ericw-tools/testmaps/q1_rocks_structural_cube.map

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// Game: Quake
// Format: Valve
// entity 0
{
"mapversion" "220"
"classname" "worldspawn"
"wad" "deprecated/free_wad.wad;deprecated/hintskip.wad"
// brush 0
{
( -336 -64 -16 ) ( -336 -63 -16 ) ( -336 -64 -15 ) skip [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -64 -128 -16 ) ( -64 -128 -15 ) ( -63 -128 -16 ) skip [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -64 -64 -16 ) ( -63 -64 -16 ) ( -64 -63 -16 ) skip [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 64 64 16 ) ( 64 65 16 ) ( 65 64 16 ) grass6 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 64 816 16 ) ( 65 816 16 ) ( 64 816 17 ) skip [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 432 64 16 ) ( 432 64 17 ) ( 432 65 16 ) skip [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 1
{
( 416 816 368 ) ( 416 -128 368 ) ( 416 816 16 ) grass [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 432 -128 16 ) ( 416 -128 16 ) ( 432 -128 368 ) skip [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 432 816 16 ) ( 416 816 16 ) ( 432 -128 16 ) skip [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 432 -128 352 ) ( 416 -128 352 ) ( 432 816 352 ) skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 432 816 368 ) ( 416 816 368 ) ( 432 816 16 ) skip [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 432 -128 368 ) ( 432 816 368 ) ( 432 -128 16 ) skip [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 2
{
( -336 -128 16 ) ( -336 816 16 ) ( -336 -128 368 ) skip [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -336 -128 368 ) ( -320 -128 368 ) ( -336 -128 16 ) skip [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -336 -128 16 ) ( -320 -128 16 ) ( -336 816 16 ) skip [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -336 816 352 ) ( -320 816 352 ) ( -336 -128 352 ) skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -336 816 16 ) ( -320 816 16 ) ( -336 816 368 ) skip [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -320 -128 16 ) ( -320 -128 368 ) ( -320 816 16 ) grass3 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 3
{
( -320 816 368 ) ( -320 800 368 ) ( -320 816 16 ) skip [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 416 800 368 ) ( 416 800 16 ) ( -320 800 368 ) grass4 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -320 816 16 ) ( -320 800 16 ) ( 416 816 16 ) skip [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 416 816 352 ) ( 416 800 352 ) ( -320 816 352 ) skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 416 816 368 ) ( -320 816 368 ) ( 416 816 16 ) skip [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 416 816 16 ) ( 416 800 16 ) ( 416 816 368 ) skip [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 4
{
( -320 -128 16 ) ( -320 -112 16 ) ( -320 -128 368 ) skip [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 416 -128 16 ) ( -320 -128 16 ) ( 416 -128 368 ) skip [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 416 -128 16 ) ( 416 -112 16 ) ( -320 -128 16 ) skip [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -320 -128 352 ) ( -320 -112 352 ) ( 416 -128 352 ) skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -320 -112 16 ) ( 416 -112 16 ) ( -320 -112 368 ) grass2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 416 -128 368 ) ( 416 -112 368 ) ( 416 -128 16 ) skip [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 5
{
( -320 -112 368 ) ( -320 -112 352 ) ( -320 800 368 ) archeo1 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 416 -112 368 ) ( 416 -112 352 ) ( -320 -112 368 ) archeo1 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 416 800 352 ) ( -320 800 352 ) ( 416 -112 352 ) archeo1 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 416 800 368 ) ( 416 -112 368 ) ( -320 800 368 ) archeo1 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -320 800 368 ) ( -320 800 352 ) ( 416 800 368 ) archeo1 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 416 800 368 ) ( 416 800 352 ) ( 416 -112 368 ) archeo1 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 6
{
( -64 208 176 ) ( -64 432 16 ) ( -64 432 176 ) medbrick1 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 160 208 176 ) ( -64 208 16 ) ( -64 208 176 ) medbrick2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 160 432 16 ) ( -64 208 16 ) ( 160 208 16 ) skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 160 432 176 ) ( -64 208 176 ) ( -64 432 176 ) sbrick1 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 160 432 176 ) ( -64 432 16 ) ( 160 432 16 ) gray_brick [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 160 432 176 ) ( 160 208 16 ) ( 160 208 176 ) brown_brick [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
}
// entity 1
{
"classname" "info_player_start"
"origin" "128 16 75"
"angle" "0"
}