] [ 0 0 1.0000000000000002 0 ] 0 1 1
( 240 -48 32 ) ( 241 -48 32 ) ( 240 -47 32 ) e1u1/skip [ 1.0000000000000002 0 0 0 ] [ 0 -1.0000000000000002 0 0 ] 0 1 1
( 432 -32 160 ) ( 432 -31 160 ) ( 433 -32 160 ) e1u1/skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 432 -32 48 ) ( 433 -32 48 ) ( 432 -32 49 ) e1u1/color1_6 [ 1.0000000000000002 0 0 -48 ] [ 0 0 -1.0000000000000002 0 ] 0 1 1
( 432 -32 144 ) ( 432 96 128 ) ( 432 -32 128 ) e1u1/skip [ 0 1 0 16 ] [ 0 0 -1 0 ] 0 1 1
}
}
// entity 1
{
"classname" "info_player_start"
"origin" "288 144 56"
"angle" "270"
}