light: Add alignment.map test map
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// Game: Quake
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// Format: Standard
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// entity 0
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{
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"classname" "worldspawn"
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"wad" "free_wad.wad"
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"_sunlight" "220"
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"_sun_mangle" "45 -45 0"
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// brush 0
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{
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( 768 384 640 ) ( 768 512 640 ) ( 768 512 576 ) sky3 0 0 0 1 1
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( 64 864 640 ) ( 64 736 640 ) ( 64 736 576 ) sky3 0 0 0 1 1
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( 544 832 640 ) ( 288 832 640 ) ( 288 832 576 ) sky3 0 0 0 1 1
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( 512 64 640 ) ( 768 64 640 ) ( 768 64 576 ) sky3 0 0 0 1 1
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( 256 224 640 ) ( 256 352 640 ) ( 512 352 640 ) sky3 0 0 0 1 1
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( 512 352 576 ) ( 256 352 576 ) ( 256 224 576 ) sky3 0 0 0 1 1
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}
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// brush 1
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{
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( 776 672 128 ) ( 776 736 128 ) ( 776 736 64 ) sky3 0 0 0 1 1
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( 56 896 128 ) ( 56 832 128 ) ( 56 832 64 ) sky3 0 0 0 1 1
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( 384 864 64 ) ( 128 864 64 ) ( 128 864 -0 ) sky3 0 0 0 1 1
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( 416 832 64 ) ( 672 832 64 ) ( 672 832 -0 ) sky3 0 0 0 1 1
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( 256 672 576 ) ( 256 736 576 ) ( 512 736 576 ) sky3 0 0 0 1 1
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( 88 832 -0 ) ( 104 832 -0 ) ( 96 864 -0 ) sky3 0 0 0 1 1
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}
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// brush 2
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{
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( 800 384 64 ) ( 800 512 64 ) ( 800 512 -0 ) sky3 0 0 0 1 1
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( 768 512 32 ) ( 768 384 32 ) ( 768 384 -32 ) sky3 0 0 0 1 1
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( 800 832 64 ) ( 736 832 64 ) ( 736 832 -0 ) sky3 0 0 0 1 1
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( 768 64 64 ) ( 832 64 64 ) ( 832 64 -0 ) sky3 0 0 0 1 1
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( 704 224 576 ) ( 704 352 576 ) ( 768 352 576 ) sky3 0 0 0 1 1
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( 88 64 -0 ) ( 104 64 -0 ) ( 96 832 -0 ) sky3 0 0 0 1 1
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}
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// brush 3
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{
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( 776 32 128 ) ( 776 96 128 ) ( 776 96 64 ) sky3 0 0 0 1 1
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( 56 96 128 ) ( 56 32 128 ) ( 56 32 64 ) sky3 0 0 0 1 1
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( 704 64 64 ) ( 448 64 64 ) ( 448 64 -0 ) sky3 0 0 0 1 1
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( 256 32 64 ) ( 512 32 64 ) ( 512 32 -0 ) sky3 0 0 0 1 1
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( 256 32 576 ) ( 256 96 576 ) ( 512 96 576 ) sky3 0 0 0 1 1
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( 88 32 -0 ) ( 104 32 -0 ) ( 96 64 -0 ) sky3 0 0 0 1 1
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}
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// brush 4
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{
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( 64 544 136 ) ( 64 672 136 ) ( 64 672 72 ) sky3 0 0 0 1 1
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( 32 192 64 ) ( 32 64 64 ) ( 32 64 -0 ) sky3 0 0 0 1 1
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( 224 832 64 ) ( 160 832 64 ) ( 160 832 -0 ) sky3 0 0 0 1 1
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( -128 64 64 ) ( -64 64 64 ) ( -64 64 -0 ) sky3 0 0 0 1 1
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( 160 224 576 ) ( 160 352 576 ) ( 224 352 576 ) sky3 0 0 0 1 1
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( 56 64 -0 ) ( 72 64 -0 ) ( 64 832 -0 ) sky3 0 0 0 1 1
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}
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// brush 5
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{
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( 448 448 -16 ) ( 768 448 -0 ) ( 768 448 -16 ) sbrick2c 0 0 0 1 1
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( 416 512 -16 ) ( 416 832 -0 ) ( 416 512 -0 ) sbrick2c 0 0 0 1 1
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( 448 512 -16 ) ( 768 832 -16 ) ( 448 832 -16 ) sbrick2c 0 0 0 1 1
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( 448 512 -0 ) ( 768 832 -0 ) ( 768 512 -0 ) sbrick2c 0 0 0 1 1
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( 448 832 -16 ) ( 768 832 -0 ) ( 448 832 -0 ) sbrick2c 0 0 0 1 1
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( 768 512 -16 ) ( 768 832 -0 ) ( 768 832 -16 ) sbrick2c 0 0 0 1 1
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}
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// brush 6
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{
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( 96 64 -16 ) ( 416 64 -0 ) ( 416 64 -16 ) sbrick2c 0 0 0 1 1
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( 64 128 -16 ) ( 64 448 -0 ) ( 64 128 -0 ) sbrick2c 0 0 0 1 1
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( 96 128 -16 ) ( 416 448 -16 ) ( 96 448 -16 ) sbrick2c 0 0 0 1 1
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( 96 128 -0 ) ( 416 448 -0 ) ( 416 128 -0 ) sbrick2c 0 0 0 1 1
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( 96 448 -16 ) ( 416 448 -0 ) ( 96 448 -0 ) sbrick2c 0 0 0 1 1
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( 416 128 -16 ) ( 416 448 -0 ) ( 416 448 -16 ) sbrick2c 0 0 0 1 1
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}
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// brush 7
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{
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( 448 64 -16 ) ( 768 64 -0 ) ( 768 64 -16 ) sbrick2c 0 0 0 1 1
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( 416 128 -16 ) ( 416 448 -0 ) ( 416 128 -0 ) sbrick2c 0 0 0 1 1
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( 448 128 -16 ) ( 768 448 -16 ) ( 448 448 -16 ) sbrick2c 0 0 0 1 1
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( 448 128 -0 ) ( 768 448 -0 ) ( 768 128 -0 ) sbrick2c 0 0 0 1 1
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( 448 448 -16 ) ( 768 448 -0 ) ( 448 448 -0 ) sbrick2c 0 0 0 1 1
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( 768 128 -16 ) ( 768 448 -0 ) ( 768 448 -16 ) sbrick2c 0 0 0 1 1
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}
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// brush 8
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{
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( 96 448 -16 ) ( 416 448 -0 ) ( 416 448 -16 ) sbrick2c 0 0 0 1 1
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( 64 512 -16 ) ( 64 832 -0 ) ( 64 512 -0 ) sbrick2c 0 0 0 1 1
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( 96 512 -16 ) ( 416 832 -16 ) ( 96 832 -16 ) sbrick2c 0 0 0 1 1
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( 96 512 -0 ) ( 416 832 -0 ) ( 416 512 -0 ) sbrick2c 0 0 0 1 1
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( 96 832 -16 ) ( 416 832 -0 ) ( 96 832 -0 ) sbrick2c 0 0 0 1 1
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( 416 512 -16 ) ( 416 832 -0 ) ( 416 832 -16 ) sbrick2c 0 0 0 1 1
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}
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}
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// entity 1
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{
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"classname" "info_player_start"
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"angle" "45"
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"origin" "128 144 32"
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}
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// entity 2
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{
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"classname" "func_wall"
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"_shadow" "1"
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// brush 0
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{
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( 415 447 16 ) ( 416 447 17 ) ( 416 447 16 ) sbrick2c 0 0 0 1 1
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( 415 447 16 ) ( 415 448 17 ) ( 415 447 17 ) sbrick2c 0 0 0 1 1
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( 415 447 -0 ) ( 416 448 -0 ) ( 415 448 -0 ) sbrick2c 0 0 0 1 1
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( 415 447 576 ) ( 416 448 576 ) ( 416 447 576 ) sbrick2c 0 0 0 1 1
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( 415 449 16 ) ( 416 449 17 ) ( 415 449 17 ) sbrick2c 0 0 0 1 1
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( 417 447 16 ) ( 417 448 17 ) ( 417 448 16 ) sbrick2c 0 0 0 1 1
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}
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}
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