ericw-tools/testmaps/q1_extract_textures.map

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// Game: Quake
// Format: Valve
// entity 0
{
"mapversion" "220"
"classname" "worldspawn"
"wad" "deprecated/fence.wad;deprecated/free_wad.wad"
// brush 0
{
( -64 -64 -16 ) ( -64 -63 -16 ) ( -64 -64 -15 ) bolt14 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -64 -64 -16 ) ( -64 -64 -15 ) ( -63 -64 -16 ) bolt14 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -64 -64 -16 ) ( -63 -64 -16 ) ( -64 -63 -16 ) bolt14 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 64 64 16 ) ( 64 65 16 ) ( 65 64 16 ) bolt14 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 64 64 16 ) ( 65 64 16 ) ( 64 64 17 ) bolt14 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 64 64 16 ) ( 64 64 17 ) ( 64 65 16 ) bolt14 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 1
{
( -64 -192 -16 ) ( -64 -191 -16 ) ( -64 -192 -15 ) *swater4 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -64 -192 -16 ) ( -64 -192 -15 ) ( -63 -192 -16 ) *swater4 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -64 -192 -16 ) ( -63 -192 -16 ) ( -64 -191 -16 ) *swater4 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 64 -64 16 ) ( 64 -63 16 ) ( 65 -64 16 ) *swater4 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 64 -64 16 ) ( 65 -64 16 ) ( 64 -64 17 ) *swater4 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 64 -64 16 ) ( 64 -64 17 ) ( 64 -63 16 ) *swater4 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 2
{
( -64 -64 144 ) ( -64 -63 144 ) ( -64 -64 145 ) sky3 [ 0 -1 0 0 ] [ 0 0 -1 32 ] 0 1 1
( -64 -64 144 ) ( -64 -64 145 ) ( -63 -64 144 ) sky3 [ 1 0 0 0 ] [ 0 0 -1 32 ] 0 1 1
( -64 -64 144 ) ( -63 -64 144 ) ( -64 -63 144 ) sky3 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 64 64 176 ) ( 64 65 176 ) ( 65 64 176 ) sky3 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 64 64 176 ) ( 65 64 176 ) ( 64 64 177 ) sky3 [ -1 0 0 0 ] [ 0 0 -1 32 ] 0 1 1
( 64 64 176 ) ( 64 64 177 ) ( 64 65 176 ) sky3 [ 0 1 0 0 ] [ 0 0 -1 32 ] 0 1 1
}
// brush 3
{
( -144 -64 0 ) ( -144 -63 0 ) ( -144 -64 1 ) brownlight [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -144 0 0 ) ( -144 0 1 ) ( -143 0 0 ) brownlight [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -144 -64 -208 ) ( -143 -64 -208 ) ( -144 -63 -208 ) brownlight [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -64 64 16 ) ( -64 65 16 ) ( -63 64 16 ) brownlight [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -64 64 16 ) ( -63 64 16 ) ( -64 64 17 ) brownlight [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -64 64 16 ) ( -64 64 17 ) ( -64 65 16 ) brownlight [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
}
// entity 1
{
"classname" "info_player_start"
"origin" "-32 -16 40"
}