57 lines
2.2 KiB
C++
57 lines
2.2 KiB
C++
/* Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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See file, 'COPYING', for details.
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*/
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#ifndef __LIGHT_LTFACE_H__
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#define __LIGHT_LTFACE_H__
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#include <common/cmdlib.h>
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#include <common/mathlib.h>
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#include <common/bspfile.h>
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#include <common/log.h>
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#include <common/threads.h>
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#include <common/polylib.h>
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#include <light/litfile.hh>
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#include <light/trace.hh>
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#include <light/entities.hh>
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#include <vector>
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#include <map>
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#include <string>
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#include <cassert>
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#include <limits>
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#include <sstream>
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#include <atomic>
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extern std::atomic<uint32_t> total_light_rays, total_light_ray_hits, total_samplepoints;
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extern std::atomic<uint32_t> total_bounce_rays, total_bounce_ray_hits;
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void FaceCentroid(const bsp2_dface_t *face, const bsp2_t *bsp, vec3_t out);
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void WorldToTexCoord(const vec3_t world, const texinfo_t *tex, vec_t coord[2]);
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// FIXME: remove light param. add normal param and dir params.
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vec_t GetLightValue(const globalconfig_t &cfg, const light_t *entity, vec_t dist);
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void GetDirectLighting(const globalconfig_t &cfg, raystream_t *rs, const vec3_t origin, const vec3_t normal, vec3_t colorout);
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void SetupDirt(globalconfig_t &cfg);
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float DirtAtPoint(const globalconfig_t &cfg, raystream_t *rs, const vec3_t point, const vec3_t normal, const dmodel_t *selfshadow);
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void LightFaceInit(const bsp2_t *bsp, struct ltface_ctx *ctx);
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void LightFaceShutdown(struct ltface_ctx *ctx);
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void LightFace(bsp2_dface_t *face, facesup_t *facesup, const modelinfo_t *modelinfo, struct ltface_ctx *ctx);
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#endif /* __LIGHT_LTFACE_H__ */
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