better display support

This commit is contained in:
Hansi, dl9rdz 2019-10-08 01:00:20 +02:00
parent 1a25f0a6ec
commit 998d226433
13 changed files with 2938 additions and 11 deletions

View File

@ -43,7 +43,6 @@ install:
- ln -s $PWD/libraries/SX1278FSK /usr/local/share/arduino/libraries/SX1278FSK
- arduino --install-library "U8g2"
- arduino --install-library "MicroNMEA"
- arduino --install-library "TFT_22_ILI9225"
script:
- arduino --board esp32:esp32:t-beam --verify $PWD/RX_FSK/RX_FSK.ino
- find build

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@ -28,3 +28,5 @@ Full name SPDX Identifier OSI Approved File name URI
GNU General Public License v2.0 only GPL-2.0 Y gpl-2.0.txt https://www.gnu.org/licenses/gpl-2.0.txt
GNU General Public License v2.0 or later GPL-2.0+ Y gpl-2.0.txt https://www.gnu.org/licenses/gpl-2.0.txt
GNU Lesser General Public License v2.1 LGPL-2.1+ Y lgpl-2.txt https://www.gnu.org/licenses/lgpl-2.1.txt
GNU General Public License v3.0 only GPL-3.0 Y gpl-3.0.txt https://www.gnu.org/licenses/gpl-3.0.txt

674
Licenses/gpl-3.0.txt Normal file
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@ -0,0 +1,674 @@
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notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.

View File

@ -428,7 +428,7 @@ struct st_configitems config_list[] = {
{"dfm.rxbw", "DFM6/9 RX bandwidth", 0, &sonde.config.dfm.rxbw},
{"---", "---", -1, NULL},
/* Hardware dependeing settings */
{"disptype", "Display type (0=OLED, 1=TFT/ILI9225)", 0, &sonde.config.disptype},
{"disptype", "Display type (0=OLED/SSD1306, 1=TFT/ILI9225, 2=OLED/SH1106)", 0, &sonde.config.disptype},
{"oled_sda", "OLED/TFT SDA (needs reboot)", 0, &sonde.config.oled_sda},
{"oled_scl", "OLED SCL/TFT CLK (needs reboot)", 0, &sonde.config.oled_scl},
{"oled_rst", "OLED/TFT RST (needs reboot)", 0, &sonde.config.oled_rst},

View File

@ -1,2 +1,2 @@
const char *version_name = "rdzTTGOsonde";
const char *version_id = "devel20191005";
const char *version_id = "devel20191007";

View File

@ -0,0 +1,367 @@
// SPDX-License-Identifier: GPL-3.0
// original source: https://github.com/Nkawu/TFT_22_ILI9225
#ifdef __AVR__
#include <avr/pgmspace.h>
#elif defined(ESP8266) || defined(ESP32)
#include <pgmspace.h>
#endif
#if defined(ARDUINO_ARCH_SAM) || defined(ARDUINO_ARCH_SAMD) || defined(ARDUINO_ARCH_STM32) || defined(ARDUINO_ARCH_STM32F1) || defined(STM32F1) || defined(ESP32)
#define PROGMEM
#define fontdatatype const char
#else
#define fontdatatype const uint8_t
#endif
//Font Generated by MikroElektronika GLCD Font Creator 1.2.0.0
//MikroElektronika 2011
//http://www.mikroe.com
//GLCD FontName : Terminal6x8
//GLCD FontSize : 6 x 8
fontdatatype Terminal6x8[] PROGMEM = {
0x06, 0x08, 0x20, 0x60,
0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char
0x05, 0x00, 0x00, 0x06, 0x5F, 0x06, 0x00, // Code for char !
0x06, 0x00, 0x07, 0x03, 0x00, 0x07, 0x03, // Code for char "
0x06, 0x00, 0x24, 0x7E, 0x24, 0x7E, 0x24, // Code for char #
0x05, 0x00, 0x24, 0x2B, 0x6A, 0x12, 0x00, // Code for char $
0x06, 0x00, 0x63, 0x13, 0x08, 0x64, 0x63, // Code for char %
0x06, 0x00, 0x36, 0x49, 0x56, 0x20, 0x50, // Code for char &
0x04, 0x00, 0x00, 0x07, 0x03, 0x00, 0x00, // Code for char '
0x04, 0x00, 0x00, 0x3E, 0x41, 0x00, 0x00, // Code for char (
0x04, 0x00, 0x00, 0x41, 0x3E, 0x00, 0x00, // Code for char )
0x06, 0x00, 0x08, 0x3E, 0x1C, 0x3E, 0x08, // Code for char *
0x06, 0x00, 0x08, 0x08, 0x3E, 0x08, 0x08, // Code for char +
0x04, 0x00, 0x00, 0xE0, 0x60, 0x00, 0x00, // Code for char ,
0x06, 0x00, 0x08, 0x08, 0x08, 0x08, 0x08, // Code for char -
0x04, 0x00, 0x00, 0x60, 0x60, 0x00, 0x00, // Code for char .
0x06, 0x00, 0x20, 0x10, 0x08, 0x04, 0x02, // Code for char /
0x06, 0x00, 0x3E, 0x51, 0x49, 0x45, 0x3E, // Code for char 0
0x05, 0x00, 0x00, 0x42, 0x7F, 0x40, 0x00, // Code for char 1
0x06, 0x00, 0x62, 0x51, 0x49, 0x49, 0x46, // Code for char 2
0x06, 0x00, 0x22, 0x49, 0x49, 0x49, 0x36, // Code for char 3
0x06, 0x00, 0x18, 0x14, 0x12, 0x7F, 0x10, // Code for char 4
0x06, 0x00, 0x2F, 0x49, 0x49, 0x49, 0x31, // Code for char 5
0x06, 0x00, 0x3C, 0x4A, 0x49, 0x49, 0x30, // Code for char 6
0x06, 0x00, 0x01, 0x71, 0x09, 0x05, 0x03, // Code for char 7
0x06, 0x00, 0x36, 0x49, 0x49, 0x49, 0x36, // Code for char 8
0x06, 0x00, 0x06, 0x49, 0x49, 0x29, 0x1E, // Code for char 9
0x04, 0x00, 0x00, 0x6C, 0x6C, 0x00, 0x00, // Code for char :
0x04, 0x00, 0x00, 0xEC, 0x6C, 0x00, 0x00, // Code for char ;
0x05, 0x00, 0x08, 0x14, 0x22, 0x41, 0x00, // Code for char <
0x06, 0x00, 0x24, 0x24, 0x24, 0x24, 0x24, // Code for char =
0x06, 0x00, 0x00, 0x41, 0x22, 0x14, 0x08, // Code for char >
0x06, 0x00, 0x02, 0x01, 0x59, 0x09, 0x06, // Code for char ?
0x06, 0x00, 0x3E, 0x41, 0x5D, 0x55, 0x1E, // Code for char @
0x06, 0x00, 0x7E, 0x11, 0x11, 0x11, 0x7E, // Code for char A
0x06, 0x00, 0x7F, 0x49, 0x49, 0x49, 0x36, // Code for char B
0x06, 0x00, 0x3E, 0x41, 0x41, 0x41, 0x22, // Code for char C
0x06, 0x00, 0x7F, 0x41, 0x41, 0x41, 0x3E, // Code for char D
0x06, 0x00, 0x7F, 0x49, 0x49, 0x49, 0x41, // Code for char E
0x06, 0x00, 0x7F, 0x09, 0x09, 0x09, 0x01, // Code for char F
0x06, 0x00, 0x3E, 0x41, 0x49, 0x49, 0x7A, // Code for char G
0x06, 0x00, 0x7F, 0x08, 0x08, 0x08, 0x7F, // Code for char H
0x05, 0x00, 0x00, 0x41, 0x7F, 0x41, 0x00, // Code for char I
0x06, 0x00, 0x30, 0x40, 0x40, 0x40, 0x3F, // Code for char J
0x06, 0x00, 0x7F, 0x08, 0x14, 0x22, 0x41, // Code for char K
0x06, 0x00, 0x7F, 0x40, 0x40, 0x40, 0x40, // Code for char L
0x06, 0x00, 0x7F, 0x02, 0x04, 0x02, 0x7F, // Code for char M
0x06, 0x00, 0x7F, 0x02, 0x04, 0x08, 0x7F, // Code for char N
0x06, 0x00, 0x3E, 0x41, 0x41, 0x41, 0x3E, // Code for char O
0x06, 0x00, 0x7F, 0x09, 0x09, 0x09, 0x06, // Code for char P
0x06, 0x00, 0x3E, 0x41, 0x51, 0x21, 0x5E, // Code for char Q
0x06, 0x00, 0x7F, 0x09, 0x09, 0x19, 0x66, // Code for char R
0x06, 0x00, 0x26, 0x49, 0x49, 0x49, 0x32, // Code for char S
0x06, 0x00, 0x01, 0x01, 0x7F, 0x01, 0x01, // Code for char T
0x06, 0x00, 0x3F, 0x40, 0x40, 0x40, 0x3F, // Code for char U
0x06, 0x00, 0x1F, 0x20, 0x40, 0x20, 0x1F, // Code for char V
0x06, 0x00, 0x3F, 0x40, 0x3C, 0x40, 0x3F, // Code for char W
0x06, 0x00, 0x63, 0x14, 0x08, 0x14, 0x63, // Code for char X
0x06, 0x00, 0x07, 0x08, 0x70, 0x08, 0x07, // Code for char Y
0x05, 0x00, 0x71, 0x49, 0x45, 0x43, 0x00, // Code for char Z
0x05, 0x00, 0x00, 0x7F, 0x41, 0x41, 0x00, // Code for char [
0x06, 0x00, 0x02, 0x04, 0x08, 0x10, 0x20, // Code for char BackSlash
0x05, 0x00, 0x00, 0x41, 0x41, 0x7F, 0x00, // Code for char ]
0x06, 0x00, 0x04, 0x02, 0x01, 0x02, 0x04, // Code for char ^
0x06, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, // Code for char _
0x04, 0x00, 0x00, 0x03, 0x07, 0x00, 0x00, // Code for char `
0x06, 0x00, 0x20, 0x54, 0x54, 0x54, 0x78, // Code for char a
0x06, 0x00, 0x7F, 0x44, 0x44, 0x44, 0x38, // Code for char b
0x06, 0x00, 0x38, 0x44, 0x44, 0x44, 0x28, // Code for char c
0x06, 0x00, 0x38, 0x44, 0x44, 0x44, 0x7F, // Code for char d
0x06, 0x00, 0x38, 0x54, 0x54, 0x54, 0x08, // Code for char e
0x05, 0x00, 0x08, 0x7E, 0x09, 0x09, 0x00, // Code for char f
0x06, 0x00, 0x18, 0xA4, 0xA4, 0xA4, 0x7C, // Code for char g
0x05, 0x00, 0x7F, 0x04, 0x04, 0x78, 0x00, // Code for char h
0x05, 0x00, 0x00, 0x00, 0x7D, 0x40, 0x00, // Code for char i
0x05, 0x00, 0x40, 0x80, 0x84, 0x7D, 0x00, // Code for char j
0x05, 0x00, 0x7F, 0x10, 0x28, 0x44, 0x00, // Code for char k
0x05, 0x00, 0x00, 0x00, 0x7F, 0x40, 0x00, // Code for char l
0x06, 0x00, 0x7C, 0x04, 0x18, 0x04, 0x78, // Code for char m
0x05, 0x00, 0x7C, 0x04, 0x04, 0x78, 0x00, // Code for char n
0x06, 0x00, 0x38, 0x44, 0x44, 0x44, 0x38, // Code for char o
0x06, 0x00, 0xFC, 0x44, 0x44, 0x44, 0x38, // Code for char p
0x06, 0x00, 0x38, 0x44, 0x44, 0x44, 0xFC, // Code for char q
0x06, 0x00, 0x44, 0x78, 0x44, 0x04, 0x08, // Code for char r
0x06, 0x00, 0x08, 0x54, 0x54, 0x54, 0x20, // Code for char s
0x05, 0x00, 0x04, 0x3E, 0x44, 0x24, 0x00, // Code for char t
0x05, 0x00, 0x3C, 0x40, 0x20, 0x7C, 0x00, // Code for char u
0x06, 0x00, 0x1C, 0x20, 0x40, 0x20, 0x1C, // Code for char v
0x06, 0x00, 0x3C, 0x60, 0x30, 0x60, 0x3C, // Code for char w
0x05, 0x00, 0x6C, 0x10, 0x10, 0x6C, 0x00, // Code for char x
0x05, 0x00, 0x9C, 0xA0, 0x60, 0x3C, 0x00, // Code for char y
0x05, 0x00, 0x64, 0x54, 0x54, 0x4C, 0x00, // Code for char z
0x05, 0x00, 0x08, 0x3E, 0x41, 0x41, 0x00, // Code for char {
0x04, 0x00, 0x00, 0x00, 0x77, 0x00, 0x00, // Code for char |
0x06, 0x00, 0x00, 0x41, 0x41, 0x3E, 0x08, // Code for char }
0x05, 0x00, 0x02, 0x01, 0x02, 0x01, 0x00, // Code for char ~
0x06, 0x00, 0x3C, 0x26, 0x23, 0x26, 0x3C // Code for char 
};
//Font Generated by MikroElektronika GLCD Font Creator 1.2.0.0
//MikroElektronika 2011
//http://www.mikroe.com
//GLCD FontName : Terminal11x16
//GLCD FontSize : 11 x 16
fontdatatype Terminal11x16[] PROGMEM = {
0x0B, 0x10, 0x20, 0x60,
0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char
0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7C, 0x00, 0xFF, 0x33, 0xFF, 0x33, 0x7C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char !
0x08, 0x00, 0x00, 0x00, 0x00, 0x3C, 0x00, 0x3C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3C, 0x00, 0x3C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char "
0x0B, 0x00, 0x02, 0x10, 0x1E, 0x90, 0x1F, 0xF0, 0x03, 0x7E, 0x02, 0x1E, 0x1E, 0x90, 0x1F, 0xF0, 0x03, 0x7E, 0x02, 0x1E, 0x00, 0x10, 0x00, // Code for char #
0x09, 0x00, 0x00, 0x78, 0x04, 0xFC, 0x0C, 0xCC, 0x0C, 0xFF, 0x3F, 0xFF, 0x3F, 0xCC, 0x0C, 0xCC, 0x0F, 0x88, 0x07, 0x00, 0x00, 0x00, 0x00, // Code for char $
0x0B, 0x00, 0x30, 0x38, 0x38, 0x38, 0x1C, 0x38, 0x0E, 0x00, 0x07, 0x80, 0x03, 0xC0, 0x01, 0xE0, 0x38, 0x70, 0x38, 0x38, 0x38, 0x1C, 0x00, // Code for char %
0x0A, 0x00, 0x00, 0x00, 0x1F, 0xB8, 0x3F, 0xFC, 0x31, 0xC6, 0x21, 0xE2, 0x37, 0x3E, 0x1E, 0x1C, 0x1C, 0x00, 0x36, 0x00, 0x22, 0x00, 0x00, // Code for char &
0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x27, 0x00, 0x3F, 0x00, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char '
0x08, 0x00, 0x00, 0x00, 0x00, 0xF0, 0x03, 0xFC, 0x0F, 0xFE, 0x1F, 0x07, 0x38, 0x01, 0x20, 0x01, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char (
0x08, 0x00, 0x00, 0x00, 0x00, 0x01, 0x20, 0x01, 0x20, 0x07, 0x38, 0xFE, 0x1F, 0xFC, 0x0F, 0xF0, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char )
0x09, 0x00, 0x00, 0x98, 0x0C, 0xB8, 0x0E, 0xE0, 0x03, 0xF8, 0x0F, 0xF8, 0x0F, 0xE0, 0x03, 0xB8, 0x0E, 0x98, 0x0C, 0x00, 0x00, 0x00, 0x00, // Code for char *
0x09, 0x00, 0x00, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0xF0, 0x0F, 0xF0, 0x0F, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x00, 0x00, 0x00, 0x00, // Code for char +
0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xB8, 0x00, 0xF8, 0x00, 0x78, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char ,
0x09, 0x00, 0x00, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x00, 0x00, 0x00, 0x00, // Code for char -
0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x38, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char .
0x0B, 0x00, 0x18, 0x00, 0x1C, 0x00, 0x0E, 0x00, 0x07, 0x80, 0x03, 0xC0, 0x01, 0xE0, 0x00, 0x70, 0x00, 0x38, 0x00, 0x1C, 0x00, 0x0E, 0x00, // Code for char /
0x0B, 0xF8, 0x07, 0xFE, 0x1F, 0x06, 0x1E, 0x03, 0x33, 0x83, 0x31, 0xC3, 0x30, 0x63, 0x30, 0x33, 0x30, 0x1E, 0x18, 0xFE, 0x1F, 0xF8, 0x07, // Code for char 0
0x0A, 0x00, 0x00, 0x00, 0x00, 0x0C, 0x30, 0x0C, 0x30, 0x0E, 0x30, 0xFF, 0x3F, 0xFF, 0x3F, 0x00, 0x30, 0x00, 0x30, 0x00, 0x30, 0x00, 0x00, // Code for char 1
0x0B, 0x1C, 0x30, 0x1E, 0x38, 0x07, 0x3C, 0x03, 0x3E, 0x03, 0x37, 0x83, 0x33, 0xC3, 0x31, 0xE3, 0x30, 0x77, 0x30, 0x3E, 0x30, 0x1C, 0x30, // Code for char 2
0x0B, 0x0C, 0x0C, 0x0E, 0x1C, 0x07, 0x38, 0xC3, 0x30, 0xC3, 0x30, 0xC3, 0x30, 0xC3, 0x30, 0xC3, 0x30, 0xE7, 0x39, 0x7E, 0x1F, 0x3C, 0x0E, // Code for char 3
0x0B, 0xC0, 0x03, 0xE0, 0x03, 0x70, 0x03, 0x38, 0x03, 0x1C, 0x03, 0x0E, 0x03, 0x07, 0x03, 0xFF, 0x3F, 0xFF, 0x3F, 0x00, 0x03, 0x00, 0x03, // Code for char 4
0x0B, 0x3F, 0x0C, 0x7F, 0x1C, 0x63, 0x38, 0x63, 0x30, 0x63, 0x30, 0x63, 0x30, 0x63, 0x30, 0x63, 0x30, 0xE3, 0x38, 0xC3, 0x1F, 0x83, 0x0F, // Code for char 5
0x0B, 0xC0, 0x0F, 0xF0, 0x1F, 0xF8, 0x39, 0xDC, 0x30, 0xCE, 0x30, 0xC7, 0x30, 0xC3, 0x30, 0xC3, 0x30, 0xC3, 0x39, 0x80, 0x1F, 0x00, 0x0F, // Code for char 6
0x0B, 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0x03, 0x30, 0x03, 0x3C, 0x03, 0x0F, 0xC3, 0x03, 0xF3, 0x00, 0x3F, 0x00, 0x0F, 0x00, 0x03, 0x00, // Code for char 7
0x0B, 0x00, 0x0F, 0xBC, 0x1F, 0xFE, 0x39, 0xE7, 0x30, 0xC3, 0x30, 0xC3, 0x30, 0xC3, 0x30, 0xE7, 0x30, 0xFE, 0x39, 0xBC, 0x1F, 0x00, 0x0F, // Code for char 8
0x0B, 0x3C, 0x00, 0x7E, 0x00, 0xE7, 0x30, 0xC3, 0x30, 0xC3, 0x30, 0xC3, 0x38, 0xC3, 0x1C, 0xC3, 0x0E, 0xE7, 0x07, 0xFE, 0x03, 0xFC, 0x00, // Code for char 9
0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x1C, 0x70, 0x1C, 0x70, 0x1C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char :
0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x9C, 0x70, 0xFC, 0x70, 0x7C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char ;
0x09, 0x00, 0x00, 0xC0, 0x00, 0xE0, 0x01, 0xF0, 0x03, 0x38, 0x07, 0x1C, 0x0E, 0x0E, 0x1C, 0x07, 0x38, 0x03, 0x30, 0x00, 0x00, 0x00, 0x00, // Code for char <
0x0A, 0x00, 0x00, 0x60, 0x06, 0x60, 0x06, 0x60, 0x06, 0x60, 0x06, 0x60, 0x06, 0x60, 0x06, 0x60, 0x06, 0x60, 0x06, 0x60, 0x06, 0x00, 0x00, // Code for char =
0x09, 0x00, 0x00, 0x03, 0x30, 0x07, 0x38, 0x0E, 0x1C, 0x1C, 0x0E, 0x38, 0x07, 0xF0, 0x03, 0xE0, 0x01, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char >
0x0A, 0x1C, 0x00, 0x1E, 0x00, 0x07, 0x00, 0x03, 0x00, 0x83, 0x37, 0xC3, 0x37, 0xE3, 0x00, 0x77, 0x00, 0x3E, 0x00, 0x1C, 0x00, 0x00, 0x00, // Code for char ?
0x0B, 0xF8, 0x0F, 0xFE, 0x1F, 0x07, 0x18, 0xF3, 0x33, 0xFB, 0x37, 0x1B, 0x36, 0xFB, 0x37, 0xFB, 0x37, 0x07, 0x36, 0xFE, 0x03, 0xF8, 0x01, // Code for char @
0x0A, 0x00, 0x38, 0x00, 0x3F, 0xE0, 0x07, 0xFC, 0x06, 0x1F, 0x06, 0x1F, 0x06, 0xFC, 0x06, 0xE0, 0x07, 0x00, 0x3F, 0x00, 0x38, 0x00, 0x00, // Code for char A
0x0A, 0xFF, 0x3F, 0xFF, 0x3F, 0xC3, 0x30, 0xC3, 0x30, 0xC3, 0x30, 0xC3, 0x30, 0xE7, 0x30, 0xFE, 0x39, 0xBC, 0x1F, 0x00, 0x0F, 0x00, 0x00, // Code for char B
0x0A, 0xF0, 0x03, 0xFC, 0x0F, 0x0E, 0x1C, 0x07, 0x38, 0x03, 0x30, 0x03, 0x30, 0x03, 0x30, 0x07, 0x38, 0x0E, 0x1C, 0x0C, 0x0C, 0x00, 0x00, // Code for char C
0x0A, 0xFF, 0x3F, 0xFF, 0x3F, 0x03, 0x30, 0x03, 0x30, 0x03, 0x30, 0x03, 0x30, 0x07, 0x38, 0x0E, 0x1C, 0xFC, 0x0F, 0xF0, 0x03, 0x00, 0x00, // Code for char D
0x0A, 0xFF, 0x3F, 0xFF, 0x3F, 0xC3, 0x30, 0xC3, 0x30, 0xC3, 0x30, 0xC3, 0x30, 0xC3, 0x30, 0xC3, 0x30, 0x03, 0x30, 0x03, 0x30, 0x00, 0x00, // Code for char E
0x0A, 0xFF, 0x3F, 0xFF, 0x3F, 0xC3, 0x00, 0xC3, 0x00, 0xC3, 0x00, 0xC3, 0x00, 0xC3, 0x00, 0xC3, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, 0x00, // Code for char F
0x0A, 0xF0, 0x03, 0xFC, 0x0F, 0x0E, 0x1C, 0x07, 0x38, 0x03, 0x30, 0xC3, 0x30, 0xC3, 0x30, 0xC3, 0x30, 0xC7, 0x3F, 0xC6, 0x3F, 0x00, 0x00, // Code for char G
0x0A, 0xFF, 0x3F, 0xFF, 0x3F, 0xC0, 0x00, 0xC0, 0x00, 0xC0, 0x00, 0xC0, 0x00, 0xC0, 0x00, 0xC0, 0x00, 0xFF, 0x3F, 0xFF, 0x3F, 0x00, 0x00, // Code for char H
0x08, 0x00, 0x00, 0x00, 0x00, 0x03, 0x30, 0x03, 0x30, 0xFF, 0x3F, 0xFF, 0x3F, 0x03, 0x30, 0x03, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char I
0x0A, 0x00, 0x0E, 0x00, 0x1E, 0x00, 0x38, 0x00, 0x30, 0x00, 0x30, 0x00, 0x30, 0x00, 0x30, 0x00, 0x38, 0xFF, 0x1F, 0xFF, 0x07, 0x00, 0x00, // Code for char J
0x0A, 0xFF, 0x3F, 0xFF, 0x3F, 0xC0, 0x00, 0xE0, 0x01, 0xF0, 0x03, 0x38, 0x07, 0x1C, 0x0E, 0x0E, 0x1C, 0x07, 0x38, 0x03, 0x30, 0x00, 0x00, // Code for char K
0x0A, 0xFF, 0x3F, 0xFF, 0x3F, 0x00, 0x30, 0x00, 0x30, 0x00, 0x30, 0x00, 0x30, 0x00, 0x30, 0x00, 0x30, 0x00, 0x30, 0x00, 0x30, 0x00, 0x00, // Code for char L
0x0A, 0xFF, 0x3F, 0xFF, 0x3F, 0x1E, 0x00, 0x78, 0x00, 0xE0, 0x01, 0xE0, 0x01, 0x78, 0x00, 0x1E, 0x00, 0xFF, 0x3F, 0xFF, 0x3F, 0x00, 0x00, // Code for char M
0x0A, 0xFF, 0x3F, 0xFF, 0x3F, 0x0E, 0x00, 0x38, 0x00, 0xF0, 0x00, 0xC0, 0x03, 0x00, 0x07, 0x00, 0x1C, 0xFF, 0x3F, 0xFF, 0x3F, 0x00, 0x00, // Code for char N
0x0A, 0xF0, 0x03, 0xFC, 0x0F, 0x0E, 0x1C, 0x07, 0x38, 0x03, 0x30, 0x03, 0x30, 0x07, 0x38, 0x0E, 0x1C, 0xFC, 0x0F, 0xF0, 0x03, 0x00, 0x00, // Code for char O
0x0A, 0xFF, 0x3F, 0xFF, 0x3F, 0x83, 0x01, 0x83, 0x01, 0x83, 0x01, 0x83, 0x01, 0x83, 0x01, 0xC7, 0x01, 0xFE, 0x00, 0x7C, 0x00, 0x00, 0x00, // Code for char P
0x0A, 0xF0, 0x03, 0xFC, 0x0F, 0x0E, 0x1C, 0x07, 0x38, 0x03, 0x30, 0x03, 0x36, 0x07, 0x3E, 0x0E, 0x1C, 0xFC, 0x3F, 0xF0, 0x33, 0x00, 0x00, // Code for char Q
0x0A, 0xFF, 0x3F, 0xFF, 0x3F, 0x83, 0x01, 0x83, 0x01, 0x83, 0x03, 0x83, 0x07, 0x83, 0x0F, 0xC7, 0x1D, 0xFE, 0x38, 0x7C, 0x30, 0x00, 0x00, // Code for char R
0x0A, 0x3C, 0x0C, 0x7E, 0x1C, 0xE7, 0x38, 0xC3, 0x30, 0xC3, 0x30, 0xC3, 0x30, 0xC3, 0x30, 0xC7, 0x39, 0x8E, 0x1F, 0x0C, 0x0F, 0x00, 0x00, // Code for char S
0x09, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0xFF, 0x3F, 0xFF, 0x3F, 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char T
0x0A, 0xFF, 0x07, 0xFF, 0x1F, 0x00, 0x38, 0x00, 0x30, 0x00, 0x30, 0x00, 0x30, 0x00, 0x30, 0x00, 0x38, 0xFF, 0x1F, 0xFF, 0x07, 0x00, 0x00, // Code for char U
0x0A, 0x07, 0x00, 0x3F, 0x00, 0xF8, 0x01, 0xC0, 0x0F, 0x00, 0x3E, 0x00, 0x3E, 0xC0, 0x0F, 0xF8, 0x01, 0x3F, 0x00, 0x07, 0x00, 0x00, 0x00, // Code for char V
0x0A, 0xFF, 0x3F, 0xFF, 0x3F, 0x00, 0x1C, 0x00, 0x06, 0x80, 0x03, 0x80, 0x03, 0x00, 0x06, 0x00, 0x1C, 0xFF, 0x3F, 0xFF, 0x3F, 0x00, 0x00, // Code for char W
0x0A, 0x03, 0x30, 0x0F, 0x3C, 0x1C, 0x0E, 0x30, 0x03, 0xE0, 0x01, 0xE0, 0x01, 0x30, 0x03, 0x1C, 0x0E, 0x0F, 0x3C, 0x03, 0x30, 0x00, 0x00, // Code for char X
0x0A, 0x03, 0x00, 0x0F, 0x00, 0x3C, 0x00, 0xF0, 0x00, 0xC0, 0x3F, 0xC0, 0x3F, 0xF0, 0x00, 0x3C, 0x00, 0x0F, 0x00, 0x03, 0x00, 0x00, 0x00, // Code for char Y
0x0A, 0x03, 0x30, 0x03, 0x3C, 0x03, 0x3E, 0x03, 0x33, 0xC3, 0x31, 0xE3, 0x30, 0x33, 0x30, 0x1F, 0x30, 0x0F, 0x30, 0x03, 0x30, 0x00, 0x00, // Code for char Z
0x08, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x3F, 0xFF, 0x3F, 0x03, 0x30, 0x03, 0x30, 0x03, 0x30, 0x03, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char [
0x0B, 0x0E, 0x00, 0x1C, 0x00, 0x38, 0x00, 0x70, 0x00, 0xE0, 0x00, 0xC0, 0x01, 0x80, 0x03, 0x00, 0x07, 0x00, 0x0E, 0x00, 0x1C, 0x00, 0x18, // Code for char BackSlash
0x08, 0x00, 0x00, 0x00, 0x00, 0x03, 0x30, 0x03, 0x30, 0x03, 0x30, 0x03, 0x30, 0xFF, 0x3F, 0xFF, 0x3F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char ]
0x0B, 0x60, 0x00, 0x70, 0x00, 0x38, 0x00, 0x1C, 0x00, 0x0E, 0x00, 0x07, 0x00, 0x0E, 0x00, 0x1C, 0x00, 0x38, 0x00, 0x70, 0x00, 0x60, 0x00, // Code for char ^
0x0B, 0x00, 0xC0, 0x00, 0xC0, 0x00, 0xC0, 0x00, 0xC0, 0x00, 0xC0, 0x00, 0xC0, 0x00, 0xC0, 0x00, 0xC0, 0x00, 0xC0, 0x00, 0xC0, 0x00, 0xC0, // Code for char _
0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x7E, 0x00, 0x4E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char `
0x0A, 0x00, 0x1C, 0x40, 0x3E, 0x60, 0x33, 0x60, 0x33, 0x60, 0x33, 0x60, 0x33, 0x60, 0x33, 0x60, 0x33, 0xE0, 0x3F, 0xC0, 0x3F, 0x00, 0x00, // Code for char a
0x0A, 0xFF, 0x3F, 0xFF, 0x3F, 0xC0, 0x30, 0x60, 0x30, 0x60, 0x30, 0x60, 0x30, 0x60, 0x30, 0xE0, 0x38, 0xC0, 0x1F, 0x80, 0x0F, 0x00, 0x00, // Code for char b
0x0A, 0x80, 0x0F, 0xC0, 0x1F, 0xE0, 0x38, 0x60, 0x30, 0x60, 0x30, 0x60, 0x30, 0x60, 0x30, 0x60, 0x30, 0xC0, 0x18, 0x80, 0x08, 0x00, 0x00, // Code for char c
0x0A, 0x80, 0x0F, 0xC0, 0x1F, 0xE0, 0x38, 0x60, 0x30, 0x60, 0x30, 0x60, 0x30, 0xE0, 0x30, 0xC0, 0x30, 0xFF, 0x3F, 0xFF, 0x3F, 0x00, 0x00, // Code for char d
0x0A, 0x80, 0x0F, 0xC0, 0x1F, 0xE0, 0x3B, 0x60, 0x33, 0x60, 0x33, 0x60, 0x33, 0x60, 0x33, 0x60, 0x33, 0xC0, 0x13, 0x80, 0x01, 0x00, 0x00, // Code for char e
0x08, 0xC0, 0x00, 0xC0, 0x00, 0xFC, 0x3F, 0xFE, 0x3F, 0xC7, 0x00, 0xC3, 0x00, 0xC3, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char f
0x0A, 0x80, 0x03, 0xC0, 0xC7, 0xE0, 0xCE, 0x60, 0xCC, 0x60, 0xCC, 0x60, 0xCC, 0x60, 0xCC, 0x60, 0xE6, 0xE0, 0x7F, 0xE0, 0x3F, 0x00, 0x00, // Code for char g
0x09, 0xFF, 0x3F, 0xFF, 0x3F, 0xC0, 0x00, 0x60, 0x00, 0x60, 0x00, 0x60, 0x00, 0xE0, 0x00, 0xC0, 0x3F, 0x80, 0x3F, 0x00, 0x00, 0x00, 0x00, // Code for char h
0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x60, 0x30, 0xEC, 0x3F, 0xEC, 0x3F, 0x00, 0x30, 0x00, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char i
0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x00, 0xE0, 0x00, 0xC0, 0x60, 0xC0, 0xEC, 0xFF, 0xEC, 0x7F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char j
0x09, 0x00, 0x00, 0xFF, 0x3F, 0xFF, 0x3F, 0x00, 0x03, 0x80, 0x07, 0xC0, 0x0F, 0xE0, 0x1C, 0x60, 0x38, 0x00, 0x30, 0x00, 0x00, 0x00, 0x00, // Code for char k
0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x03, 0x30, 0xFF, 0x3F, 0xFF, 0x3F, 0x00, 0x30, 0x00, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char l
0x0A, 0xE0, 0x3F, 0xC0, 0x3F, 0xE0, 0x00, 0xE0, 0x00, 0xC0, 0x3F, 0xC0, 0x3F, 0xE0, 0x00, 0xE0, 0x00, 0xC0, 0x3F, 0x80, 0x3F, 0x00, 0x00, // Code for char m
0x0A, 0x00, 0x00, 0xE0, 0x3F, 0xE0, 0x3F, 0x60, 0x00, 0x60, 0x00, 0x60, 0x00, 0x60, 0x00, 0xE0, 0x00, 0xC0, 0x3F, 0x80, 0x3F, 0x00, 0x00, // Code for char n
0x0A, 0x80, 0x0F, 0xC0, 0x1F, 0xE0, 0x38, 0x60, 0x30, 0x60, 0x30, 0x60, 0x30, 0x60, 0x30, 0xE0, 0x38, 0xC0, 0x1F, 0x80, 0x0F, 0x00, 0x00, // Code for char o
0x0A, 0xE0, 0xFF, 0xE0, 0xFF, 0x60, 0x0C, 0x60, 0x18, 0x60, 0x18, 0x60, 0x18, 0x60, 0x18, 0xE0, 0x1C, 0xC0, 0x0F, 0x80, 0x07, 0x00, 0x00, // Code for char p
0x0A, 0x80, 0x07, 0xC0, 0x0F, 0xE0, 0x1C, 0x60, 0x18, 0x60, 0x18, 0x60, 0x18, 0x60, 0x18, 0x60, 0x0C, 0xE0, 0xFF, 0xE0, 0xFF, 0x00, 0x00, // Code for char q
0x0A, 0x00, 0x00, 0xE0, 0x3F, 0xE0, 0x3F, 0xC0, 0x00, 0x60, 0x00, 0x60, 0x00, 0x60, 0x00, 0x60, 0x00, 0xE0, 0x00, 0xC0, 0x00, 0x00, 0x00, // Code for char r
0x08, 0xC0, 0x11, 0xE0, 0x33, 0x60, 0x33, 0x60, 0x33, 0x60, 0x33, 0x60, 0x33, 0x60, 0x3F, 0x40, 0x1E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char s
0x08, 0x60, 0x00, 0x60, 0x00, 0xFE, 0x1F, 0xFE, 0x3F, 0x60, 0x30, 0x60, 0x30, 0x60, 0x30, 0x00, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char t
0x0A, 0xE0, 0x0F, 0xE0, 0x1F, 0x00, 0x38, 0x00, 0x30, 0x00, 0x30, 0x00, 0x30, 0x00, 0x30, 0x00, 0x18, 0xE0, 0x3F, 0xE0, 0x3F, 0x00, 0x00, // Code for char u
0x0A, 0x60, 0x00, 0xE0, 0x01, 0x80, 0x07, 0x00, 0x1E, 0x00, 0x38, 0x00, 0x38, 0x00, 0x1E, 0x80, 0x07, 0xE0, 0x01, 0x60, 0x00, 0x00, 0x00, // Code for char v
0x0A, 0xE0, 0x07, 0xE0, 0x1F, 0x00, 0x38, 0x00, 0x1C, 0xE0, 0x0F, 0xE0, 0x0F, 0x00, 0x1C, 0x00, 0x38, 0xE0, 0x1F, 0xE0, 0x07, 0x00, 0x00, // Code for char w
0x09, 0x60, 0x30, 0xE0, 0x38, 0xC0, 0x1D, 0x80, 0x0F, 0x00, 0x07, 0x80, 0x0F, 0xC0, 0x1D, 0xE0, 0x38, 0x60, 0x30, 0x00, 0x00, 0x00, 0x00, // Code for char x
0x09, 0x00, 0x00, 0x60, 0x00, 0xE0, 0x81, 0x80, 0xE7, 0x00, 0x7E, 0x00, 0x1E, 0x80, 0x07, 0xE0, 0x01, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char y
0x09, 0x60, 0x30, 0x60, 0x38, 0x60, 0x3C, 0x60, 0x36, 0x60, 0x33, 0xE0, 0x31, 0xE0, 0x30, 0x60, 0x30, 0x20, 0x30, 0x00, 0x00, 0x00, 0x00, // Code for char z
0x09, 0x00, 0x00, 0x80, 0x00, 0xC0, 0x01, 0xFC, 0x1F, 0x7E, 0x3F, 0x07, 0x70, 0x03, 0x60, 0x03, 0x60, 0x03, 0x60, 0x00, 0x00, 0x00, 0x00, // Code for char {
0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x3F, 0xFF, 0x3F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char |
0x09, 0x00, 0x00, 0x03, 0x60, 0x03, 0x60, 0x03, 0x60, 0x07, 0x70, 0x7E, 0x3F, 0xFC, 0x1F, 0xC0, 0x01, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char }
0x0A, 0x10, 0x00, 0x18, 0x00, 0x0C, 0x00, 0x04, 0x00, 0x0C, 0x00, 0x18, 0x00, 0x10, 0x00, 0x18, 0x00, 0x0C, 0x00, 0x04, 0x00, 0x00, 0x00, // Code for char ~
0x0A, 0x00, 0x0F, 0x80, 0x0F, 0xC0, 0x0C, 0x60, 0x0C, 0x30, 0x0C, 0x30, 0x0C, 0x60, 0x0C, 0xC0, 0x0C, 0x80, 0x0F, 0x00, 0x0F, 0x00, 0x00 // Code for char 
};
//Font Generated by MikroElektronika GLCD Font Creator 1.2.0.0
//MikroElektronika 2011
//http://www.mikroe.com
//GLCD FontName : Terminal12x16
//GLCD FontSize : 12 x 16
fontdatatype Terminal12x16[] PROGMEM = {
0x0C, 0x10, 0x20, 0x60,
0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char
0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7C, 0x00, 0xFF, 0x33, 0xFF, 0x33, 0xFF, 0x33, 0x7C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char !
0x09, 0x00, 0x00, 0x00, 0x00, 0x3C, 0x00, 0x3C, 0x00, 0x3C, 0x00, 0x00, 0x00, 0x3C, 0x00, 0x3C, 0x00, 0x3C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char "
0x0C, 0x00, 0x02, 0x10, 0x1E, 0x90, 0x1F, 0xF0, 0x1F, 0xFE, 0x03, 0x7E, 0x1E, 0x9E, 0x1F, 0xF0, 0x1F, 0xFE, 0x03, 0x7E, 0x02, 0x1E, 0x00, 0x10, 0x00, // Code for char #
0x0A, 0x00, 0x00, 0x78, 0x04, 0xFC, 0x0C, 0xFC, 0x0C, 0xFF, 0x3F, 0xFF, 0x3F, 0xFF, 0x3F, 0xCC, 0x0F, 0xCC, 0x0F, 0x88, 0x07, 0x00, 0x00, 0x00, 0x00, // Code for char $
0x0C, 0x00, 0x30, 0x38, 0x38, 0x38, 0x3C, 0x38, 0x1E, 0x38, 0x0F, 0x80, 0x07, 0xC0, 0x03, 0xE0, 0x39, 0xF0, 0x38, 0x78, 0x38, 0x3C, 0x38, 0x1C, 0x00, // Code for char %
0x0B, 0x00, 0x00, 0x00, 0x1F, 0xB8, 0x3F, 0xFC, 0x3F, 0xFE, 0x31, 0xE6, 0x37, 0xFE, 0x3F, 0x3E, 0x1E, 0x1C, 0x3E, 0x00, 0x36, 0x00, 0x22, 0x00, 0x00, // Code for char &
0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x27, 0x00, 0x3F, 0x00, 0x3F, 0x00, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char '
0x09, 0x00, 0x00, 0x00, 0x00, 0xF0, 0x03, 0xFC, 0x0F, 0xFE, 0x1F, 0xFF, 0x3F, 0x07, 0x38, 0x01, 0x20, 0x01, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char (
0x09, 0x00, 0x00, 0x00, 0x00, 0x01, 0x20, 0x01, 0x20, 0x07, 0x38, 0xFF, 0x3F, 0xFE, 0x1F, 0xFC, 0x0F, 0xF0, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char )
0x0A, 0x00, 0x00, 0x98, 0x0C, 0xB8, 0x0E, 0xF8, 0x0F, 0xF8, 0x0F, 0xF8, 0x0F, 0xF8, 0x0F, 0xF8, 0x0F, 0xB8, 0x0E, 0x98, 0x0C, 0x00, 0x00, 0x00, 0x00, // Code for char *
0x0A, 0x00, 0x00, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0xF0, 0x0F, 0xF0, 0x0F, 0xF0, 0x0F, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x00, 0x00, 0x00, 0x00, // Code for char +
0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xB8, 0x00, 0xF8, 0x00, 0xF8, 0x00, 0x78, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char ,
0x0A, 0x00, 0x00, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x00, 0x00, 0x00, 0x00, // Code for char -
0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x38, 0x00, 0x38, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char .
0x0C, 0x00, 0x18, 0x00, 0x1C, 0x00, 0x1E, 0x00, 0x0F, 0x80, 0x07, 0xC0, 0x03, 0xE0, 0x01, 0xF0, 0x00, 0x78, 0x00, 0x3C, 0x00, 0x1E, 0x00, 0x0E, 0x00, // Code for char /
0x0C, 0xF8, 0x07, 0xFE, 0x1F, 0xFE, 0x1F, 0x07, 0x3F, 0x83, 0x33, 0xC3, 0x31, 0xE3, 0x30, 0x73, 0x30, 0x3F, 0x38, 0xFE, 0x1F, 0xFE, 0x1F, 0xF8, 0x07, // Code for char 0
0x0B, 0x00, 0x00, 0x00, 0x00, 0x0C, 0x30, 0x0C, 0x30, 0x0E, 0x30, 0xFF, 0x3F, 0xFF, 0x3F, 0xFF, 0x3F, 0x00, 0x30, 0x00, 0x30, 0x00, 0x30, 0x00, 0x00, // Code for char 1
0x0C, 0x1C, 0x30, 0x1E, 0x38, 0x1F, 0x3C, 0x07, 0x3E, 0x03, 0x3F, 0x83, 0x37, 0xC3, 0x33, 0xE3, 0x31, 0xF7, 0x30, 0x7F, 0x30, 0x3E, 0x30, 0x1C, 0x30, // Code for char 2
0x0C, 0x0C, 0x0C, 0x0E, 0x1C, 0x0F, 0x3C, 0xC7, 0x38, 0xC3, 0x30, 0xC3, 0x30, 0xC3, 0x30, 0xC3, 0x30, 0xE7, 0x39, 0xFF, 0x3F, 0x7E, 0x1F, 0x3C, 0x0E, // Code for char 3
0x0C, 0xC0, 0x03, 0xE0, 0x03, 0xF0, 0x03, 0x78, 0x03, 0x3C, 0x03, 0x1E, 0x03, 0x0F, 0x03, 0xFF, 0x3F, 0xFF, 0x3F, 0xFF, 0x3F, 0x00, 0x03, 0x00, 0x03, // Code for char 4
0x0C, 0x3F, 0x0C, 0x7F, 0x1C, 0x7F, 0x3C, 0x63, 0x38, 0x63, 0x30, 0x63, 0x30, 0x63, 0x30, 0x63, 0x30, 0xE3, 0x38, 0xE3, 0x3F, 0xC3, 0x1F, 0x83, 0x0F, // Code for char 5
0x0C, 0xC0, 0x0F, 0xF0, 0x1F, 0xF8, 0x3F, 0xFC, 0x39, 0xDE, 0x30, 0xCF, 0x30, 0xC7, 0x30, 0xC3, 0x30, 0xC3, 0x39, 0xC3, 0x3F, 0x80, 0x1F, 0x00, 0x0F, // Code for char 6
0x0C, 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0x03, 0x30, 0x03, 0x3C, 0x03, 0x3F, 0xC3, 0x0F, 0xF3, 0x03, 0xFF, 0x00, 0x3F, 0x00, 0x0F, 0x00, 0x03, 0x00, // Code for char 7
0x0C, 0x00, 0x0F, 0xBC, 0x1F, 0xFE, 0x3F, 0xFF, 0x39, 0xE7, 0x30, 0xC3, 0x30, 0xC3, 0x30, 0xE7, 0x30, 0xFF, 0x39, 0xFE, 0x3F, 0xBC, 0x1F, 0x00, 0x0F, // Code for char 8
0x0C, 0x3C, 0x00, 0x7E, 0x00, 0xFF, 0x30, 0xE7, 0x30, 0xC3, 0x30, 0xC3, 0x38, 0xC3, 0x3C, 0xC3, 0x1E, 0xE7, 0x0F, 0xFF, 0x07, 0xFE, 0x03, 0xFC, 0x00, // Code for char 9
0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x1C, 0x70, 0x1C, 0x70, 0x1C, 0x70, 0x1C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char :
0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x9C, 0x70, 0xFC, 0x70, 0xFC, 0x70, 0x7C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char ;
0x0A, 0x00, 0x00, 0xC0, 0x00, 0xE0, 0x01, 0xF0, 0x03, 0xF8, 0x07, 0x3C, 0x0F, 0x1E, 0x1E, 0x0F, 0x3C, 0x07, 0x38, 0x03, 0x30, 0x00, 0x00, 0x00, 0x00, // Code for char <
0x0B, 0x00, 0x00, 0x60, 0x06, 0x60, 0x06, 0x60, 0x06, 0x60, 0x06, 0x60, 0x06, 0x60, 0x06, 0x60, 0x06, 0x60, 0x06, 0x60, 0x06, 0x60, 0x06, 0x00, 0x00, // Code for char =
0x0A, 0x00, 0x00, 0x03, 0x30, 0x07, 0x38, 0x0F, 0x3C, 0x1E, 0x1E, 0x3C, 0x0F, 0xF8, 0x07, 0xF0, 0x03, 0xE0, 0x01, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char >
0x0B, 0x1C, 0x00, 0x1E, 0x00, 0x1F, 0x00, 0x07, 0x00, 0x83, 0x37, 0xC3, 0x37, 0xE3, 0x37, 0xF7, 0x00, 0x7F, 0x00, 0x3E, 0x00, 0x1C, 0x00, 0x00, 0x00, // Code for char ?
0x0C, 0xF8, 0x0F, 0xFE, 0x1F, 0xFF, 0x1F, 0xF7, 0x3B, 0xFB, 0x37, 0xFB, 0x37, 0xFB, 0x37, 0xFB, 0x37, 0xFF, 0x37, 0xFF, 0x37, 0xFE, 0x03, 0xF8, 0x01, // Code for char @
0x0B, 0x00, 0x38, 0x00, 0x3F, 0xE0, 0x3F, 0xFC, 0x07, 0xFF, 0x06, 0x1F, 0x06, 0xFF, 0x06, 0xFC, 0x07, 0xE0, 0x3F, 0x00, 0x3F, 0x00, 0x38, 0x00, 0x00, // Code for char A
0x0B, 0xFF, 0x3F, 0xFF, 0x3F, 0xFF, 0x3F, 0xC3, 0x30, 0xC3, 0x30, 0xC3, 0x30, 0xE7, 0x30, 0xFF, 0x39, 0xFE, 0x3F, 0xBC, 0x1F, 0x00, 0x0F, 0x00, 0x00, // Code for char B
0x0B, 0xF0, 0x03, 0xFC, 0x0F, 0xFE, 0x1F, 0x0F, 0x3C, 0x07, 0x38, 0x03, 0x30, 0x03, 0x30, 0x07, 0x38, 0x0F, 0x3C, 0x0E, 0x1C, 0x0C, 0x0C, 0x00, 0x00, // Code for char C
0x0B, 0xFF, 0x3F, 0xFF, 0x3F, 0xFF, 0x3F, 0x03, 0x30, 0x03, 0x30, 0x03, 0x30, 0x07, 0x38, 0x0F, 0x3C, 0xFE, 0x1F, 0xFC, 0x0F, 0xF0, 0x03, 0x00, 0x00, // Code for char D
0x0B, 0xFF, 0x3F, 0xFF, 0x3F, 0xFF, 0x3F, 0xC3, 0x30, 0xC3, 0x30, 0xC3, 0x30, 0xC3, 0x30, 0xC3, 0x30, 0xC3, 0x30, 0x03, 0x30, 0x03, 0x30, 0x00, 0x00, // Code for char E
0x0B, 0xFF, 0x3F, 0xFF, 0x3F, 0xFF, 0x3F, 0xC3, 0x00, 0xC3, 0x00, 0xC3, 0x00, 0xC3, 0x00, 0xC3, 0x00, 0xC3, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, 0x00, // Code for char F
0x0B, 0xF0, 0x03, 0xFC, 0x0F, 0xFE, 0x1F, 0x0F, 0x3C, 0x07, 0x38, 0xC3, 0x30, 0xC3, 0x30, 0xC3, 0x30, 0xC7, 0x3F, 0xC7, 0x3F, 0xC6, 0x3F, 0x00, 0x00, // Code for char G
0x0B, 0xFF, 0x3F, 0xFF, 0x3F, 0xFF, 0x3F, 0xC0, 0x00, 0xC0, 0x00, 0xC0, 0x00, 0xC0, 0x00, 0xC0, 0x00, 0xFF, 0x3F, 0xFF, 0x3F, 0xFF, 0x3F, 0x00, 0x00, // Code for char H
0x09, 0x00, 0x00, 0x00, 0x00, 0x03, 0x30, 0x03, 0x30, 0xFF, 0x3F, 0xFF, 0x3F, 0xFF, 0x3F, 0x03, 0x30, 0x03, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char I
0x0B, 0x00, 0x0E, 0x00, 0x1E, 0x00, 0x3E, 0x00, 0x38, 0x00, 0x30, 0x00, 0x30, 0x00, 0x30, 0x00, 0x38, 0xFF, 0x3F, 0xFF, 0x1F, 0xFF, 0x07, 0x00, 0x00, // Code for char J
0x0B, 0xFF, 0x3F, 0xFF, 0x3F, 0xFF, 0x3F, 0xE0, 0x01, 0xF0, 0x03, 0xF8, 0x07, 0x3C, 0x0F, 0x1E, 0x1E, 0x0F, 0x3C, 0x07, 0x38, 0x03, 0x30, 0x00, 0x00, // Code for char K
0x0B, 0xFF, 0x3F, 0xFF, 0x3F, 0xFF, 0x3F, 0x00, 0x30, 0x00, 0x30, 0x00, 0x30, 0x00, 0x30, 0x00, 0x30, 0x00, 0x30, 0x00, 0x30, 0x00, 0x30, 0x00, 0x00, // Code for char L
0x0B, 0xFF, 0x3F, 0xFF, 0x3F, 0xFF, 0x3F, 0x7E, 0x00, 0xF8, 0x01, 0xE0, 0x01, 0xF8, 0x01, 0x7E, 0x00, 0xFF, 0x3F, 0xFF, 0x3F, 0xFF, 0x3F, 0x00, 0x00, // Code for char M
0x0B, 0xFF, 0x3F, 0xFF, 0x3F, 0xFF, 0x3F, 0x3E, 0x00, 0xF8, 0x00, 0xF0, 0x03, 0xC0, 0x07, 0x00, 0x1F, 0xFF, 0x3F, 0xFF, 0x3F, 0xFF, 0x3F, 0x00, 0x00, // Code for char N
0x0B, 0xF0, 0x03, 0xFC, 0x0F, 0xFE, 0x1F, 0x0F, 0x3C, 0x07, 0x38, 0x03, 0x30, 0x07, 0x38, 0x0F, 0x3C, 0xFE, 0x1F, 0xFC, 0x0F, 0xF0, 0x03, 0x00, 0x00, // Code for char O
0x0B, 0xFF, 0x3F, 0xFF, 0x3F, 0xFF, 0x3F, 0x83, 0x01, 0x83, 0x01, 0x83, 0x01, 0x83, 0x01, 0xC7, 0x01, 0xFF, 0x01, 0xFE, 0x00, 0x7C, 0x00, 0x00, 0x00, // Code for char P
0x0B, 0xF0, 0x03, 0xFC, 0x0F, 0xFE, 0x1F, 0x0F, 0x3C, 0x07, 0x38, 0x03, 0x36, 0x07, 0x3E, 0x0F, 0x3E, 0xFE, 0x3F, 0xFC, 0x3F, 0xF0, 0x33, 0x00, 0x00, // Code for char Q
0x0B, 0xFF, 0x3F, 0xFF, 0x3F, 0xFF, 0x3F, 0x83, 0x01, 0x83, 0x03, 0x83, 0x07, 0x83, 0x0F, 0xC7, 0x1F, 0xFF, 0x3D, 0xFE, 0x38, 0x7C, 0x30, 0x00, 0x00, // Code for char R
0x0B, 0x3C, 0x0C, 0x7E, 0x1C, 0xFF, 0x3C, 0xE7, 0x38, 0xC3, 0x30, 0xC3, 0x30, 0xC3, 0x30, 0xC7, 0x39, 0xCF, 0x3F, 0x8E, 0x1F, 0x0C, 0x0F, 0x00, 0x00, // Code for char S
0x0A, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0xFF, 0x3F, 0xFF, 0x3F, 0xFF, 0x3F, 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char T
0x0B, 0xFF, 0x07, 0xFF, 0x1F, 0xFF, 0x3F, 0x00, 0x38, 0x00, 0x30, 0x00, 0x30, 0x00, 0x30, 0x00, 0x38, 0xFF, 0x3F, 0xFF, 0x1F, 0xFF, 0x07, 0x00, 0x00, // Code for char U
0x0B, 0x07, 0x00, 0x3F, 0x00, 0xFF, 0x01, 0xF8, 0x0F, 0xC0, 0x3F, 0x00, 0x3E, 0xC0, 0x3F, 0xF8, 0x0F, 0xFF, 0x01, 0x3F, 0x00, 0x07, 0x00, 0x00, 0x00, // Code for char V
0x0B, 0xFF, 0x3F, 0xFF, 0x3F, 0xFF, 0x3F, 0x00, 0x1E, 0x80, 0x07, 0x80, 0x03, 0x80, 0x07, 0x00, 0x1E, 0xFF, 0x3F, 0xFF, 0x3F, 0xFF, 0x3F, 0x00, 0x00, // Code for char W
0x0B, 0x03, 0x30, 0x0F, 0x3C, 0x1F, 0x3E, 0x3C, 0x0F, 0xF0, 0x03, 0xE0, 0x01, 0xF0, 0x03, 0x3C, 0x0F, 0x1F, 0x3E, 0x0F, 0x3C, 0x03, 0x30, 0x00, 0x00, // Code for char X
0x0B, 0x03, 0x00, 0x0F, 0x00, 0x3F, 0x00, 0xFC, 0x00, 0xF0, 0x3F, 0xC0, 0x3F, 0xF0, 0x3F, 0xFC, 0x00, 0x3F, 0x00, 0x0F, 0x00, 0x03, 0x00, 0x00, 0x00, // Code for char Y
0x0B, 0x03, 0x30, 0x03, 0x3C, 0x03, 0x3E, 0x03, 0x3F, 0xC3, 0x33, 0xE3, 0x31, 0xF3, 0x30, 0x3F, 0x30, 0x1F, 0x30, 0x0F, 0x30, 0x03, 0x30, 0x00, 0x00, // Code for char Z
0x09, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x3F, 0xFF, 0x3F, 0xFF, 0x3F, 0x03, 0x30, 0x03, 0x30, 0x03, 0x30, 0x03, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char [
0x0C, 0x0E, 0x00, 0x1E, 0x00, 0x3C, 0x00, 0x78, 0x00, 0xF0, 0x00, 0xE0, 0x01, 0xC0, 0x03, 0x80, 0x07, 0x00, 0x0F, 0x00, 0x1E, 0x00, 0x1C, 0x00, 0x18, // Code for char BackSlash
0x09, 0x00, 0x00, 0x00, 0x00, 0x03, 0x30, 0x03, 0x30, 0x03, 0x30, 0x03, 0x30, 0xFF, 0x3F, 0xFF, 0x3F, 0xFF, 0x3F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char ]
0x0C, 0x60, 0x00, 0x70, 0x00, 0x78, 0x00, 0x3C, 0x00, 0x1E, 0x00, 0x0F, 0x00, 0x0F, 0x00, 0x1E, 0x00, 0x3C, 0x00, 0x78, 0x00, 0x70, 0x00, 0x60, 0x00, // Code for char ^
0x0C, 0x00, 0xC0, 0x00, 0xC0, 0x00, 0xC0, 0x00, 0xC0, 0x00, 0xC0, 0x00, 0xC0, 0x00, 0xC0, 0x00, 0xC0, 0x00, 0xC0, 0x00, 0xC0, 0x00, 0xC0, 0x00, 0xC0, // Code for char _
0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x7E, 0x00, 0x7E, 0x00, 0x4E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char `
0x0B, 0x00, 0x1C, 0x40, 0x3E, 0x60, 0x3F, 0x60, 0x33, 0x60, 0x33, 0x60, 0x33, 0x60, 0x33, 0x60, 0x33, 0xE0, 0x3F, 0xE0, 0x3F, 0xC0, 0x3F, 0x00, 0x00, // Code for char a
0x0B, 0xFF, 0x3F, 0xFF, 0x3F, 0xFF, 0x3F, 0xE0, 0x30, 0x60, 0x30, 0x60, 0x30, 0x60, 0x30, 0xE0, 0x38, 0xE0, 0x3F, 0xC0, 0x1F, 0x80, 0x0F, 0x00, 0x00, // Code for char b
0x0B, 0x80, 0x0F, 0xC0, 0x1F, 0xE0, 0x3F, 0xE0, 0x38, 0x60, 0x30, 0x60, 0x30, 0x60, 0x30, 0x60, 0x30, 0xE0, 0x38, 0xC0, 0x18, 0x80, 0x08, 0x00, 0x00, // Code for char c
0x0B, 0x80, 0x0F, 0xC0, 0x1F, 0xE0, 0x3F, 0xE0, 0x38, 0x60, 0x30, 0x60, 0x30, 0xE0, 0x30, 0xE0, 0x30, 0xFF, 0x3F, 0xFF, 0x3F, 0xFF, 0x3F, 0x00, 0x00, // Code for char d
0x0B, 0x80, 0x0F, 0xC0, 0x1F, 0xE0, 0x3F, 0xE0, 0x3B, 0x60, 0x33, 0x60, 0x33, 0x60, 0x33, 0x60, 0x33, 0xE0, 0x33, 0xC0, 0x13, 0x80, 0x01, 0x00, 0x00, // Code for char e
0x09, 0xC0, 0x00, 0xC0, 0x00, 0xFC, 0x3F, 0xFE, 0x3F, 0xFF, 0x3F, 0xC7, 0x00, 0xC3, 0x00, 0xC3, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char f
0x0B, 0x80, 0x03, 0xC0, 0xC7, 0xE0, 0xCF, 0xE0, 0xCE, 0x60, 0xCC, 0x60, 0xCC, 0x60, 0xCC, 0x60, 0xEE, 0xE0, 0xFF, 0xE0, 0x7F, 0xE0, 0x3F, 0x00, 0x00, // Code for char g
0x0A, 0xFF, 0x3F, 0xFF, 0x3F, 0xFF, 0x3F, 0xE0, 0x00, 0x60, 0x00, 0x60, 0x00, 0xE0, 0x00, 0xE0, 0x3F, 0xC0, 0x3F, 0x80, 0x3F, 0x00, 0x00, 0x00, 0x00, // Code for char h
0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x60, 0x30, 0xEC, 0x3F, 0xEC, 0x3F, 0xEC, 0x3F, 0x00, 0x30, 0x00, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char i
0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x00, 0xE0, 0x00, 0xE0, 0x60, 0xC0, 0xEC, 0xFF, 0xEC, 0xFF, 0xEC, 0x7F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char j
0x0A, 0x00, 0x00, 0xFF, 0x3F, 0xFF, 0x3F, 0xFF, 0x3F, 0x80, 0x07, 0xC0, 0x0F, 0xE0, 0x1F, 0xE0, 0x3C, 0x60, 0x38, 0x00, 0x30, 0x00, 0x00, 0x00, 0x00, // Code for char k
0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x03, 0x30, 0xFF, 0x3F, 0xFF, 0x3F, 0xFF, 0x3F, 0x00, 0x30, 0x00, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char l
0x0B, 0xE0, 0x3F, 0xE0, 0x3F, 0xE0, 0x3F, 0xE0, 0x00, 0xE0, 0x3F, 0xC0, 0x3F, 0xE0, 0x3F, 0xE0, 0x00, 0xE0, 0x3F, 0xC0, 0x3F, 0x80, 0x3F, 0x00, 0x00, // Code for char m
0x0B, 0x00, 0x00, 0xE0, 0x3F, 0xE0, 0x3F, 0xE0, 0x3F, 0x60, 0x00, 0x60, 0x00, 0x60, 0x00, 0xE0, 0x00, 0xE0, 0x3F, 0xC0, 0x3F, 0x80, 0x3F, 0x00, 0x00, // Code for char n
0x0B, 0x80, 0x0F, 0xC0, 0x1F, 0xE0, 0x3F, 0xE0, 0x38, 0x60, 0x30, 0x60, 0x30, 0x60, 0x30, 0xE0, 0x38, 0xE0, 0x3F, 0xC0, 0x1F, 0x80, 0x0F, 0x00, 0x00, // Code for char o
0x0B, 0xE0, 0xFF, 0xE0, 0xFF, 0xE0, 0xFF, 0x60, 0x1C, 0x60, 0x18, 0x60, 0x18, 0x60, 0x18, 0xE0, 0x1C, 0xE0, 0x1F, 0xC0, 0x0F, 0x80, 0x07, 0x00, 0x00, // Code for char p
0x0B, 0x80, 0x07, 0xC0, 0x0F, 0xE0, 0x1F, 0xE0, 0x1C, 0x60, 0x18, 0x60, 0x18, 0x60, 0x18, 0x60, 0x1C, 0xE0, 0xFF, 0xE0, 0xFF, 0xE0, 0xFF, 0x00, 0x00, // Code for char q
0x0B, 0x00, 0x00, 0xE0, 0x3F, 0xE0, 0x3F, 0xE0, 0x3F, 0xE0, 0x00, 0x60, 0x00, 0x60, 0x00, 0x60, 0x00, 0xE0, 0x00, 0xE0, 0x00, 0xC0, 0x00, 0x00, 0x00, // Code for char r
0x09, 0xC0, 0x11, 0xE0, 0x33, 0xE0, 0x33, 0x60, 0x33, 0x60, 0x33, 0x60, 0x33, 0x60, 0x3F, 0x60, 0x3F, 0x40, 0x1E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char s
0x09, 0x60, 0x00, 0x60, 0x00, 0xFE, 0x1F, 0xFE, 0x3F, 0xFE, 0x3F, 0x60, 0x30, 0x60, 0x30, 0x60, 0x30, 0x00, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char t
0x0B, 0xE0, 0x0F, 0xE0, 0x1F, 0xE0, 0x3F, 0x00, 0x38, 0x00, 0x30, 0x00, 0x30, 0x00, 0x30, 0x00, 0x38, 0xE0, 0x3F, 0xE0, 0x3F, 0xE0, 0x3F, 0x00, 0x00, // Code for char u
0x0B, 0x60, 0x00, 0xE0, 0x01, 0xE0, 0x07, 0x80, 0x1F, 0x00, 0x3E, 0x00, 0x38, 0x00, 0x3E, 0x80, 0x1F, 0xE0, 0x07, 0xE0, 0x01, 0x60, 0x00, 0x00, 0x00, // Code for char v
0x0B, 0xE0, 0x07, 0xE0, 0x1F, 0xE0, 0x3F, 0x00, 0x3C, 0xE0, 0x1F, 0xE0, 0x0F, 0xE0, 0x1F, 0x00, 0x3C, 0xE0, 0x3F, 0xE0, 0x1F, 0xE0, 0x07, 0x00, 0x00, // Code for char w
0x0A, 0x60, 0x30, 0xE0, 0x38, 0xE0, 0x3D, 0xC0, 0x1F, 0x80, 0x0F, 0x80, 0x0F, 0xC0, 0x1F, 0xE0, 0x3D, 0xE0, 0x38, 0x60, 0x30, 0x00, 0x00, 0x00, 0x00, // Code for char x
0x0A, 0x00, 0x00, 0x60, 0x00, 0xE0, 0x81, 0xE0, 0xE7, 0x80, 0xFF, 0x00, 0x7E, 0x80, 0x1F, 0xE0, 0x07, 0xE0, 0x01, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char y
0x0A, 0x60, 0x30, 0x60, 0x38, 0x60, 0x3C, 0x60, 0x3E, 0x60, 0x37, 0xE0, 0x33, 0xE0, 0x31, 0xE0, 0x30, 0x60, 0x30, 0x20, 0x30, 0x00, 0x00, 0x00, 0x00, // Code for char z
0x0A, 0x00, 0x00, 0x80, 0x00, 0xC0, 0x01, 0xFC, 0x1F, 0xFE, 0x3F, 0x7F, 0x7F, 0x07, 0x70, 0x03, 0x60, 0x03, 0x60, 0x03, 0x60, 0x00, 0x00, 0x00, 0x00, // Code for char {
0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x3F, 0xFF, 0x3F, 0xFF, 0x3F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char |
0x0A, 0x00, 0x00, 0x03, 0x60, 0x03, 0x60, 0x03, 0x60, 0x07, 0x70, 0x7F, 0x7F, 0xFE, 0x3F, 0xFC, 0x1F, 0xC0, 0x01, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char }
0x0B, 0x10, 0x00, 0x18, 0x00, 0x1C, 0x00, 0x0C, 0x00, 0x0C, 0x00, 0x1C, 0x00, 0x18, 0x00, 0x18, 0x00, 0x1C, 0x00, 0x0C, 0x00, 0x04, 0x00, 0x00, 0x00, // Code for char ~
0x0B, 0x00, 0x0F, 0x80, 0x0F, 0xC0, 0x0F, 0xE0, 0x0C, 0x70, 0x0C, 0x30, 0x0C, 0x70, 0x0C, 0xE0, 0x0C, 0xC0, 0x0F, 0x80, 0x0F, 0x00, 0x0F, 0x00, 0x00 // Code for char 
};
//Font Generated by MikroElektronika GLCD Font Creator 1.2.0.0
//MikroElektronika 2011
//http://www.mikroe.com
//GLCD FontName : Trebuchet_MS16x21
//GLCD FontSize : 16 x 21
fontdatatype Trebuchet_MS16x21[] PROGMEM = {
0x10, 0x15, 0x2E, 0x0D,
0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x1E, 0x00, 0x00, 0x1E, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char .
0x0C, 0x00, 0x00, 0x10, 0x00, 0x00, 0x1E, 0x00, 0xC0, 0x1F, 0x00, 0xF0, 0x1F, 0x00, 0xFE, 0x0F, 0x80, 0xFF, 0x03, 0xF0, 0x7F, 0x00, 0xFE, 0x0F, 0x00, 0xFF, 0x03, 0x00, 0x7F, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char /
0x10, 0x00, 0x00, 0x00, 0xC0, 0x7F, 0x00, 0xF0, 0xFF, 0x03, 0xFC, 0xFF, 0x07, 0xFE, 0xFF, 0x0F, 0x3E, 0x80, 0x0F, 0x0F, 0x00, 0x1E, 0x07, 0x00, 0x1C, 0x07, 0x00, 0x1C, 0x07, 0x00, 0x1C, 0x0F, 0x00, 0x1E, 0x1F, 0x80, 0x0F, 0xFE, 0xFF, 0x0F, 0xFC, 0xFF, 0x07, 0xF8, 0xFF, 0x01, 0xC0, 0x7F, 0x00, // Code for char 0
0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xF0, 0x00, 0x00, 0x78, 0x00, 0x00, 0x38, 0x00, 0x00, 0x3C, 0x00, 0x00, 0xFE, 0xFF, 0x1F, 0xFE, 0xFF, 0x1F, 0xFF, 0xFF, 0x1F, 0xFF, 0xFF, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // Code for char 1
0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x18, 0x1E, 0x00, 0x1C, 0x0E, 0x00, 0x1F, 0x0F, 0x80, 0x1F, 0x07, 0xC0, 0x1F, 0x07, 0xF0, 0x1F, 0x07, 0xF8, 0x1D, 0x07, 0xFE, 0x1C, 0x0F, 0x3F, 0x1C, 0xFE, 0x1F, 0x1C, 0xFE, 0x0F, 0x1C, 0xFC, 0x03, 0x1C, 0xF8, 0x00, 0x1C, 0x00, 0x00, 0x1C, // Code for char 2
0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x04, 0x00, 0x0E, 0x0E, 0x00, 0x0F, 0x0F, 0x00, 0x1E, 0x07, 0x00, 0x1C, 0x07, 0x07, 0x1C, 0x07, 0x07, 0x1C, 0x07, 0x07, 0x1C, 0x8F, 0x0F, 0x1E, 0xFF, 0x1F, 0x1E, 0xFE, 0xFD, 0x0F, 0xFC, 0xFD, 0x0F, 0x78, 0xF8, 0x07, 0x00, 0xF0, 0x01, 0x00, 0x00, 0x00, // Code for char 3
0x10, 0x00, 0x00, 0x00, 0x00, 0xE0, 0x00, 0x00, 0xF0, 0x00, 0x00, 0xF8, 0x00, 0x00, 0xFE, 0x00, 0x00, 0xEF, 0x00, 0x80, 0xE7, 0x00, 0xC0, 0xE3, 0x00, 0xF0, 0xE0, 0x00, 0x78, 0xE0, 0x00, 0xFC, 0xFF, 0x1F, 0xFE, 0xFF, 0x1F, 0xFF, 0xFF, 0x1F, 0xFF, 0xFF, 0x1F, 0x00, 0xE0, 0x00, 0x00, 0xE0, 0x00, // Code for char 4
0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0xFF, 0x03, 0x0F, 0xFF, 0x07, 0x0E, 0xFF, 0x03, 0x1C, 0xFF, 0x01, 0x1C, 0xC7, 0x01, 0x1C, 0xC7, 0x01, 0x1C, 0xC7, 0x01, 0x1E, 0xC7, 0x03, 0x1F, 0xC7, 0xFF, 0x0F, 0x87, 0xFF, 0x0F, 0x07, 0xFF, 0x07, 0x00, 0xFC, 0x01, 0x00, 0x00, 0x00, // Code for char 5
0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFE, 0x00, 0x80, 0xFF, 0x03, 0xE0, 0xFF, 0x07, 0xF0, 0xFF, 0x0F, 0xF8, 0x0F, 0x1E, 0x7C, 0x07, 0x1C, 0x3E, 0x07, 0x1C, 0x1E, 0x07, 0x1C, 0x0F, 0x07, 0x1C, 0x07, 0x0F, 0x1E, 0x02, 0xFE, 0x0F, 0x00, 0xFE, 0x0F, 0x00, 0xFC, 0x07, 0x00, 0xF0, 0x01, // Code for char 6
0x10, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x07, 0x00, 0x00, 0x07, 0x00, 0x18, 0x07, 0x00, 0x1E, 0x07, 0xC0, 0x1F, 0x07, 0xF0, 0x1F, 0x07, 0xFC, 0x0F, 0x07, 0xFF, 0x01, 0xC7, 0x7F, 0x00, 0xF7, 0x0F, 0x00, 0xFF, 0x03, 0x00, 0xFF, 0x00, 0x00, 0x3F, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x03, 0x00, 0x00, // Code for char 7
0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xE0, 0x03, 0x78, 0xF8, 0x07, 0xFC, 0xFD, 0x0F, 0xFE, 0xFF, 0x0F, 0xFF, 0x1F, 0x1E, 0x8F, 0x0F, 0x1C, 0x07, 0x07, 0x1C, 0x07, 0x0F, 0x1C, 0x8F, 0x0F, 0x1C, 0xFF, 0x3F, 0x1E, 0xFE, 0xFD, 0x0F, 0xFE, 0xFD, 0x0F, 0x78, 0xF0, 0x07, 0x00, 0xE0, 0x03, // Code for char 8
0x0F, 0x00, 0x00, 0x00, 0xF0, 0x01, 0x00, 0xFC, 0x07, 0x00, 0xFE, 0x0F, 0x00, 0xFE, 0x0F, 0x08, 0x0F, 0x1E, 0x1C, 0x07, 0x1C, 0x1E, 0x07, 0x1C, 0x0F, 0x07, 0x9C, 0x0F, 0x07, 0xDC, 0x07, 0x0F, 0xFE, 0x03, 0xFE, 0xFF, 0x01, 0xFC, 0xFF, 0x00, 0xF8, 0x3F, 0x00, 0xE0, 0x0F, 0x00, 0x00, 0x00, 0x00, // Code for char 9
0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x01, 0x0C, 0xC0, 0x03, 0x1E, 0xC0, 0x03, 0x1E, 0x80, 0x01, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 // Code for char :
};

View File

@ -173,8 +173,11 @@ DispInfo *layouts = staticLayouts;
void U8x8Display::begin() {
Serial.printf("Init SSD1306 display %d %d\n", sonde.config.oled_scl, sonde.config.oled_sda);
//u8x8 = new U8X8_SSD1306_128X64_NONAME_SW_I2C(/* clock=*/ sonde.config.oled_scl, /* data=*/ sonde.config.oled_sda, /* reset=*/ sonde.config.oled_rst); // Unbuffered, basic graphics, software I2C
if (_type==2) {
u8x8 = new U8X8_SH1106_128X64_NONAME_HW_I2C(/* reset=*/ sonde.config.oled_rst, /* clock=*/ sonde.config.oled_scl, /* data=*/ sonde.config.oled_sda); // Unbuffered, basic graphics, software I2C
} else { //__type==0 or anything else
u8x8 = new U8X8_SSD1306_128X64_NONAME_HW_I2C(/* reset=*/ sonde.config.oled_rst, /* clock=*/ sonde.config.oled_scl, /* data=*/ sonde.config.oled_sda); // Unbuffered, basic graphics, software I2C
//u8x8->setI2CAddress(0x3C); // test
}
u8x8->begin();
}
@ -340,7 +343,7 @@ void Display::init() {
if(sonde.config.disptype==1) {
rdis = new ILI9225Display();
} else {
rdis = new U8x8Display();
rdis = new U8x8Display(sonde.config.disptype);
}
Serial.println("Display created");
rdis->begin();

View File

@ -6,7 +6,7 @@
#define FONT_SMALL 0
#include <SPI.h>
#include <TFT_22_ILI9225.h>
#include <TFT22_ILI9225.h>
#include <U8x8lib.h>
@ -38,8 +38,10 @@ public:
class U8x8Display : public RawDisplay {
private:
U8X8 *u8x8 = NULL; // initialize later after reading config file
int _type;
public:
U8x8Display(int type = 0) { _type = type; }
void begin();
void clear();
void setFont(int nr);
@ -48,8 +50,8 @@ public:
void welcome();
};
class MY_ILI9225 : public TFT_22_ILI9225 {
using TFT_22_ILI9225::TFT_22_ILI9225;
class MY_ILI9225 : public TFT22_ILI9225 {
using TFT22_ILI9225::TFT22_ILI9225;
public:
uint16_t drawGFXChar(int16_t x, int16_t y, unsigned char c, uint16_t color);
void drawTile(uint8_t x, uint8_t y, uint8_t cnt, uint8_t *tile_ptr);
@ -61,6 +63,7 @@ private:
uint8_t yofs=0;
uint8_t fsize=0;
public:
void begin();
void clear();

View File

@ -89,7 +89,7 @@ int RS41::setup(float frequency)
return 1;
}
if(sx1278.setFSK()!=0) {
RS41_DBG(Serial.println("Setting FSM mode FAILED"));
RS41_DBG(Serial.println("Setting FSK mode FAILED"));
return 1;
}
if(sx1278.setBitrate(4800)!=0) {

View File

@ -63,8 +63,16 @@ Sonde::Sonde() {
if(initlevels[17]==0) { // T-Beam
if(initlevels[12]==0) { // T-Beam v1.0
config.button_pin = 38;
config.button2_pin = T4 + 128; // T4 = GPIO13
config.button2_pin = -1; //T4 + 128; // T4 = GPIO13
config.gps_rxd = 34;
// for now, lets assume TFT display / SPI
// CS=0, RST=14, RS=2, SDA=4, CLK=13
config.disptype = 1;
config.oled_sda = 4;
config.oled_scl = 13;
config.oled_rst = 14;
config.tft_rs = 2;
config.tft_cs = 0;
} else {
config.button_pin = 39;
config.button2_pin = T4 + 128; // T4 == GPIO13

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,466 @@
// SPDX-License-Identifier: GPL-3.0
// original source: https://github.com/Nkawu/TFT22_ILI9225
#ifndef TFT22_ILI9225_h
#define TFT22_ILI9225_h
#ifdef __STM32F1__
#define ARDUINO_STM32_FEATHER
#define PROGMEM
// if 'SPI_CHANNEL' is not defined, 'SPI' is used, only valid for STM32F1
//#define SPI_CHANNEL SPI_2
#endif
#define USE_STRING_CLASS
#ifdef USE_STRING_CLASS
#define STRING String
#else
#define STRING const char *
#endif
#if ARDUINO >= 100
#include "Arduino.h"
#else
#include "WProgram.h"
#endif
#include <SPI.h>
#include "gfxfont.h"
#if defined(ARDUINO_STM32_FEATHER) || defined(ARDUINO_ARCH_STM32) || defined(ARDUINO_ARCH_STM32F1) || defined(STM32F1)
typedef volatile uint32 RwReg;
#endif
#if defined(ARDUINO_FEATHER52)
typedef volatile uint32_t RwReg;
#endif
/* ILI9225 screen size */
#define ILI9225_LCD_WIDTH 176
#define ILI9225_LCD_HEIGHT 220
/* ILI9225 LCD Registers */
#define ILI9225_DRIVER_OUTPUT_CTRL (0x01u) // Driver Output Control
#define ILI9225_LCD_AC_DRIVING_CTRL (0x02u) // LCD AC Driving Control
#define ILI9225_ENTRY_MODE (0x03u) // Entry Mode
#define ILI9225_DISP_CTRL1 (0x07u) // Display Control 1
#define ILI9225_BLANK_PERIOD_CTRL1 (0x08u) // Blank Period Control
#define ILI9225_FRAME_CYCLE_CTRL (0x0Bu) // Frame Cycle Control
#define ILI9225_INTERFACE_CTRL (0x0Cu) // Interface Control
#define ILI9225_OSC_CTRL (0x0Fu) // Osc Control
#define ILI9225_POWER_CTRL1 (0x10u) // Power Control 1
#define ILI9225_POWER_CTRL2 (0x11u) // Power Control 2
#define ILI9225_POWER_CTRL3 (0x12u) // Power Control 3
#define ILI9225_POWER_CTRL4 (0x13u) // Power Control 4
#define ILI9225_POWER_CTRL5 (0x14u) // Power Control 5
#define ILI9225_VCI_RECYCLING (0x15u) // VCI Recycling
#define ILI9225_RAM_ADDR_SET1 (0x20u) // Horizontal GRAM Address Set
#define ILI9225_RAM_ADDR_SET2 (0x21u) // Vertical GRAM Address Set
#define ILI9225_GRAM_DATA_REG (0x22u) // GRAM Data Register
#define ILI9225_GATE_SCAN_CTRL (0x30u) // Gate Scan Control Register
#define ILI9225_VERTICAL_SCROLL_CTRL1 (0x31u) // Vertical Scroll Control 1 Register
#define ILI9225_VERTICAL_SCROLL_CTRL2 (0x32u) // Vertical Scroll Control 2 Register
#define ILI9225_VERTICAL_SCROLL_CTRL3 (0x33u) // Vertical Scroll Control 3 Register
#define ILI9225_PARTIAL_DRIVING_POS1 (0x34u) // Partial Driving Position 1 Register
#define ILI9225_PARTIAL_DRIVING_POS2 (0x35u) // Partial Driving Position 2 Register
#define ILI9225_HORIZONTAL_WINDOW_ADDR1 (0x36u) // Horizontal Address Start Position
#define ILI9225_HORIZONTAL_WINDOW_ADDR2 (0x37u) // Horizontal Address End Position
#define ILI9225_VERTICAL_WINDOW_ADDR1 (0x38u) // Vertical Address Start Position
#define ILI9225_VERTICAL_WINDOW_ADDR2 (0x39u) // Vertical Address End Position
#define ILI9225_GAMMA_CTRL1 (0x50u) // Gamma Control 1
#define ILI9225_GAMMA_CTRL2 (0x51u) // Gamma Control 2
#define ILI9225_GAMMA_CTRL3 (0x52u) // Gamma Control 3
#define ILI9225_GAMMA_CTRL4 (0x53u) // Gamma Control 4
#define ILI9225_GAMMA_CTRL5 (0x54u) // Gamma Control 5
#define ILI9225_GAMMA_CTRL6 (0x55u) // Gamma Control 6
#define ILI9225_GAMMA_CTRL7 (0x56u) // Gamma Control 7
#define ILI9225_GAMMA_CTRL8 (0x57u) // Gamma Control 8
#define ILI9225_GAMMA_CTRL9 (0x58u) // Gamma Control 9
#define ILI9225_GAMMA_CTRL10 (0x59u) // Gamma Control 10
#define ILI9225C_INVOFF 0x20
#define ILI9225C_INVON 0x21
// autoincrement modes (register ILI9225_ENTRY_MODE, bit 5..3 )
enum autoIncMode_t { R2L_BottomUp, BottomUp_R2L, L2R_BottomUp, BottomUp_L2R, R2L_TopDown, TopDown_R2L, L2R_TopDown, TopDown_L2R };
/* RGB 16-bit color table definition (RG565) */
#define COLOR_BLACK 0x0000 /* 0, 0, 0 */
#define COLOR_WHITE 0xFFFF /* 255, 255, 255 */
#define COLOR_BLUE 0x001F /* 0, 0, 255 */
#define COLOR_GREEN 0x07E0 /* 0, 255, 0 */
#define COLOR_RED 0xF800 /* 255, 0, 0 */
#define COLOR_NAVY 0x000F /* 0, 0, 128 */
#define COLOR_DARKBLUE 0x0011 /* 0, 0, 139 */
#define COLOR_DARKGREEN 0x03E0 /* 0, 128, 0 */
#define COLOR_DARKCYAN 0x03EF /* 0, 128, 128 */
#define COLOR_CYAN 0x07FF /* 0, 255, 255 */
#define COLOR_TURQUOISE 0x471A /* 64, 224, 208 */
#define COLOR_INDIGO 0x4810 /* 75, 0, 130 */
#define COLOR_DARKRED 0x8000 /* 128, 0, 0 */
#define COLOR_OLIVE 0x7BE0 /* 128, 128, 0 */
#define COLOR_GRAY 0x8410 /* 128, 128, 128 */
#define COLOR_GREY 0x8410 /* 128, 128, 128 */
#define COLOR_SKYBLUE 0x867D /* 135, 206, 235 */
#define COLOR_BLUEVIOLET 0x895C /* 138, 43, 226 */
#define COLOR_LIGHTGREEN 0x9772 /* 144, 238, 144 */
#define COLOR_DARKVIOLET 0x901A /* 148, 0, 211 */
#define COLOR_YELLOWGREEN 0x9E66 /* 154, 205, 50 */
#define COLOR_BROWN 0xA145 /* 165, 42, 42 */
#define COLOR_DARKGRAY 0x7BEF /* 128, 128, 128 */
#define COLOR_DARKGREY 0x7BEF /* 128, 128, 128 */
#define COLOR_SIENNA 0xA285 /* 160, 82, 45 */
#define COLOR_LIGHTBLUE 0xAEDC /* 172, 216, 230 */
#define COLOR_GREENYELLOW 0xAFE5 /* 173, 255, 47 */
#define COLOR_SILVER 0xC618 /* 192, 192, 192 */
#define COLOR_LIGHTGRAY 0xC618 /* 192, 192, 192 */
#define COLOR_LIGHTGREY 0xC618 /* 192, 192, 192 */
#define COLOR_LIGHTCYAN 0xE7FF /* 224, 255, 255 */
#define COLOR_VIOLET 0xEC1D /* 238, 130, 238 */
#define COLOR_AZUR 0xF7FF /* 240, 255, 255 */
#define COLOR_BEIGE 0xF7BB /* 245, 245, 220 */
#define COLOR_MAGENTA 0xF81F /* 255, 0, 255 */
#define COLOR_TOMATO 0xFB08 /* 255, 99, 71 */
#define COLOR_GOLD 0xFEA0 /* 255, 215, 0 */
#define COLOR_ORANGE 0xFD20 /* 255, 165, 0 */
#define COLOR_SNOW 0xFFDF /* 255, 250, 250 */
#define COLOR_YELLOW 0xFFE0 /* 255, 255, 0 */
/* Font defines */
#define FONT_HEADER_SIZE 4 // 1: pixel width of 1 font character, 2: pixel height,
#define readFontByte(x) pgm_read_byte(&cfont.font[x])
extern uint8_t Terminal6x8[];
extern uint8_t Terminal11x16[];
extern uint8_t Terminal12x16[];
extern uint8_t Trebuchet_MS16x21[];
struct _currentFont
{
uint8_t* font;
uint8_t width;
uint8_t height;
uint8_t offset;
uint8_t numchars;
uint8_t nbrows;
bool monoSp;
};
#define MONOSPACE 1
#if defined (ARDUINO_STM32_FEATHER)
#undef USE_FAST_PINIO
#elif defined (__AVR__) || defined(TEENSYDUINO) || defined(ESP8266) || defined (ESP32) || defined(__arm__)
#define USE_FAST_PINIO
#endif
/// Main and core class
class TFT22_ILI9225 {
public:
TFT22_ILI9225(int8_t RST, int8_t RS, int8_t CS, int8_t SDI, int8_t CLK, int8_t LED);
TFT22_ILI9225(int8_t RST, int8_t RS, int8_t CS, int8_t LED);
TFT22_ILI9225(int8_t RST, int8_t RS, int8_t CS, int8_t SDI, int8_t CLK, int8_t LED, uint8_t brightness);
TFT22_ILI9225(int8_t RST, int8_t RS, int8_t CS, int8_t LED, uint8_t brightness);
/// Initialization
#ifndef ESP32
void begin(void);
#else
void begin(SPIClass &spi=SPI);
#endif
/// Clear the screen
void clear(void);
/// Invert screen
/// @param flag true to invert, false for normal screen
void invert(boolean flag);
/// Switch backlight on or off
/// @param flag true=on, false=off
void setBacklight(boolean flag);
/// Set backlight brightness
/// @param brightness sets backlight brightness 0-255
void setBacklightBrightness(uint8_t brightness);
/// Switch display on or off
/// @param flag true=on, false=off
void setDisplay(boolean flag);
/// Set orientation
/// @param orientation orientation, 0=portrait, 1=right rotated landscape, 2=reverse portrait, 3=left rotated landscape
void setOrientation(uint8_t orientation);
/// Get orientation
/// @return orientation orientation, 0=portrait, 1=right rotated landscape, 2=reverse portrait, 3=left rotated landscape
uint8_t getOrientation(void);
/// Font size, x-axis
/// @return horizontal size of current font, in pixels
// uint8_t fontX(void);
/// Font size, y-axis
/// @return vertical size of current font, in pixels
// uint8_t fontY(void);
/// Screen size, x-axis
/// @return horizontal size of the screen, in pixels
/// @note 240 means 240 pixels and thus 0..239 coordinates (decimal)
uint16_t maxX(void);
/// Screen size, y-axis
/// @return vertical size of the screen, in pixels
/// @note 220 means 220 pixels and thus 0..219 coordinates (decimal)
uint16_t maxY(void);
/// Draw circle
/// @param x0 center, point coordinate, x-axis
/// @param y0 center, point coordinate, y-axis
/// @param radius radius
/// @param color 16-bit color
void drawCircle(uint16_t x0, uint16_t y0, uint16_t radius, uint16_t color);
/// Draw solid circle
/// @param x0 center, point coordinate, x-axis
/// @param y0 center, point coordinate, y-axis
/// @param radius radius
/// @param color 16-bit color
void fillCircle(uint8_t x0, uint8_t y0, uint8_t radius, uint16_t color);
/// Set background color
/// @param color background color, default=black
void setBackgroundColor(uint16_t color = COLOR_BLACK);
/// Draw line, rectangle coordinates
/// @param x1 start point coordinate, x-axis
/// @param y1 start point coordinate, y-axis
/// @param x2 end point coordinate, x-axis
/// @param y2 end point coordinate, y-axis
/// @param color 16-bit color
void drawLine(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint16_t color);
/// Draw rectangle, rectangle coordinates
/// @param x1 top left coordinate, x-axis
/// @param y1 top left coordinate, y-axis
/// @param x2 bottom right coordinate, x-axis
/// @param y2 bottom right coordinate, y-axis
/// @param color 16-bit color
void drawRectangle(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint16_t color);
/// Draw solid rectangle, rectangle coordinates
/// @param x1 top left coordinate, x-axis
/// @param y1 top left coordinate, y-axis
/// @param x2 bottom right coordinate, x-axis
/// @param y2 bottom right coordinate, y-axis
/// @param color 16-bit color
void fillRectangle(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint16_t color);
/// Draw pixel
/// @param x1 point coordinate, x-axis
/// @param y1 point coordinate, y-axis
/// @param color 16-bit color
void drawPixel(uint16_t x1, uint16_t y1, uint16_t color);
/// Draw ASCII Text (pixel coordinates)
/// @param x point coordinate, x-axis
/// @param y point coordinate, y-axis
/// @param s text string
/// @param color 16-bit color, default=white
/// @return x-position behind text
uint16_t drawText(uint16_t x, uint16_t y, STRING s, uint16_t color = COLOR_WHITE);
/// width of an ASCII Text (pixel )
/// @param s text string
uint16_t getTextWidth( STRING s ) ;
/// Calculate 16-bit color from 8-bit Red-Green-Blue components
/// @param red red component, 0x00..0xff
/// @param green green component, 0x00..0xff
/// @param blue blue component, 0x00..0xff
/// @return 16-bit color
uint16_t setColor(uint8_t red, uint8_t green, uint8_t blue);
/// Calculate 8-bit Red-Green-Blue components from 16-bit color
/// @param rgb 16-bit color
/// @param red red component, 0x00..0xff
/// @param green green component, 0x00..0xff
/// @param blue blue component, 0x00..0xff
void splitColor(uint16_t rgb, uint8_t &red, uint8_t &green, uint8_t &blue);
/// Draw triangle, triangle coordinates
/// @param x1 corner 1 coordinate, x-axis
/// @param y1 corner 1 coordinate, y-axis
/// @param x2 corner 2 coordinate, x-axis
/// @param y2 corner 2 coordinate, y-axis
/// @param x3 corner 3 coordinate, x-axis
/// @param y3 corner 3 coordinate, y-axis
/// @param color 16-bit color
void drawTriangle(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint16_t x3, uint16_t y3, uint16_t color);
/// Draw solid triangle, triangle coordinates
/// @param x1 corner 1 coordinate, x-axis
/// @param y1 corner 1 coordinate, y-axis
/// @param x2 corner 2 coordinate, x-axis
/// @param y2 corner 2 coordinate, y-axis
/// @param x3 corner 3 coordinate, x-axis
/// @param y3 corner 3 coordinate, y-axis
/// @param color 16-bit color
void fillTriangle(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint16_t x3, uint16_t y3, uint16_t color);
/// Set current font
/// @param font Font name
void setFont(uint8_t* font, bool monoSp=false ); // default = proportional
/// Get current font
_currentFont getFont();
/// Draw single character (pixel coordinates)
/// @param x point coordinate, x-axis
/// @param y point coordinate, y-axis
/// @param ch ASCII character
/// @param color 16-bit color, default=white
/// @return width of character in display pixels
uint16_t drawChar(uint16_t x, uint16_t y, uint16_t ch, uint16_t color = COLOR_WHITE);
/// width of an ASCII character (pixel )
/// @param ch ASCII character
uint16_t getCharWidth( uint16_t ch ) ;
/// Draw bitmap
/// @param x point coordinate, x-axis
/// @param y point coordinate, y-axis
/// @param bitmap
/// @param w width
/// @param h height
/// @param color 16-bit color, default=white
/// @param bg 16-bit color, background
void drawBitmap(int16_t x, int16_t y, const uint8_t *bitmap, int16_t w, int16_t h, uint16_t color);
void drawBitmap(int16_t x, int16_t y, const uint8_t *bitmap, int16_t w, int16_t h, uint16_t color, uint16_t bg);
void drawBitmap(int16_t x, int16_t y, uint8_t *bitmap, int16_t w, int16_t h, uint16_t color);
void drawBitmap(int16_t x, int16_t y, uint8_t *bitmap, int16_t w, int16_t h, uint16_t color, uint16_t bg);
void drawXBitmap(int16_t x, int16_t y, const uint8_t *bitmap, int16_t w, int16_t h, uint16_t color);
void drawXBitmap(int16_t x, int16_t y, const uint8_t *bitmap, int16_t w, int16_t h, uint16_t color, uint16_t bg);
/// Draw bitmap
/// @param x point coordinate, x-axis
/// @param y point coordinate, y-axis
/// @param bitmap, 2D 16bit color bitmap
/// @param w width
/// @param h height
void drawBitmap(uint16_t x, uint16_t y, const uint16_t** bitmap, int16_t w, int16_t h);
void drawBitmap(uint16_t x, uint16_t y, uint16_t** bitmap, int16_t w, int16_t h);
/// Draw bitmap
/// @param x point coordinate, x-axis
/// @param y point coordinate, y-axis
/// @param bitmap, 1D 16bit color bitmap
/// @param w width
/// @param h height
void drawBitmap(uint16_t x, uint16_t y, const uint16_t* bitmap, int16_t w, int16_t h);
void drawBitmap(uint16_t x, uint16_t y, uint16_t* bitmap, int16_t w, int16_t h);
/// Set current GFX font
/// @param f GFX font name defined in include file
void setGFXFont(const GFXfont *f = NULL);
/// Draw a string with the current GFX font
/// @param x point coordinate, x-axis
/// @param y point coordinate, y-axis
/// @param s string to print
/// @param color 16-bit color
void drawGFXText(int16_t x, int16_t y, STRING s, uint16_t color);
/// Get the width & height of a text string with the current GFX font
/// @param str string to analyze
/// @param x point coordinate, x-axis
/// @param y point coordinate, y-axis
/// @param w width in pixels of string
/// @param h height in pixels of string
void getGFXTextExtent(STRING str, int16_t x, int16_t y, int16_t *w, int16_t *h);
/// Draw a single character with the current GFX font
/// @param x point coordinate, x-axis
/// @param y point coordinate, y-axis
/// @param c character to draw
/// @param color 16-bit color
/// @return width of character in display pixels
uint16_t drawGFXChar(int16_t x, int16_t y, unsigned char c, uint16_t color);
private:
void _spiWrite(uint8_t v);
void _spiWrite16(uint16_t v);
void _spiWriteCommand(uint8_t c);
void _spiWriteData(uint8_t d);
void _swap(uint16_t &a, uint16_t &b);
void _setWindow(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1);
void _setWindow(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, autoIncMode_t mode);
void _resetWindow();
void _drawBitmap(int16_t x, int16_t y, const uint8_t *bitmap, int16_t w, int16_t h,
uint16_t color, uint16_t bg, bool transparent, bool progmem, bool Xbit );
void _orientCoordinates(uint16_t &x1, uint16_t &y1);
void _writeRegister(uint16_t reg, uint16_t data);
void _writeData(uint8_t HI, uint8_t LO);
void _writeData16(uint16_t HILO);
void _writeCommand(uint8_t HI, uint8_t LO);
void _writeCommand16(uint16_t HILO);
uint16_t _maxX, _maxY, _bgColor;
#if defined (__AVR__) || defined(TEENSYDUINO)
int8_t _rst, _rs, _cs, _sdi, _clk, _led;
#ifdef USE_FAST_PINIO
volatile uint8_t *mosiport, *clkport, *dcport, *rsport, *csport;
uint8_t mosipinmask, clkpinmask, cspinmask, dcpinmask;
#endif
#elif defined (__arm__)
int32_t _rst, _rs, _cs, _sdi, _clk, _led;
#ifdef USE_FAST_PINIO
volatile RwReg *mosiport, *clkport, *dcport, *rsport, *csport;
uint32_t mosipinmask, clkpinmask, cspinmask, dcpinmask;
#endif
#elif defined (ESP8266) || defined (ESP32)
int8_t _rst, _rs, _cs, _sdi, _clk, _led;
#ifdef USE_FAST_PINIO
volatile uint32_t *mosiport, *clkport, *dcport, *rsport, *csport;
uint32_t mosipinmask, clkpinmask, cspinmask, dcpinmask;
#endif
#else
int8_t _rst, _rs, _cs, _sdi, _clk, _led;
#endif
uint8_t _orientation, _brightness;
// correspondig modes if orientation changed:
const autoIncMode_t modeTab [3][8] = {
// { R2L_BottomUp, BottomUp_R2L, L2R_BottomUp, BottomUp_L2R, R2L_TopDown, TopDown_R2L, L2R_TopDown, TopDown_L2R }//
/* 90° */ { BottomUp_L2R, L2R_BottomUp, TopDown_L2R, L2R_TopDown, BottomUp_R2L, R2L_BottomUp, TopDown_R2L, R2L_TopDown },
/*180° */ { L2R_TopDown , TopDown_L2R, R2L_TopDown, TopDown_R2L, L2R_BottomUp, BottomUp_L2R, R2L_BottomUp, BottomUp_R2L},
/*270° */ { TopDown_R2L , R2L_TopDown, BottomUp_R2L, R2L_BottomUp, TopDown_L2R, L2R_TopDown, BottomUp_L2R, L2R_BottomUp}
};
bool hwSPI, blState;
_currentFont cfont;
#ifdef ESP32
SPIClass _spi;
#endif
protected:
uint32_t writeFunctionLevel;
void startWrite(void);
void endWrite(void);
void getGFXCharExtent(uint8_t c, int16_t *gw, int16_t *gh, int16_t *xa);
GFXfont *gfxFont;
};
#endif

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// SPDX-License-Identifier: GPL-3.0
// original source: https://github.com/Nkawu/TFT_22_ILI9225
// Font structures like Adafruit_GFX (1.1 and later).
// Example fonts are included in 'fonts' directory.
// To use a font in your Arduino sketch, #include the corresponding .h
// file and pass address of GFXfont struct to setFont().
#ifndef _GFFFONT_H_
#define _GFFFONT_H_
typedef struct { // Data stored PER GLYPH
uint16_t bitmapOffset; // Pointer into GFXfont->bitmap
uint8_t width, height; // Bitmap dimensions in pixels
uint8_t xAdvance; // Distance to advance cursor (x axis)
int8_t xOffset, yOffset; // Dist from cursor pos to UL corner
} GFXglyph;
typedef struct { // Data stored for FONT AS A WHOLE:
uint8_t *bitmap; // Glyph bitmaps, concatenated
GFXglyph *glyph; // Glyph array
uint8_t first, last; // ASCII extents
uint8_t yAdvance; // Newline distance (y axis)
} GFXfont;
#endif // _GFFFONT_H_