ericw-tools/qbsp/merge.cc

205 lines
5.8 KiB
C++

/*
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 1997 Greg Lewis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
See file, 'COPYING', for details.
*/
// merge.c
#include <qbsp/merge.hh>
#include <common/log.hh>
#include <qbsp/qbsp.hh>
#include <qbsp/csg.hh>
#include <qbsp/map.hh>
#include <qbsp/faces.hh>
#ifdef PARANOID
static void CheckColinear(face_t *f)
{
int i, j;
qvec3d v1, v2;
for (i = 0; i < f->w.numpoints; i++) {
// skip the point if the vector from the previous point is the same
// as the vector to the next point
j = (i - 1 < 0) ? f->w.numpoints - 1 : i - 1;
v1 = qv::normalize(f->w.points[i] - f->w.points[j]);
j = (i + 1 == f->w.numpoints) ? 0 : i + 1;
v2 = qv::normalize(f->w.points[j] - f->w.points[i]);
if (qv::epsilonEqual(v1, v2, QBSP_EQUAL_EPSILON))
FError("Colinear edge");
}
}
#endif /* PARANOID */
/*
=============
TryMerge
If two polygons share a common edge and the edges that meet at the
common points are both inside the other polygons, merge them
Returns NULL if the faces couldn't be merged, or the new face.
The originals will NOT be freed.
=============
*/
static std::unique_ptr<face_t> TryMerge(const face_t *f1, const face_t *f2)
{
qvec3d p1, p2, p3, p4, back;
int i, j, k, l;
qvec3d normal, delta;
double dot;
bool keep1, keep2;
if (!f1->w.size() || !f2->w.size() || f1->planenum != f2->planenum || f1->texinfo != f2->texinfo ||
f1->original_side->lmshift != f2->original_side->lmshift)
return NULL;
// block merging across water boundaries;
// ezQuake/nQuake (Q1) and Paintball2 (Q2) water caustics will leak onto
// above-water faces.
if (f1->contents[0].is_liquid(qbsp_options.target_game) != f2->contents[0].is_liquid(qbsp_options.target_game))
return nullptr;
// Q1: don't merge across sky boundary - we delete faces inside sky
if (f1->contents[0].is_sky(qbsp_options.target_game) != f2->contents[0].is_sky(qbsp_options.target_game))
return nullptr;
// find a common edge
p1 = p2 = NULL; // stop compiler warning
j = 0; //
for (i = 0; i < f1->w.size(); i++) {
p1 = f1->w[i];
p2 = f1->w[(i + 1) % f1->w.size()];
for (j = 0; j < f2->w.size(); j++) {
p3 = f2->w[j];
p4 = f2->w[(j + 1) % f2->w.size()];
for (k = 0; k < 3; k++) {
if (fabs(p1[k] - p4[k]) > QBSP_EQUAL_EPSILON || fabs(p2[k] - p3[k]) > QBSP_EQUAL_EPSILON)
break;
}
if (k == 3)
break;
}
if (j < f2->w.size())
break;
}
if (i == f1->w.size())
return NULL; // no matching edges
// check slope of connected lines
// if the slopes are colinear, the point can be removed
const qvec3d &planenormal = f1->get_plane().get_normal();
back = f1->w[(i + f1->w.size() - 1) % f1->w.size()];
delta = p1 - back;
normal = qv::normalize(qv::cross(planenormal, delta));
back = f2->w[(j + 2) % f2->w.size()];
delta = back - p1;
dot = qv::dot(delta, normal);
if (dot > CONTINUOUS_EPSILON)
return NULL; // not a convex polygon
keep1 = dot < -CONTINUOUS_EPSILON;
back = f1->w[(i + 2) % f1->w.size()];
delta = back - p2;
normal = qv::normalize(qv::cross(planenormal, delta));
back = f2->w[(j + f2->w.size() - 1) % f2->w.size()];
delta = back - p2;
dot = qv::dot(delta, normal);
if (dot > CONTINUOUS_EPSILON)
return NULL; // not a convex polygon
keep2 = dot < -CONTINUOUS_EPSILON;
// build the new polygon
std::unique_ptr<face_t> newf = NewFaceFromFace(f1);
// copy first polygon
if (keep2)
k = (i + 1) % f1->w.size();
else
k = (i + 2) % f1->w.size();
for (; k != i; k = (k + 1) % f1->w.size()) {
newf->w.push_back(f1->w[k]);
}
// copy second polygon
if (keep1)
l = (j + 1) % f2->w.size();
else
l = (j + 2) % f2->w.size();
for (; l != j; l = (l + 1) % f2->w.size()) {
newf->w.push_back(f2->w[l]);
}
UpdateFaceSphere(newf.get());
return newf;
}
/*
===============
MergeFaceToList
===============
*/
void MergeFaceToList(
std::unique_ptr<face_t> face, std::list<std::unique_ptr<face_t>> &list, logging::stat_tracker_t::stat &num_merged)
{
for (auto it = list.begin(); it != list.end();) {
#ifdef PARANOID
CheckColinear(f);
#endif
std::unique_ptr<face_t> newf = TryMerge(face.get(), it->get());
if (newf) {
list.erase(it);
// restart, now trying to merge `newf` into the list
face = std::move(newf);
it = list.begin();
num_merged++;
} else {
it++;
}
}
list.push_back(std::move(face));
}
/*
===============
MergeFaceList
===============
*/
std::list<std::unique_ptr<face_t>> MergeFaceList(
std::list<std::unique_ptr<face_t>> input, logging::stat_tracker_t::stat &num_merged)
{
std::list<std::unique_ptr<face_t>> result;
for (auto &face : input) {
MergeFaceToList(std::move(face), result, num_merged);
}
return result;
}