Quake/Hexen 2 Map compiling tools - branch of http://disenchant.net/utils
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Kevin Shanahan 6cc26fe878 qbsp: numportals parm is more accurately maxleaks
It seems clearer now that the numportals parameter is actually used to
check that the number of leak portals we accumulate doesn't exceed the
allocated memory. Update the structs to reflect that.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-03-06 11:51:00 +10:30
bspinfo Import initial sources 2006-08-28 23:58:10 +09:30
bsputil [PATCH] bsputil: Attempt correct byte-swapping in bsp -> wad export 2006-10-09 13:02:07 +09:30
common common: add VecStr convenience function 2013-03-02 11:25:40 +10:30
include light: implement the _softangle key for spotlights 2013-03-03 21:37:21 +10:30
light light: implement the _softangle key for spotlights 2013-03-03 21:37:21 +10:30
qbsp qbsp: numportals parm is more accurately maxleaks 2013-03-06 11:51:00 +10:30
vis vis: add detail brush / prt2 support 2013-02-25 12:32:35 +10:30
COPYING Import initial sources 2006-08-28 23:58:10 +09:30
Makefile build: add simple target for building OS X fat binaries 2013-03-01 09:20:34 +10:30
README.txt docs: Add some documentation for qbsp, vis and update light 2013-02-25 15:56:31 +10:30
changelog.txt qbsp: fix handling of leak files 2013-03-06 09:45:29 +10:30
light.txt light: implement the _softangle key for spotlights 2013-03-03 21:37:21 +10:30
qbsp.txt qbsp: add info on Radiant configuration for func_detail entities 2013-02-27 10:54:32 +10:30
vis.txt docs: Add some documentation for qbsp, vis and update light 2013-02-25 15:56:31 +10:30

README.txt

Updated 2013-02-25

------------------
 Tyr-Utils (v0.5)
------------------
  Website: http://disenchant.net
  Author:  Kevin Shanahan (AKA Tyrann)
  Email:   tyrann@disenchant.net

A collection of command line utilities for building Quake levels and working
with various Quake file formats. I need to work on the documentation a bit
more, but below are some brief descriptions of the tools.

Included utilities:

  qbsp    - Used for turning a .map file into a playable .bsp file.
            See qbsp.txt for more detailed information.

  light   - Used for lighting a level after the bsp stage. This util is also
            known as TyrLite; see light.txt for detailed usage instructions.

  vis     - Creates the potentially visible set (PVS) for a bsp.
            See vis.txt for more detailed information.

  bspinfo - Simple util to print out some stats about the data contained in a
            bsp file.

  bsputil - Tool for working with a bsp file. Minimal features currently, but
            it can extract the entities lump from a bsp file into a text file
            and extract the textures to a .wad file.

---------
 License
---------

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program; if not, write to the Free Software
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA