Commit Graph

172 Commits

Author SHA1 Message Date
Eric Wasylishen d04c90c883 Merge remote-tracking branch 'Paril/type-cleanup' into brushbsp 2022-04-27 19:39:10 -06:00
Eric Wasylishen 8efb6f689b qbsp: add -outsidedebug flag 2022-04-27 19:18:27 -06:00
Jonathan b7fbf28e51 fix .wal loading (Again...) 2022-04-27 14:57:40 -04:00
Eric Wasylishen 9a3b43d1d1 qbsp: remove globals.cc 2022-04-25 23:42:32 -06:00
Eric Wasylishen 20a1b7b94b qbsp: szBSPName -> bsp_path, szMapName -> map_path 2022-04-17 13:41:23 -06:00
Eric Wasylishen 8a71b372bd qbsp: remove unnecessary num*() helpers from mapdata_t 2022-04-15 00:27:50 -06:00
Eric Wasylishen 5df0dde756 map.cc: move rgfStartSpots to map struct 2022-04-11 17:49:49 -06:00
Eric Wasylishen 9d2f00a1b2 qbsp: tidying: move pWorldEnt() to mapdata_t 2022-04-11 00:13:42 -06:00
Eric Wasylishen 2e14909e84 qbsp.hh: remove map.hh include 2022-04-09 23:23:26 -06:00
Eric Wasylishen 9295181f84 qbsp.hh: remove brush.hh include 2022-04-09 23:15:21 -06:00
Jonathan c81e9ace28 remove old threading code entirely
add new parallel logging stuff in common/parallel which wraps parallel_for(_each) and provides automatic percentage indicator
fix issue with light not pulling in settings
move logging stuff into its own namespace and simplify
2022-03-01 10:28:59 -05:00
Jonathan cca64bf0da Fix another cmdargs bug
Fix areaportal warning
2022-02-27 05:55:26 -05:00
Jonathan df92d9ce12
Command line args systems (#2)
* cmd

* cmake change for tbb DLLs
add in test for double-hyphens

* cmd

* game version

* settings!

* bsp texture usage
decompile fix for q1bsp

* finish up the options for qbsp

* light finished?

* finish up the few missing bits

* move scalar/int32 up

* Run clang-format pass

* natvis for our mathlib
use slightly faster storage for winding
fix light tests

* allow dictionary to be a base type

* re-run style

* Remove cfg_static
Fix options summary

* natvis for lockable_value<T>

* last-ish pass?

* format

* forgot last few lockables
2022-02-27 00:01:57 -05:00
Eric Wasylishen 1e79abafa0 qbsp: q2: fix empty optional access when compiling q2 map lacking extended flags 2022-02-20 16:25:46 -07:00
Jonathan b0ece93f83 Fix/implement animated textures for Q2 2022-02-16 19:23:19 -05:00
Jonathan 15484b55f8 Use better tjunction vertex addition
Parallel MergeAll
Allow modifyable iterators from polylib; resizing may invalidate them however
2022-01-28 09:45:29 -05:00
Jonathan 4f32722dfc Multiply bounds by 2 so we have less room for leaks 2022-01-27 04:08:31 -05:00
Jonathan d076920665 Revert "Instead of calculating brush extents globally, do it per brush creation"
This reverts commit 069720078f.
2022-01-27 01:52:08 -05:00
Jonathan 069720078f Instead of calculating brush extents globally, do it per brush creation
Use portal node bounds for extents
2022-01-27 01:03:38 -05:00
Jonathan 3f37de95a5 Fix tests 2022-01-26 18:15:53 -05:00
Jonathan 571e7337fc Fix the temporary hintskip detection and finally move it to gamedef
Dynamic extent calculation - turned on by default - will automatically determine the extents used for winding_from_plane beforehand. On a 50kb .map file it only takes about 10ms, so for the majority of maps it should be instantaneous.
2022-01-26 18:03:31 -05:00
Jonathan 674be0c812 Fix a few messages (missing newlines, period in wrong place)
Use fragments to store TJunction bits instead of having them in separate-but-chained faces
2022-01-25 03:23:39 -05:00
Jonathan 1764afb475 Revert "Revert "make brush::faces a vector""
This reverts commit 11d2d51165.

Fixes implementation - was swapped logic in brush bevels
2022-01-24 14:55:21 -05:00
Jonathan 11d2d51165 Revert "make brush::faces a vector"
This reverts commit 30c7ef94ac.

This was causing issues with bevel brushes in Q2 mode. Not sure why yet. Will attempt this again soonish.
2022-01-24 14:26:28 -05:00
Jonathan be865bc5b8 Fix `face_get_contents` not handling hintskip properly
Simplify `Brush_GetContents` and use the first non-skip face as the base contents
Move period out of `LoadExternalMap` error message so it doesn't confuse the reader
Fix `WriteEntitiesToString` crashing on entities without any brushes (note: need a column/line on mapentity in future)
2022-01-23 23:18:59 -05:00
Jonathan 6c20e49cc3 change the flow of `face_get_contents` a bit; move earlier code into this block
remove `Brush_IsDetail`, as it's legacy and not required any more
MIST is no longer automatically "CFLAGS_DETAIL_ILLUSIONARY"
MIST/AUX default to _mirrorinside 1 if it's not set, matching vanilla behavior
2022-01-22 21:26:57 -05:00
Jonathan 6895fea115 Merge branch 'type-cleanup' of https://github.com/Paril/ericw-tools into type-cleanup 2022-01-22 17:55:42 -05:00
Jonathan 8dbb18cc94 Use stem() instead of filename() when we're only wanting to change filename without extension 2022-01-22 17:55:37 -05:00
Eric Wasylishen c31edc6599 qbsp: FindMiptex: fix empty optional access when a .wal couldn't be found 2022-01-22 15:32:14 -07:00
Jonathan 008d6db056 Fix detail for Q2 maps
Simplify winding::flip
Add an assert that a generated surface has a non-empty bounds (have a map that generates a face with 0,0,0 bounds)
2022-01-20 19:25:58 -05:00
Jonathan 53b4f640e2 use vector<brush_t> directly now 2022-01-17 11:06:13 -05:00
Jonathan 1a0b8c724a use vector of unique_ptrs for brushes; temporary, going to simplify it further 2022-01-17 10:42:24 -05:00
Jonathan 30c7ef94ac make brush::faces a vector 2022-01-17 09:49:10 -05:00
Jonathan 10fa97e6b8 Use string_view where appropriate for parser, add some additional constructors for ease of use 2022-01-16 04:17:06 -05:00
Eric Wasylishen f02bbca0c7 parser: fix reading past end of buffer 2022-01-15 18:31:35 -07:00
Jonathan e2d64e0e5d FS simplification
Fix transparency calculation (33% is 33% opacity, not 33% transparency)
2021-12-20 14:51:14 -05:00
Jonathan 0c827208ec Allow `-subdivide 0` to turn off subdivision
imglib now lives in common
fs 'load' split into two functions, where and load. the former allows you to query for and return archive & path for a given file, whereas the latter handles that for you.
use log verbose in light rather than own verbose flag
2021-11-21 15:08:02 -05:00
Jonathan 8cadf06d81 New FS!
First FS test: use it for decompile for Q2 to prevent unnecessary suffixes
2021-11-05 19:25:37 -04:00
Jonathan c37ec80667 Implement game-agnostic Brush_GetContents 2021-10-26 09:13:48 -04:00
Jonathan 1ccbe9e12c wrbrushes lump using streaming now
temp(?) fix for structural covered by detail
2021-10-25 19:24:07 -04:00
Jonathan e0ed70cc87 no more Vector! 2021-10-25 10:38:15 -04:00
Jonathan e1695ebfd3 VectorAdd & simplify TexDef_BSPToBrushPrimitives (needs testing) 2021-10-25 08:39:29 -04:00
Jonathan a5f8ecd471 VectorSubtract 2021-10-24 23:26:20 -04:00
Jonathan 3c2ca93b0c normalizeInPlace no longer nodiscard since you might want to only normalize the ref
remove VectorNormalize
2021-10-23 13:34:12 -04:00
Jonathan 74253fd189 Fixed Unix/Clang compilation
Adjusted makefile to work with both clang and msvc on win32
Removed "WIN32", use the standard _WIN32 instead
Fixed bad VectorCopy's
Use qvec4b instead of special color_rgba type
qvec now follows built-in type procedures for handling operators; this means that (qvec3i + qvec3f) will now properly produce a float, as one would expect, instead of adding the float to the integers without casting to the common type.
2021-10-23 07:35:41 -04:00
Jonathan 04e88085b6 Fix concave angle being clamped incorrectly
Use abs for phongdebug - matches q2rtx and seems to look nicer overall
Fix lightsurf snormal being calculated wrong
2021-10-22 04:22:54 -04:00
Jonathan 443be60a74 Compress texinfo a bit 2021-10-22 03:50:15 -04:00
Jonathan a21be0362c replace VectorCompare, CrossProduct, DotProduct
qv::dot handles inputs a bit more gracefully now
plane::distance_to for distance checks, and dplane has the fast version
2021-10-21 23:25:19 -04:00
Jonathan cb3c81aaf8 vec3_t gonedy 2021-10-21 20:21:28 -04:00
Jonathan 84b4388f4b Added a deprecation sniffer so I can find problematic areas later
Revert tjunc fixes
Add -notjunc to match other editors
Rid Light_Add since it's too simple
2021-10-20 04:27:22 -04:00