docs: update for 0.15.2
This commit is contained in:
parent
d9fb61236f
commit
5e4a7f3bc4
|
|
@ -1,5 +1,5 @@
|
|||
<!-- Creator : groff version 1.19.2 -->
|
||||
<!-- CreationDate: Sat Jul 11 13:51:45 2015 -->
|
||||
<!-- CreationDate: Thu Sep 17 00:05:31 2015 -->
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
|
||||
"http://www.w3.org/TR/html4/loose.dtd">
|
||||
<html>
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
<!-- Creator : groff version 1.19.2 -->
|
||||
<!-- CreationDate: Sat Jul 11 13:51:45 2015 -->
|
||||
<!-- CreationDate: Thu Sep 17 00:05:31 2015 -->
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
|
||||
"http://www.w3.org/TR/html4/loose.dtd">
|
||||
<html>
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
<!-- Creator : groff version 1.19.2 -->
|
||||
<!-- CreationDate: Sat Jul 11 13:51:45 2015 -->
|
||||
<!-- CreationDate: Thu Sep 17 00:05:31 2015 -->
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
|
||||
"http://www.w3.org/TR/html4/loose.dtd">
|
||||
<html>
|
||||
|
|
@ -192,7 +192,7 @@ turning the dirt settings.</p>
|
|||
|
||||
<p style="margin-left:11%;"><b>−dirtmode n</b> |
|
||||
<b>−dirtdepth n</b> | <b>−dirtscale n</b> |
|
||||
<b>−dirtgain n</b></p>
|
||||
<b>−dirtgain n</b> | <b>−dirtangle n</b></p>
|
||||
|
||||
<p style="margin-left:22%;">Fine-tune the dirtmapping,
|
||||
overriding the corresponding worldspawn keys. See the
|
||||
|
|
@ -243,6 +243,21 @@ file storing average incoming light directions for surfaces.
|
|||
Usable by FTEQW with "r_deluxemapping 1"</p></td>
|
||||
</table>
|
||||
|
||||
<p style="margin-left:11%;"><b>−surflight_subdivide
|
||||
[n]</b></p>
|
||||
|
||||
<p style="margin-left:22%;">Configure spacing of all
|
||||
surface lights. Default 128 units. Minimum setting: 64 / max
|
||||
2048. In the future I’d like to make this configurable
|
||||
per-surface-light.</p>
|
||||
|
||||
<p style="margin-left:11%;"><b>−onlyents</b></p>
|
||||
|
||||
<p style="margin-left:22%;">Updates the entities lump in
|
||||
the bsp. You should run this after running qbsp with
|
||||
-onlyents, if your map uses any switchable lights. All this
|
||||
does is assign style numbers to each switchable light.</p>
|
||||
|
||||
<a name="MODEL ENTITY KEYS"></a>
|
||||
<h2>MODEL ENTITY KEYS</h2>
|
||||
|
||||
|
|
@ -401,6 +416,14 @@ dirt fainter, 2.0 would create much darker shadows.</p>
|
|||
calculation, default 1. Lower values (e.g. 0.5) make the
|
||||
shadows darker and stretch further away from corners.</p>
|
||||
|
||||
<p style="margin-left:11%;"><b>"_dirtangle"
|
||||
"n"</b></p>
|
||||
|
||||
<p style="margin-left:22%;">Cone angle in degrees for
|
||||
occlusion testing, default 88. Allowed range 1-90. Lower
|
||||
values can avoid unwanted dirt on arches, pipe interiors,
|
||||
etc.</p>
|
||||
|
||||
<p style="margin-left:11%;"><b>"_gamma"
|
||||
"n"</b></p>
|
||||
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
<!-- Creator : groff version 1.19.2 -->
|
||||
<!-- CreationDate: Sat Jul 11 13:51:45 2015 -->
|
||||
<!-- CreationDate: Thu Sep 17 00:05:30 2015 -->
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
|
||||
"http://www.w3.org/TR/html4/loose.dtd">
|
||||
<html>
|
||||
|
|
@ -115,10 +115,12 @@ opaque water</p>
|
|||
<p style="margin-left:22%;">Computes portal information for
|
||||
transparent sky</p>
|
||||
|
||||
<p style="margin-left:11%;"><b>−oldaxis</b></p>
|
||||
<p style="margin-left:11%;"><b>−nooldaxis</b></p>
|
||||
|
||||
<p style="margin-left:22%;">Uses original qbsp texture
|
||||
alignment algorithm</p>
|
||||
<p style="margin-left:22%;">Use alternate texture alignment
|
||||
algorithm. The default is to use the original QBSP texture
|
||||
alignment algorithm, which required the -oldaxis switch in
|
||||
tyrutils-ericw v0.15.1 and earlier.</p>
|
||||
|
||||
<p style="margin-left:11%;"><b>−forcegoodtree</b>
|
||||
(experimental)</p>
|
||||
|
|
@ -199,6 +201,16 @@ files (default is cwd)</p>
|
|||
rotate_ brushes where the mapper aligns textures for the
|
||||
object at (0 0 0).</p>
|
||||
|
||||
<p style="margin-left:11%;"><b>−maxNodeSize
|
||||
[n]</b></p>
|
||||
|
||||
<p style="margin-left:22%;">Switch to the cheap spatial
|
||||
subdivion bsp heuristic when splitting nodes of this size
|
||||
(in any dimension). This gives much faster qbsp processing
|
||||
times on large maps and should generate better bsp trees as
|
||||
well. From txqbsp-xt, thanks rebb. (default 1024, 0 to
|
||||
disable)</p>
|
||||
|
||||
<a name="SPECIAL TEXTURE NAMES"></a>
|
||||
<h2>SPECIAL TEXTURE NAMES</h2>
|
||||
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
<!-- Creator : groff version 1.19.2 -->
|
||||
<!-- CreationDate: Sat Jul 11 13:51:45 2015 -->
|
||||
<!-- CreationDate: Thu Sep 17 00:05:31 2015 -->
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
|
||||
"http://www.w3.org/TR/html4/loose.dtd">
|
||||
<html>
|
||||
|
|
|
|||
Loading…
Reference in New Issue