74 lines
2.2 KiB
C++
74 lines
2.2 KiB
C++
/* Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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See file, 'COPYING', for details.
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*/
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#pragma once
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#include <common/cmdlib.hh>
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#include <common/mathlib.hh>
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#include <common/bspfile.hh>
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#include <common/log.hh>
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#include <common/threads.hh>
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#include <common/polylib.hh>
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#include <common/imglib.hh>
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#include <vector>
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#include <map>
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#include <string>
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#include <cassert>
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#include <limits>
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#include <sstream>
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#include <utility> // for std::pair
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enum class hittype_t : uint8_t
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{
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NONE = 0,
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SOLID = 1,
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SKY = 2
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};
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uint32_t clamp_texcoord(vec_t in, uint32_t width);
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qvec4b SampleTexture(const mface_t *face, const mtexinfo_t *tex, const img::texture *texture, const mbsp_t *bsp,
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const qvec3d &point); // mxd. Palette index -> RGBA
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class modelinfo_t;
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using style_t = int;
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struct hitresult_t
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{
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bool blocked;
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/**
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* non-zero means light passed through a shadow-casting bmodel with the given style.
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* only valid if blocked == false.
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*/
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style_t passedSwitchableShadowStyle;
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};
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/**
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* Convenience functions TestLight and TestSky will test against all shadow
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* casting bmodels and self-shadow the model 'self' if self != NULL.
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*/
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hitresult_t TestSky(const qvec3d &start, const qvec3d &dirn, const modelinfo_t *self, const mface_t **face_out);
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hitresult_t TestLight(const qvec3d &start, const qvec3d &stop, const modelinfo_t *self);
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const mleaf_t *Light_PointInLeaf(const mbsp_t *bsp, const qvec3d &point);
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int Light_PointContents(const mbsp_t *bsp, const qvec3d &point);
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#include "trace_embree.hh" |