Jonathan
49fd62b9f3
Lotta more file stuff. Have to think about fscanf though.
2021-09-19 22:20:39 -04:00
Jonathan
326626f127
Remove some old stuff
...
Cleanup/rework of logging system. I'm not too happy about it still, but, it's at least a bit easier to follow now.
Started cleanup of file-related stuff.
2021-09-19 18:17:28 -04:00
Jonathan
17606fde4b
Use variant instead of having all BSP types allocated at once (even though they are smol)
...
Move ownership of pointers to the bsp structures themselves for now.
2021-09-16 11:52:37 -04:00
Jonathan
e8bd554cc0
winding_t is now a C++ type - a hybrid stack/heap array.
...
In preparation for converting all of the vec_t[3] to qvec's, the Vector routines are now templated and work with any type that provides indexing operators.
Polylib.cc is gone, since this all needs to be in header now
qvec can now implicitly convert from T[N]
constexpr where appropriate
static inline -> inline
side_t is now an enum, moved into mathlib
2021-09-16 03:10:51 -04:00
Jonathan
1dd4df1b20
calloc/malloc/free -> new/new/delete (except for specific scenarios)
2021-09-14 11:39:12 -04:00
Jonathan
4e7542b111
Clang format pass
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typedef -> using
include guards -> pragma once
typedef struct x { } y; -> struct y { }
some fixes to extremely old code that shouldn't be required any more
2021-09-14 02:32:26 -04:00
Jonathan
c95a1e2ccb
q2 and bug fixes
...
# Conflicts:
# include/qbsp/qbsp.hh
# include/qbsp/winding.hh
# qbsp/brush.cc
# qbsp/csg4.cc
# qbsp/merge.cc
2021-09-12 08:34:01 -04:00
Jonathan
8cdb9ff6c4
Initial attempt at leafbrushes
2021-09-09 05:11:47 -04:00
Jonathan
35040d1bd3
Q2 working sorta
2021-09-09 02:13:28 -04:00
Jonathan
9800f4f738
Mostly all native!!
2021-09-09 00:26:17 -04:00
Jonathan
004fcb57c1
Content flags type, splitting up native and compiler flags.
...
Extreme WIP and likely not working properly. Need to rid all direct .native usages and direct them through target_version->game
2021-09-07 06:13:17 -04:00
Jonathan
c16bbf403d
Change miptex thingies to handle const as the comment wishes they would
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Use optional to properly indicate the intended purpose of optional/"unset" values rather than a magic number (also because for some reason outputnum was stuck at 0 even though it defaults to -1 and I didn't want to debug why)
beginning of Q2 contents
2021-09-07 03:24:16 -04:00
Jonathan
00efa6e67d
Fix operator<
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Introduce gamedef, to reduce rewriting of data in bspversions
fix name of needs_subdivision
include value in texinfo, in prep for Q2
2021-09-07 01:41:32 -04:00
Jonathan
01d1400971
Merge branch 'qbsp-use-common' of https://github.com/ericwa/ericw-tools into qbsp-use-common
...
# Conflicts:
# common/bspfile.cc
# qbsp/writebsp.cc
2021-09-06 17:27:42 -04:00
Jonathan
3bc9b1b0f8
Instead of directly comparing BSP version pointers just for game type, I compacted quake2/hexen2 into a single enum.
...
Feature check in bspver for colored lightmaps, which replaces the many "version == q2 || version == qbism || version == hl".
2021-09-06 17:13:37 -04:00
Eric Wasylishen
71bb22dc28
qbsp: auto switch to extended limits formats
2021-09-06 14:20:51 -06:00
Eric Wasylishen
b1892d6aa3
qbsp: merge from master
2021-09-06 13:52:28 -06:00
Eric Wasylishen
648ef89845
qbsp: naming fix
2021-09-06 13:44:36 -06:00
Eric Wasylishen
d85ca375e5
qbsp: fix node/leaf mins/maxs calculations
...
they should use floor/ceil.
Otherwise a node with max X=10.5 will be written
to bsp29 as having a max of 10
2021-09-06 12:03:59 -06:00
Jonathan
dad0e61f63
Fix for texinfo/miptex searching routines
...
surf flags now use the "native + extended" format that will eventually be used for brush contents. Q1 output seems identical, haven't tested Q2 yet.
2021-09-05 16:56:29 -04:00
Jonathan
04ad8e2962
OOP wad file stuff
2021-09-04 23:23:03 -04:00
Jonathan
3b656e6ef1
Cleanup & preserve texture name for q2bsp
2021-09-04 22:15:04 -04:00
Jonathan
b01fddf7f1
More Q2 support
2021-09-04 18:49:01 -04:00
Eric Wasylishen
54799a11fc
qbsp: restore bspx brushes writing
2021-09-04 11:47:33 -06:00
Eric Wasylishen
1e6e938ead
qbsp: restore writing LMSHIFT bspx lump
2021-09-04 10:47:43 -06:00
Eric Wasylishen
54d9e08033
qbsp: handle target bsp version
2021-09-01 00:42:30 -06:00
Eric Wasylishen
3cbf54749e
qbsp: fix -onlyents
2021-08-31 23:53:40 -06:00
Eric Wasylishen
8ed7dc9c05
qbsp: build fix
2021-08-30 01:18:47 -06:00
Eric Wasylishen
e571d1a4b2
qbsp: remove bsp29 limit check, as it will be done in common
2021-08-26 21:44:02 -06:00
Eric Wasylishen
86407d7ef3
qbsp: writebsp: rename some functions
2021-08-26 21:17:51 -06:00
Eric Wasylishen
8a1bc3ef20
qbsp: refactor clipnode writing (changes .bsp output)
...
- drop reshuffling feature from ExportClipNodes
As far as I can tell, the only purpose of this was to keep clipnodes
for a given model contiguous within the lump (i.e. keep the different
hulls contiguous).
Vanilla qbsp didn't appear to have done this, and the code was
unmaintainable/complex, so I'm dropping the feature.
2021-08-26 20:22:39 -06:00
Eric Wasylishen
1123205d47
qbsp: replace FreeMem uses
2021-08-24 22:49:06 -06:00
Eric Wasylishen
208a9610ad
qbsp: delete bspfile.cc/hh
2021-08-24 22:23:24 -06:00
Eric Wasylishen
50a16fa2bf
qbsp: use common to write bsp
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NOTE: produces almost binary-identical e1m1.bsp as last commit, the only
difference is due to the old QBSP using ascii space as a padding byte,
and common using \0
2021-08-24 01:29:21 -06:00
Eric Wasylishen
561ffffb9b
qbsp: refactor model writing
2021-08-23 21:01:49 -06:00
Eric Wasylishen
c3d338616b
qbsp: remove dead code
2021-08-23 20:18:15 -06:00
Eric Wasylishen
f59bc08db8
qbsp: refactor face writing
2021-08-23 20:16:40 -06:00
Eric Wasylishen
f4700f978d
qbsp: refactor edges writing
2021-08-23 19:36:41 -06:00
Eric Wasylishen
671bacf30c
qbsp: refactor clipnode writing (changes .bsp output)
...
- drop reshuffling feature from ExportClipNodes
As far as I can tell, the only purpose of this was to keep clipnodes
for a given model contiguous within the lump (i.e. keep the different
hulls contiguous).
Vanilla qbsp didn't appear to have done this, and the code was
unmaintainable/complex, so I'm dropping the feature.
2021-08-23 18:05:37 -06:00
Eric Wasylishen
bc5e743817
qbsp: writebsp: delete dead code
2021-08-23 18:02:05 -06:00
Eric Wasylishen
382a725f2b
qbsp: refactor writing of leafs, nodes, marksurfaces lump
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- only support bsp29 for now
2021-08-23 18:02:05 -06:00
Eric Wasylishen
24fc2ffc6a
qbsp: refactor plane lump writing
2021-08-23 18:02:05 -06:00
Eric Wasylishen
460428d099
qbsp: refactor texinfo lump writing
2021-08-23 18:02:05 -06:00
Shpoike
89365949bc
Squashed commit of the following:
...
commit 8ca122916d
Author: Eric Wasylishen <ewasylishen@gmail.com>
Date: Thu Jul 4 20:54:23 2019 -0600
fix linker error (radlights is in 2 .cpp files)
commit 8f06fc9c8d
Author: Eric Wasylishen <ewasylishen@gmail.com>
Date: Thu Jul 4 20:53:57 2019 -0600
add clarification comment
commit 038a553fb0
Author: Eric Wasylishen <ewasylishen@gmail.com>
Date: Thu Jul 4 20:30:27 2019 -0600
fix tests compilation
commit 02e94ec507
Author: Eric Wasylishen <ewasylishen@gmail.com>
Date: Thu Jul 4 19:59:25 2019 -0600
hlbsp: use q_snprintf
commit 669a5a7911
Author: Eric Wasylishen <ewasylishen@gmail.com>
Date: Thu Jul 4 19:56:21 2019 -0600
Reformat
commit 6653760982
Merge: 347a455 ac3553c
Author: Eric Wasylishen <ewasylishen@gmail.com>
Date: Thu Jul 4 19:28:06 2019 -0600
Merge remote-tracking branch 'origin/master' into hlbsp
# Conflicts:
# include/qbsp/qbsp.hh
commit 347a455102
Author: Shpoike <Shpoike@users.noreply.github.com>
Date: Thu Mar 28 02:18:16 2019 +0000
Misc HLBSP tweaks
Added support for multiple -wadpath args.
Added -xwadpath (for eg valve/*.wad to avoid bloat/license issues).
Reworked hint brushes - the non-hint surfaces can use any name, just so long as they're not 'hint', for compat with zhlt.
Support 'bevel' and 'null' textures for compat with zhlt.
commit 7fb22c7367
Author: Shpoike <Shpoike@users.noreply.github.com>
Date: Thu Mar 28 01:59:42 2019 +0000
Support for halflife-style .rad surface lights (probably too bright, but the basics work).
commit 2da504fb62
Author: Shpoike <Shpoike@users.noreply.github.com>
Date: Thu Mar 28 01:56:27 2019 +0000
Add minus-prefixed textures for halflife's randomised-textures feature, instead of getting crash-to-desktop errors when the map is loaded.
commit 6366199bdb
Author: Shpoike <Shpoike@users.noreply.github.com>
Date: Thu Mar 21 04:51:24 2019 +0000
First attempt at hlbsp output.
2019-07-04 21:08:17 -06:00
Eric Wasylishen
2ea0076160
qbsp: experimental func_illusionary_visblocker
2017-10-24 22:17:10 -07:00
Eric Wasylishen
7a7d3b843c
qbsp: add bsp2 check if int16_t nodes/leafs are exceeded
2017-10-19 16:19:47 -06:00
Eric Wasylishen
a4e3a3a887
Revert "qbsp: move node_t markfaces list to a std::vector"
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This reverts commit 31df408333 .
2017-07-05 18:10:56 -07:00
Eric Wasylishen
117f568cd7
qbsp: don't write unused texinfo.
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also cleanup planes writing
2017-07-03 01:58:26 -06:00
Eric Wasylishen
31df408333
qbsp: move node_t markfaces list to a std::vector
2017-07-02 21:03:41 -06:00
Eric Wasylishen
80380fa7fd
qbsp: drop ExportNodePlanes. Planes were already deduplicated by
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FindPlanes.
2017-07-01 17:25:02 -06:00