ericw-tools/testmaps/q1_0125unit_faces.map

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// Game: Quake
// Format: Valve
// entity 0
{
"mapversion" "220"
"classname" "worldspawn"
"wad" "deprecated/free_wad.wad;deprecated/hintskip.wad"
// brush 0
{
( -64 -64 -16 ) ( -64 -63 -16 ) ( -64 -64 -15 ) skip [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -64 -64 -16 ) ( -64 -64 -15 ) ( -63 -64 -16 ) skip [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -64 -64 -16 ) ( -63 -64 -16 ) ( -64 -63 -16 ) skip [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 64 64 16 ) ( 64 65 16 ) ( 65 64 16 ) skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 64 64 16 ) ( 65 64 16 ) ( 64 64 17 ) skip [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 64 64 16 ) ( 64 64 17 ) ( 64 65 16 ) skip [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 1
{
( 32 -64 16 ) ( 32 -63 16 ) ( 32 -64 17 ) bolt18 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 32 -64 16 ) ( 32 -64 17 ) ( 33 -64 16 ) skip [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 32 -64 16 ) ( 33 -64 16 ) ( 32 -63 16 ) skip [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 64 -48 112 ) ( 64 -47 112 ) ( 65 -48 112 ) skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 64 -48 32 ) ( 65 -48 32 ) ( 64 -48 33 ) skip [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 64 -48 32 ) ( 64 -48 33 ) ( 64 -47 32 ) skip [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 2
{
( -64 -64 16 ) ( -64 -63 16 ) ( -64 -64 17 ) skip [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 0 -64 16 ) ( 0 -64 17 ) ( 1 -64 16 ) skip [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 0 -64 80 ) ( 1 -64 80 ) ( 0 -63 80 ) bolt18 [ 0 -1.0000000000000002 0 0 ] [ 1.0000000000000002 0 0 -48 ] 0 1 1
( 32 -48 112 ) ( 32 -47 112 ) ( 33 -48 112 ) skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 32 -48 32 ) ( 33 -48 32 ) ( 32 -48 33 ) skip [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 32 -48 32 ) ( 32 -48 33 ) ( 32 -47 32 ) skip [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 3
{
( -64 -48.25 80 ) ( -64 -64 80 ) ( -64 -64 16 ) skip [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 32 -48.125 16 ) ( 32 -48.125 80 ) ( -64 -48.25 80 ) skip [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -64 -64 80 ) ( 32 -64 80 ) ( 32 -64 16 ) skip [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 32 -64 16 ) ( 32 -48.125 16 ) ( -64 -48.25 16 ) skip [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -64 -48.25 80 ) ( 32 -48.125 80 ) ( 32 -64 80 ) skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 32 -64 80 ) ( 32 -48.125 80 ) ( 32 -48.125 16 ) skip [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
}
// entity 1
{
"classname" "info_player_start"
"origin" "16 40 40"
"angle" "270"
}
// entity 2
{
"classname" "light"
"origin" "8 0 88"
}