Quake/Hexen 2 Map compiling tools - branch of http://disenchant.net/utils
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Kevin Shanahan f07007f8ad light: setup spotlight paramters once at load time
We were calculating these values for every light and for every surface,
which seems a little excessive... Also made the variable names a bit more
sensible - we had stored a direction vector, not the actual mangle values.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-03-01 11:50:57 +10:30
bspinfo Import initial sources 2006-08-28 23:58:10 +09:30
bsputil [PATCH] bsputil: Attempt correct byte-swapping in bsp -> wad export 2006-10-09 13:02:07 +09:30
common light: remove bsp30 support and automatically generate .lit when needed 2013-03-01 10:07:53 +10:30
include light: setup spotlight paramters once at load time 2013-03-01 11:50:57 +10:30
light light: setup spotlight paramters once at load time 2013-03-01 11:50:57 +10:30
qbsp qbsp: support Valve's version 220 map format 2013-03-01 08:24:00 +10:30
vis vis: add detail brush / prt2 support 2013-02-25 12:32:35 +10:30
COPYING Import initial sources 2006-08-28 23:58:10 +09:30
Makefile build: add simple target for building OS X fat binaries 2013-03-01 09:20:34 +10:30
README.txt docs: Add some documentation for qbsp, vis and update light 2013-02-25 15:56:31 +10:30
changelog.txt changelog: catch up missed entries since v0.5 2013-03-01 10:19:03 +10:30
light.txt light: implement delay 4 and 5 as in visbjp light 2013-02-28 16:16:34 +10:30
qbsp.txt qbsp: add info on Radiant configuration for func_detail entities 2013-02-27 10:54:32 +10:30
vis.txt docs: Add some documentation for qbsp, vis and update light 2013-02-25 15:56:31 +10:30

README.txt

Updated 2013-02-25

------------------
 Tyr-Utils (v0.5)
------------------
  Website: http://disenchant.net
  Author:  Kevin Shanahan (AKA Tyrann)
  Email:   tyrann@disenchant.net

A collection of command line utilities for building Quake levels and working
with various Quake file formats. I need to work on the documentation a bit
more, but below are some brief descriptions of the tools.

Included utilities:

  qbsp    - Used for turning a .map file into a playable .bsp file.
            See qbsp.txt for more detailed information.

  light   - Used for lighting a level after the bsp stage. This util is also
            known as TyrLite; see light.txt for detailed usage instructions.

  vis     - Creates the potentially visible set (PVS) for a bsp.
            See vis.txt for more detailed information.

  bspinfo - Simple util to print out some stats about the data contained in a
            bsp file.

  bsputil - Tool for working with a bsp file. Minimal features currently, but
            it can extract the entities lump from a bsp file into a text file
            and extract the textures to a .wad file.

---------
 License
---------

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program; if not, write to the Free Software
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA