ericw-tools/testmaps/q2_water_trans.map

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// Game: Quake 2
// Format: Quake2 (Valve)
// entity 0
{
"mapversion" "220"
"classname" "worldspawn"
"_tb_textures" "textures/e1u1"
// brush 0
{
( 48 64 112 ) ( 48 -64 112 ) ( 48 64 -16 ) e1u1/c_met11_2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 64 -64 -16 ) ( 48 -64 -16 ) ( 64 -64 112 ) e1u1/c_met11_2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 64 64 -16 ) ( 48 64 -16 ) ( 64 -64 -16 ) e1u1/c_met11_2 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 64 -64 112 ) ( 48 -64 112 ) ( 64 64 112 ) e1u1/c_met11_2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 64 64 112 ) ( 48 64 112 ) ( 64 64 -16 ) e1u1/c_met11_2 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 64 -64 112 ) ( 64 64 112 ) ( 64 -64 -16 ) e1u1/c_met11_2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 1
{
( -64 -64 -16 ) ( -64 64 -16 ) ( -64 -64 112 ) e1u1/c_met11_2 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -64 -64 112 ) ( -48 -64 112 ) ( -64 -64 -16 ) e1u1/c_met11_2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -64 -64 -16 ) ( -48 -64 -16 ) ( -64 64 -16 ) e1u1/c_met11_2 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -64 64 112 ) ( -48 64 112 ) ( -64 -64 112 ) e1u1/c_met11_2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -64 64 -16 ) ( -48 64 -16 ) ( -64 64 112 ) e1u1/c_met11_2 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -48 -64 -16 ) ( -48 -64 112 ) ( -48 64 -16 ) e1u1/c_met11_2 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 2
{
( -48 64 112 ) ( -48 48 112 ) ( -48 64 -16 ) e1u1/c_met11_2 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 48 48 112 ) ( 48 48 -16 ) ( -48 48 112 ) e1u1/c_met11_2 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -48 64 -16 ) ( -48 48 -16 ) ( 48 64 -16 ) e1u1/c_met11_2 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 48 64 112 ) ( 48 48 112 ) ( -48 64 112 ) e1u1/c_met11_2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 48 64 112 ) ( -48 64 112 ) ( 48 64 -16 ) e1u1/c_met11_2 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 48 64 -16 ) ( 48 48 -16 ) ( 48 64 112 ) e1u1/c_met11_2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 3
{
( -48 -64 -16 ) ( -48 -48 -16 ) ( -48 -64 112 ) e1u1/c_met11_2 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 48 -64 -16 ) ( -48 -64 -16 ) ( 48 -64 112 ) e1u1/c_met11_2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 48 -64 -16 ) ( 48 -48 -16 ) ( -48 -64 -16 ) e1u1/c_met11_2 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -48 -64 112 ) ( -48 -48 112 ) ( 48 -64 112 ) e1u1/c_met11_2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -48 -48 -16 ) ( 48 -48 -16 ) ( -48 -48 112 ) e1u1/c_met11_2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 48 -64 112 ) ( 48 -48 112 ) ( 48 -64 -16 ) e1u1/c_met11_2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 4
{
( -48 -48 112 ) ( -48 -48 96 ) ( -48 48 112 ) e1u1/c_met11_2 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 48 -48 112 ) ( 48 -48 96 ) ( -48 -48 112 ) e1u1/c_met11_2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 48 48 96 ) ( -48 48 96 ) ( 48 -48 96 ) e1u1/c_met11_2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 48 48 112 ) ( 48 -48 112 ) ( -48 48 112 ) e1u1/c_met11_2 [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -48 48 112 ) ( -48 48 96 ) ( 48 48 112 ) e1u1/c_met11_2 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 48 48 112 ) ( 48 48 96 ) ( 48 -48 112 ) e1u1/c_met11_2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 5
{
( -48 48 -16 ) ( -48 48 0 ) ( -48 -48 -16 ) e1u1/c_met11_2 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -48 -48 -16 ) ( -48 -48 0 ) ( 48 -48 -16 ) e1u1/c_met11_2 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -48 48 -16 ) ( -48 -48 -16 ) ( 48 48 -16 ) e1u1/c_met11_2 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -48 -48 0 ) ( -48 48 0 ) ( 48 -48 0 ) e1u1/c_met11_2 [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 48 48 -16 ) ( 48 48 0 ) ( -48 48 -16 ) e1u1/c_met11_2 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 48 -48 -16 ) ( 48 -48 0 ) ( 48 48 -16 ) e1u1/c_met11_2 [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 6
{
( -48 -15 0 ) ( -48 -14 0 ) ( -48 -15 1 ) e1u1/water1_8 [ 0 -1 0 1 ] [ 0 0 -1 0 ] 0 1 1 32 8 0
( -48 -1 0 ) ( -48 -1 1 ) ( -47 -1 0 ) e1u1/water1_8 [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 32 8 0
( -48 -15 0 ) ( -47 -15 0 ) ( -48 -14 0 ) e1u1/water1_8 [ -1 0 0 0 ] [ 0 -1 0 1 ] 0 1 1 32 8 0
( 48 1 96 ) ( 48 2 96 ) ( 49 1 96 ) e1u1/water1_8 [ 1 0 0 0 ] [ 0 -1 0 1 ] 0 1 1 32 8 0
( 48 1 16 ) ( 49 1 16 ) ( 48 1 17 ) e1u1/water1_8 [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 32 8 0
( 48 1 16 ) ( 48 1 17 ) ( 48 2 16 ) e1u1/water1_8 [ 0 1 0 -1 ] [ 0 0 -1 0 ] 0 1 1 32 8 0
}
}
// entity 1
{
"classname" "info_player_start"
"origin" "28.6863 -28.4041 24"
"angle" "165"
}