ericw-tools/testmaps/q1_edge_sharing_software.map

93 lines
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// Game: Quake
// Format: Valve
// entity 0
{
"mapversion" "220"
"classname" "worldspawn"
"wad" "deprecated/free_wad.wad;deprecated/hintskip.wad"
// brush 0
{
( 184 112 152 ) ( 184 -432 152 ) ( 184 112 -80 ) skip [ 0 1 0 0 ] [ 0 0 -1 32 ] 0 1 1
( 192 -432 -80 ) ( 184 -432 -80 ) ( 192 -432 152 ) skip [ 1 0 0 0 ] [ 0 0 -1 32 ] 0 1 1
( 192 112 -80 ) ( 184 112 -80 ) ( 192 -432 -80 ) skip [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 192 -432 152 ) ( 184 -432 152 ) ( 192 112 152 ) skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 192 112 152 ) ( 184 112 152 ) ( 192 112 -80 ) skip [ -1 0 0 0 ] [ 0 0 -1 32 ] 0 1 1
( 192 -432 152 ) ( 192 112 152 ) ( 192 -432 -80 ) skip [ 0 1 0 0 ] [ 0 0 -1 32 ] 0 1 1
}
// brush 1
{
( -176 -432 -80 ) ( -176 112 -80 ) ( -176 -432 152 ) skip [ 0 -1 0 0 ] [ 0 0 -1 32 ] 0 1 1
( -176 -432 152 ) ( -168 -432 152 ) ( -176 -432 -80 ) skip [ 1 0 0 0 ] [ 0 0 -1 32 ] 0 1 1
( -176 -432 -80 ) ( -168 -432 -80 ) ( -176 112 -80 ) skip [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -176 112 152 ) ( -168 112 152 ) ( -176 -432 152 ) skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -176 112 -80 ) ( -168 112 -80 ) ( -176 112 152 ) skip [ -1 0 0 0 ] [ 0 0 -1 32 ] 0 1 1
( -168 -432 -80 ) ( -168 -432 152 ) ( -168 112 -80 ) skip [ 0 -1 0 0 ] [ 0 0 -1 32 ] 0 1 1
}
// brush 2
{
( -168 112 152 ) ( -168 104 152 ) ( -168 112 -80 ) skip [ 0 -1 0 0 ] [ 0 0 -1 32 ] 0 1 1
( 184 104 152 ) ( 184 104 -80 ) ( -168 104 152 ) skip [ -1 0 0 0 ] [ 0 0 -1 32 ] 0 1 1
( -168 112 -80 ) ( -168 104 -80 ) ( 184 112 -80 ) skip [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 184 112 152 ) ( 184 104 152 ) ( -168 112 152 ) skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 184 112 152 ) ( -168 112 152 ) ( 184 112 -80 ) skip [ -1 0 0 0 ] [ 0 0 -1 32 ] 0 1 1
( 184 112 -80 ) ( 184 104 -80 ) ( 184 112 152 ) skip [ 0 1 0 0 ] [ 0 0 -1 32 ] 0 1 1
}
// brush 3
{
( -168 -432 -80 ) ( -168 -424 -80 ) ( -168 -432 152 ) skip [ 0 -1 0 0 ] [ 0 0 -1 32 ] 0 1 1
( 184 -432 -80 ) ( -168 -432 -80 ) ( 184 -432 152 ) skip [ 1 0 0 0 ] [ 0 0 -1 32 ] 0 1 1
( 184 -432 -80 ) ( 184 -424 -80 ) ( -168 -432 -80 ) skip [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -168 -432 152 ) ( -168 -424 152 ) ( 184 -432 152 ) skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -168 -424 -80 ) ( 184 -424 -80 ) ( -168 -424 152 ) skip [ 1 0 0 0 ] [ 0 0 -1 32 ] 0 1 1
( 184 -432 152 ) ( 184 -424 152 ) ( 184 -432 -80 ) skip [ 0 1 0 0 ] [ 0 0 -1 32 ] 0 1 1
}
// brush 4
{
( -168 -424 152 ) ( -168 -424 144 ) ( -168 104 152 ) skip [ 0 -1 0 0 ] [ 0 0 -1 32 ] 0 1 1
( 184 -424 152 ) ( 184 -424 144 ) ( -168 -424 152 ) skip [ 1 0 0 0 ] [ 0 0 -1 32 ] 0 1 1
( 184 104 144 ) ( -168 104 144 ) ( 184 -424 144 ) skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 184 104 152 ) ( 184 -424 152 ) ( -168 104 152 ) skip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -168 104 152 ) ( -168 104 144 ) ( 184 104 152 ) skip [ -1 0 0 0 ] [ 0 0 -1 32 ] 0 1 1
( 184 104 152 ) ( 184 104 144 ) ( 184 -424 152 ) skip [ 0 1 0 0 ] [ 0 0 -1 32 ] 0 1 1
}
// brush 5
{
( -168 104 -80 ) ( -168 104 -72 ) ( -168 -424 -80 ) skip [ 0 -1 0 0 ] [ 0 0 -1 32 ] 0 1 1
( -168 -424 -80 ) ( -168 -424 -72 ) ( 184 -424 -80 ) skip [ 1 0 0 0 ] [ 0 0 -1 32 ] 0 1 1
( -168 104 -80 ) ( -168 -424 -80 ) ( 184 104 -80 ) skip [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -168 -424 -72 ) ( -168 104 -72 ) ( 184 -424 -72 ) skip [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 184 104 -80 ) ( 184 104 -72 ) ( -168 104 -80 ) skip [ -1 0 0 0 ] [ 0 0 -1 32 ] 0 1 1
( 184 -424 -80 ) ( 184 -424 -72 ) ( 184 104 -80 ) skip [ 0 1 0 0 ] [ 0 0 -1 32 ] 0 1 1
}
// brush 6
{
( -80 16 -16 ) ( -112 -64 -16 ) ( -112 -64 -64 ) bolt12 [ 0 1.0000000000000002 0 20 ] [ 0 0 -1.0000000000000002 -8 ] 0 1 1
( -112 -64 -16 ) ( -64 -64 -48 ) ( -64 -64 -64 ) bolt12 [ -1.0000000000000002 0 0 0 ] [ 0 0 -1.0000000000000002 -8 ] 0 1 1
( -112 -64 -64 ) ( -64 -64 -64 ) ( -80 16 -64 ) bolt12 [ -1.0000000000000002 0 0 0 ] [ 0 1.0000000000000002 0 42.13333 ] 0 1 1
( -80 16 -16 ) ( -64 -64 -48 ) ( -112 -64 -16 ) bolt16 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -64 -64 -64 ) ( -64 -64 -48 ) ( -80 16 -16 ) bolt12 [ 0 0 1.0000000000000002 32 ] [ 0 -1.0000000000000002 0 0 ] 0 1 1
}
// brush 7
{
( -64 -64 -48 ) ( 0 -48 0 ) ( 0 -96 0 ) bolt16 [ -3.061616997868383e-16 -1 0 -16 ] [ 1 -3.061616997868383e-16 0 -15.999998 ] 321.38824 1 1
( 0 -96 -64 ) ( -64 -64 -64 ) ( -64 -64 -48 ) bolt12 [ -1.0000000000000002 0 0 0 ] [ 0 0 -1.0000000000000002 -8 ] 0 1 1
( 0 -48 -64 ) ( 0 -48 0 ) ( -64 -64 -48 ) bolt12 [ 0 0 1.0000000000000002 32 ] [ 1.0000000000000002 -3.0616169978683836e-16 0 -16 ] 0 1 1
( 0 -96 -64 ) ( 0 -48 -64 ) ( -64 -64 -64 ) bolt12 [ -1.0000000000000002 0 0 0 ] [ 0 1.0000000000000002 0 10.133331 ] 0 1 1
( 0 -96 0 ) ( 0 -48 0 ) ( 0 -48 -64 ) bolt12 [ -3.0616169978683836e-16 -1.0000000000000002 0 -16 ] [ 0 0 -1.0000000000000002 -8 ] 0 1 1
}
// brush 8
{
( -64 -16 -16 ) ( -64 -64 -48 ) ( -64 -64 -64 ) bolt12 [ 1.8369701987210302e-16 1.0000000000000002 0 0 ] [ 0 0 -1.0000000000000002 -8 ] 0 1 1
( -64 -16 -16 ) ( 16 -16 -16 ) ( -64 -64 -48 ) bolt16 [ 1.8369701987210297e-16 1 0 0 ] [ -1 1.8369701987210297e-16 0 0 ] 90 1 1
( -64 -64 -64 ) ( 16 -16 -64 ) ( -64 -16 -64 ) bolt12 [ -1.0000000000000002 0 0 0 ] [ 0 1.0000000000000002 0 60.266663 ] 0 1 1
( 16 -16 -64 ) ( 16 -16 -16 ) ( -64 -16 -16 ) bolt12 [ -1.0000000000000002 0 0 0 ] [ 0 0 -1.0000000000000002 -8 ] 0 1 1
( 16 -16 -64 ) ( -64 -64 -64 ) ( -64 -64 -48 ) bolt12 [ 0 0 1.0000000000000002 32 ] [ -1.0000000000000002 1.8369701987210302e-16 0 0 ] 0 1 1
}
}
// entity 1
{
"classname" "info_player_start"
"origin" "-96 -304 -40"
"angle" "90"
}