Quake/Hexen 2 Map compiling tools - branch of http://disenchant.net/utils
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| bspinfo | ||
| bsputil | ||
| common | ||
| include | ||
| light | ||
| man | ||
| qbsp | ||
| testmaps | ||
| vis | ||
| .gitignore | ||
| CMakeLists.txt | ||
| COPYING | ||
| Makefile | ||
| README.txt | ||
| appveyor.yml | ||
| changelog.txt | ||
README.txt
tyrutils-ericw-spike
Added features:
qbsp:
parser: string escape verification.
arg: -wrbrushes (bspx) Includes a list of brushes for brush-based collision
arg: -wrbrushesonly -wrbrushes combined with -noclip argument
arg: -notex Write only placeholder textures, to depend upon replacements
field: _phong 1 enables phong shading with a default _phong_angle of 89 (softens columns etc).
field: _phong_angle enables phong shading with a custom angle. Adjacent faces with normals this many degrees apart (or less) will be smoothed
field: _lmscale Generates an LMSHIFT bspx lump for use by a light util. Note that both scaled and unscaled lighting will normally be used.
light:
worldfield: _lightmap_scale Forces all surfaces+submodels to use this specific lightmap scale. Removes LMSHIFT field.
arg: -lmscale Equivelent to _lightmap_scale worldspawn key.
field: _project_texture Specifies that a light should project this texture.
field: _project_mangle Specifies the pitch+yaw+roll angles for a texture projection (overriding mangle).
field: _project_fov Specifies the fov angle for a texture projection.
arg: -bspxlit Writes rgb data into the bsp itself.
arg: -bspx Writes both rgb and directions data into the bsp itself.
arg: -novanilla Fallback scaled lighting will be omitted. Standard grey lighting will be ommitted if there are coloured lights. Implies -bspxlit. -lit will no longer be implied by the presence of coloured lights.
bspinfo:
displays bspx lumps.
vis:
no changes
Updated 2015-07-13
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tyrutils-ericw (v0.15.4)
--------------------------
Website: http://ericwa.github.io/tyrutils-ericw
Maintainer: Eric Wasylishen (AKA ericw)
Email: ewasylishen@gmail.com
Original tyurtils:
Website: http://disenchant.net
Author: Kevin Shanahan (AKA Tyrann)
Email: tyrann@disenchant.net
tyrutils-ericw is a branch of Tyrann's quake 1 tools, focused on
adding lighting features, mostly borrowed from q3map2. There are a few
bugfixes for qbsp as well. Original readme follows:
A collection of command line utilities for building Quake levels and working
with various Quake file formats. I need to work on the documentation a bit
more, but below are some brief descriptions of the tools.
Included utilities:
qbsp - Used for turning a .map file into a playable .bsp file.
light - Used for lighting a level after the bsp stage.
This util was previously known as TyrLite
vis - Creates the potentially visible set (PVS) for a bsp.
bspinfo - Print stats about the data contained in a bsp file.
bsputil - Simple tool for manipulation of bsp file data
See the doc/ directory for more detailed descriptions of the various
tools capabilities. See changelog.txt for a brief overview of recent
changes or https://github.com/ericwa/tyrutils-ericw for the full changelog and
source code.
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License
---------
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA