ericw-tools/qbsp/surfaces.c

504 lines
12 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 1997 Greg Lewis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
See file, 'COPYING', for details.
*/
// divide.h
#include "qbsp.h"
static hashvert_t *pHashverts;
/*
===============
SubdivideFace
If the face is >256 in either texture direction, carve a valid sized
piece off and insert the remainder in the next link
===============
*/
void
SubdivideFace(face_t *f, face_t **prevptr)
{
vec_t mins, maxs;
vec_t v;
int axis, i;
plane_t plane;
face_t *front, *back, *next;
texinfo_t *tex;
vec3_t tmp;
/* special (non-surface cached) faces don't need subdivision */
tex = (texinfo_t *)pWorldEnt->lumps[BSPTEXINFO].data + f->texinfo;
if (tex->flags & (TEX_SPECIAL | TEX_SKIP | TEX_HINT))
return;
for (axis = 0; axis < 2; axis++) {
while (1) {
mins = VECT_MAX;
maxs = -VECT_MAX;
tmp[0] = tex->vecs[axis][0];
tmp[1] = tex->vecs[axis][1];
tmp[2] = tex->vecs[axis][2];
for (i = 0; i < f->w.numpoints; i++) {
v = DotProduct(f->w.points[i], tmp);
if (v < mins)
mins = v;
if (v > maxs)
maxs = v;
}
if (maxs - mins <= options.dxSubdivide)
break;
// split it
VectorCopy(tmp, plane.normal);
v = VectorLength(plane.normal);
VectorNormalize(plane.normal);
plane.dist = (mins + options.dxSubdivide - 16) / v;
next = f->next;
SplitFace(f, &plane, &front, &back);
if (!front || !back)
Error(errNoPolygonSplit);
*prevptr = back;
back->next = front;
front->next = next;
f = back;
}
}
}
/*
=============================================================================
GatherNodeFaces
Frees the current node tree and returns a new chain of the surfaces that
have inside faces.
=============================================================================
*/
static void
GatherNodeFaces_r(node_t *node, face_t **planefaces)
{
face_t *f, *next;
if (node->planenum != PLANENUM_LEAF) {
// decision node
for (f = node->faces; f; f = next) {
next = f->next;
if (!f->w.numpoints) { // face was removed outside
FreeMem(f, FACE, 1);
} else {
f->next = planefaces[f->planenum];
planefaces[f->planenum] = f;
}
}
GatherNodeFaces_r(node->children[0], planefaces);
GatherNodeFaces_r(node->children[1], planefaces);
}
FreeMem(node, NODE, 1);
}
/*
================
GatherNodeFaces
================
*/
surface_t *
GatherNodeFaces(node_t *headnode)
{
face_t **planefaces;
surface_t *surfaces;
planefaces = AllocMem(OTHER, sizeof(face_t *) * map.maxplanes, true);
GatherNodeFaces_r(headnode, planefaces);
surfaces = BuildSurfaces(planefaces);
FreeMem(planefaces, OTHER, sizeof(face_t *) * map.maxplanes);
return surfaces;
}
//===========================================================================
static hashvert_t *hvert_p;
// This is a kludge. Should be pEdgeFaces[2].
static face_t **pEdgeFaces0;
static face_t **pEdgeFaces1;
static int cStartEdge;
//============================================================================
#define NUM_HASH 4096
static hashvert_t *hashverts[NUM_HASH];
static vec3_t hash_min, hash_scale;
static void
InitHash(void)
{
vec3_t size;
vec_t volume;
vec_t scale;
int newsize[2];
int i;
memset(hashverts, 0, sizeof(hashverts));
for (i = 0; i < 3; i++) {
hash_min[i] = -8000;
size[i] = 16000;
}
volume = size[0] * size[1];
scale = sqrt(volume / NUM_HASH);
newsize[0] = size[0] / scale;
newsize[1] = size[1] / scale;
hash_scale[0] = newsize[0] / size[0];
hash_scale[1] = newsize[1] / size[1];
hash_scale[2] = (vec_t)newsize[1];
hvert_p = pHashverts;
}
static unsigned
HashVec(vec3_t vec)
{
unsigned h;
h = (unsigned)(hash_scale[0] * (vec[0] - hash_min[0]) * hash_scale[2] +
hash_scale[1] * (vec[1] - hash_min[1]));
if (h >= NUM_HASH)
return NUM_HASH - 1;
return h;
}
/*
=============
GetVertex
=============
*/
static int
GetVertex(mapentity_t *entity, const vec3_t in)
{
int h;
int i;
hashvert_t *hv;
vec3_t vert;
struct lumpdata *vertices = &entity->lumps[BSPVERTEX];
for (i = 0; i < 3; i++) {
if (fabs(in[i] - Q_rint(in[i])) < ZERO_EPSILON)
vert[i] = Q_rint(in[i]);
else
vert[i] = in[i];
}
h = HashVec(vert);
for (hv = hashverts[h]; hv; hv = hv->next) {
if (fabs(hv->point[0] - vert[0]) < POINT_EPSILON &&
fabs(hv->point[1] - vert[1]) < POINT_EPSILON &&
fabs(hv->point[2] - vert[2]) < POINT_EPSILON) {
hv->numedges++;
return hv->num;
}
}
hv = hvert_p;
hv->numedges = 1;
hv->next = hashverts[h];
hashverts[h] = hv;
VectorCopy(vert, hv->point);
hv->num = map.cTotal[BSPVERTEX];
hvert_p++;
// emit a vertex
((dvertex_t *)vertices->data)[vertices->index].point[0] = vert[0];
((dvertex_t *)vertices->data)[vertices->index].point[1] = vert[1];
((dvertex_t *)vertices->data)[vertices->index].point[2] = vert[2];
vertices->index++;
map.cTotal[BSPVERTEX]++;
if (vertices->index > vertices->count)
Error(errLowVertexCount);
return hv->num;
}
//===========================================================================
/*
==================
GetEdge
Don't allow four way edges
==================
*/
static int c_tryedges;
static int
GetEdge(mapentity_t *entity, vec3_t p1, vec3_t p2, face_t *f)
{
int v1, v2;
dedge_t *edge;
int i;
struct lumpdata *edges = &entity->lumps[BSPEDGE];
if (!f->contents[0])
Error(errZeroContents);
c_tryedges++;
v1 = GetVertex(entity, p1);
v2 = GetVertex(entity, p2);
for (i = 0; i < edges->index; i++) {
edge = (dedge_t *)edges->data + i;
if (v1 == edge->v[1] && v2 == edge->v[0]
&& pEdgeFaces1[i] == NULL
&& pEdgeFaces0[i]->contents[0] == f->contents[0]) {
pEdgeFaces1[i] = f;
return -(i + cStartEdge);
}
}
// emit an edge
if (edges->index >= edges->count)
Error(errLowEdgeCount);
edge = (dedge_t *)edges->data + edges->index;
edges->index++;
map.cTotal[BSPEDGE]++;
edge->v[0] = v1;
edge->v[1] = v2;
pEdgeFaces0[i] = f;
return i + cStartEdge;
}
/*
==================
FindFaceEdges
==================
*/
static void
FindFaceEdges(mapentity_t *entity, face_t *face)
{
int i;
face->outputnumber = -1;
if (face->w.numpoints > MAXEDGES)
Error(errLowFacePointCount);
face->edges = AllocMem(OTHER, face->w.numpoints * sizeof(int), true);
for (i = 0; i < face->w.numpoints; i++)
face->edges[i] = GetEdge(entity, face->w.points[i],
face->w.points[(i + 1) % face->w.numpoints],
face);
}
/*
================
MakeFaceEdges_r
================
*/
static int
MakeFaceEdges_r(mapentity_t *entity, node_t *node, int progress)
{
const texinfo_t *texinfo = pWorldEnt->lumps[BSPTEXINFO].data;
face_t *f;
if (node->planenum == PLANENUM_LEAF)
return progress;
for (f = node->faces; f; f = f->next) {
if (texinfo[f->texinfo].flags & (TEX_SKIP | TEX_HINT))
continue;
FindFaceEdges(entity, f);
}
Message(msgPercent, ++progress, splitnodes);
progress = MakeFaceEdges_r(entity, node->children[0], progress);
progress = MakeFaceEdges_r(entity, node->children[1], progress);
return progress;
}
/*
==============
GrowNodeRegion_r
==============
*/
static void
GrowNodeRegion_r(mapentity_t *entity, node_t *node)
{
const texinfo_t *texinfo = pWorldEnt->lumps[BSPTEXINFO].data;
struct lumpdata *surfedges = &entity->lumps[BSPSURFEDGE];
struct lumpdata *faces = &entity->lumps[BSPFACE];
dface_t *out;
face_t *face;
int i;
if (node->planenum == PLANENUM_LEAF)
return;
node->firstface = map.cTotal[BSPFACE];
for (face = node->faces; face; face = face->next) {
if (texinfo[face->texinfo].flags & (TEX_SKIP | TEX_HINT))
continue;
// emit a region
face->outputnumber = map.cTotal[BSPFACE];
out = (dface_t *)faces->data + faces->index;
out->planenum = node->outputplanenum;
out->side = face->planeside;
out->texinfo = face->texinfo;
for (i = 0; i < MAXLIGHTMAPS; i++)
out->styles[i] = 255;
out->lightofs = -1;
out->firstedge = map.cTotal[BSPSURFEDGE];
for (i = 0; i < face->w.numpoints; i++) {
((int *)surfedges->data)[surfedges->index] = face->edges[i];
surfedges->index++;
map.cTotal[BSPSURFEDGE]++;
}
FreeMem(face->edges, OTHER, face->w.numpoints * sizeof(int));
out->numedges = map.cTotal[BSPSURFEDGE] - out->firstedge;
map.cTotal[BSPFACE]++;
faces->index++;
}
node->numfaces = map.cTotal[BSPFACE] - node->firstface;
GrowNodeRegion_r(entity, node->children[0]);
GrowNodeRegion_r(entity, node->children[1]);
}
/*
==============
CountData_r
==============
*/
static void
CountData_r(mapentity_t *entity, node_t *node)
{
const texinfo_t *texinfo = pWorldEnt->lumps[BSPTEXINFO].data;
face_t *f;
if (node->planenum == PLANENUM_LEAF)
return;
for (f = node->faces; f; f = f->next) {
entity->lumps[BSPVERTEX].count += f->w.numpoints;
if (texinfo[f->texinfo].flags & (TEX_SKIP | TEX_HINT))
continue;
entity->lumps[BSPFACE].count++;
}
CountData_r(entity, node->children[0]);
CountData_r(entity, node->children[1]);
}
/*
================
MakeFaceEdges
================
*/
int
MakeFaceEdges(mapentity_t *entity, node_t *headnode)
{
int i, firstface;
struct lumpdata *surfedges = &entity->lumps[BSPSURFEDGE];
struct lumpdata *edges = &entity->lumps[BSPEDGE];
struct lumpdata *vertices = &entity->lumps[BSPVERTEX];
struct lumpdata *faces = &entity->lumps[BSPFACE];
Message(msgProgress, "MakeFaceEdges");
cStartEdge = 0;
for (i = 0; i < entity - map.entities; i++)
cStartEdge += map.entities[i].lumps[BSPEDGE].count;
CountData_r(entity, headnode);
/*
* Remember edges are +1 in BeginBSPFile. Often less than half
* the vertices actually are unique, although heavy use of skip
* faces will break that assumption. 2/3 should be safe most of
* the time without wasting too much memory...
*/
surfedges->count = vertices->count;
edges->count += surfedges->count;
vertices->count = vertices->count * 2 / 3;
vertices->data = AllocMem(BSPVERTEX, vertices->count, true);
edges->data = AllocMem(BSPEDGE, edges->count, true);
// Accessory data
pHashverts = AllocMem(HASHVERT, vertices->count, true);
pEdgeFaces0 = AllocMem(OTHER, sizeof(face_t *) * edges->count, true);
pEdgeFaces1 = AllocMem(OTHER, sizeof(face_t *) * edges->count, true);
InitHash();
c_tryedges = 0;
firstface = map.cTotal[BSPFACE];
MakeFaceEdges_r(entity, headnode, 0);
FreeMem(pHashverts, HASHVERT, vertices->count);
FreeMem(pEdgeFaces0, OTHER, sizeof(face_t *) * edges->count);
FreeMem(pEdgeFaces1, OTHER, sizeof(face_t *) * edges->count);
/* Free any excess allocated memory */
if (vertices->index < vertices->count) {
dvertex_t *temp = AllocMem(BSPVERTEX, vertices->index, true);
memcpy(temp, vertices->data, sizeof(*temp) * vertices->index);
FreeMem(vertices->data, BSPVERTEX, vertices->count);
vertices->data = temp;
vertices->count = vertices->index;
}
if (edges->index < edges->count) {
dedge_t *temp = AllocMem(BSPEDGE, edges->index, true);
memcpy(temp, edges->data, sizeof(*temp) * edges->index);
FreeMem(edges->data, BSPEDGE, edges->count);
edges->data = temp;
edges->count = edges->index;
}
surfedges->data = AllocMem(BSPSURFEDGE, surfedges->count, true);
faces->data = AllocMem(BSPFACE, faces->count, true);
Message(msgProgress, "GrowRegions");
GrowNodeRegion_r(entity, headnode);
return firstface;
}