"_bleed" "1" on a light entity skips the test that a light is on the front side of a face. useful for special effects. |
||
|---|---|---|
| .. | ||
| common | ||
| light | ||
| vis | ||
"_bleed" "1" on a light entity skips the test that a light is on the front side of a face. useful for special effects. |
||
|---|---|---|
| .. | ||
| common | ||
| light | ||
| vis | ||