move light-specific "load textures from BSP" routine to light fix a couple bugs with external wad textures (there should always be at least a 40-byte miptex in there) light can now load external textures move -paths to common settings fix bug with missing texture not filling miptex name |
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|---|---|---|
| .. | ||
| CMakeLists.txt | ||
| brush.cc | ||
| csg4.cc | ||
| exportobj.cc | ||
| main.cc | ||
| map.cc | ||
| merge.cc | ||
| outside.cc | ||
| portals.cc | ||
| qbsp.cc | ||
| solidbsp.cc | ||
| surfaces.cc | ||
| test.cc | ||
| test_qbsp.cc | ||
| tjunc.cc | ||
| writebsp.cc | ||