move light-specific "load textures from BSP" routine to light fix a couple bugs with external wad textures (there should always be at least a 40-byte miptex in there) light can now load external textures move -paths to common settings fix bug with missing texture not filling miptex name |
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|---|---|---|
| .. | ||
| brush.hh | ||
| csg4.hh | ||
| map.hh | ||
| merge.hh | ||
| outside.hh | ||
| portals.hh | ||
| qbsp.hh | ||
| solidbsp.hh | ||
| surfaces.hh | ||
| winding.hh | ||
| writebsp.hh | ||