Eric Wasylishen
6351cc50e6
rename: vec_t -> double
2023-12-23 21:09:16 -07:00
Eric Wasylishen
89908df90f
light: fix nan's (fully black lightmap) in some cases when using _surface lights
2023-12-23 18:53:58 -07:00
Eric Wasylishen
f0c8d92993
qbsp: add -missing_textures_as_zero_size flag to allow writing 0x0 textures when a texture is missing
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this allows us to write the texture name, but it's non-standard.
light: warn when a surface light template doesn't match any faces in the bsp
2023-12-21 00:05:40 -07:00
Jonathan
9ed4f3d042
bunch of double -> float
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fix Q2 animated textures
2023-12-07 14:11:46 -05:00
Jonathan
ec452e2291
remove implicit conversion for qplane3
2023-11-19 19:41:58 -05:00
Eric Wasylishen
507c315f78
light: fix missing textures accidentally activating "suntexture" feature and breaking sunlight
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Fixes #376
2023-09-11 21:44:38 -06:00
Jonathan
69bc2c04c0
fix crash if projected texture is not found
2023-09-08 10:43:48 -04:00
Eric Wasylishen
7608a78b44
style: use std::min/std::max/std::clamp and remove using
2023-08-07 15:42:29 -06:00
Eric Wasylishen
1c85bb882a
light: minimize includes
2023-06-26 01:19:54 -06:00
Jonathan
0f5690bf6d
allow light 0 to work
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fix bad std::move
2023-05-21 11:07:33 -04:00
Eric Wasylishen
290af832af
style: rename dirt related member variables to match the actual names
2023-05-08 23:02:59 -06:00
Jonathan
1548f25daf
allow individual brush chop control
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allow passing _surflight_targetname to set targetnames for switchable lights on bmodels
2023-05-08 17:44:32 -04:00
Jonathan
39a54abfc6
add support for a region brush (code needs to be cleaned up a bit though)
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allow _surflight_style on brush models
2023-04-28 13:31:50 -04:00
Jonathan
e9539eff82
oops I should have tried compiling
2023-04-24 02:21:04 -04:00
Jonathan
6035290c70
Merge branch 'brushbsp' of https://github.com/ericwa/ericw-tools into brushbsp
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# Conflicts:
# include/common/imglib.hh
# light/entities.cc
# light/light.cc
# light/surflight.cc
2023-04-24 02:19:04 -04:00
Jonathan
dddc48e98b
simplify `needs_write` for surfflags
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add `_surflight_color` key; allows overriding surface light color on an entity basis
load the .wal from wal_json and use the values as a base, if they exist
allow `_surflight_minlight_scale` to be specified on entities
2023-04-24 02:16:39 -04:00
Eric Wasylishen
e069d7b9b8
style: update settings api to follow current coding style
2023-04-16 11:55:38 -06:00
Eric Wasylishen
b17633f746
cleanup: set PackConstructorInitializers: Never
2023-02-20 10:23:59 -07:00
Eric Wasylishen
f8b189c527
light: fix sample occlusion / object channel mask interaction
2023-02-20 01:03:12 -07:00
Eric Wasylishen
eda6155844
cleanup: run ./clang-format-all.sh
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clang-format version 15.0.7
2023-02-18 22:59:43 -07:00
Eric Wasylishen
48fe527955
light: add _lightgrid_hint point entity key for customizing lightgrid bounds
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use it as a info_null key: "_lightgrid_hint" "1"
2023-02-12 15:03:08 -07:00
Eric Wasylishen
96c7658b80
light: nudge lightgrid points if stuck in solid
2023-02-07 00:56:27 -07:00
Eric Wasylishen
9edad10b0f
common: add convenience version of EntData_Parse
2023-01-30 00:08:45 -07:00
Eric Wasylishen
ad77f8fc57
Revert "light: remove unnecessary/confusing scale factor on sunlight direction"
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This reverts commit 94dcccf662 .
2023-01-29 16:33:30 -07:00
Eric Wasylishen
94dcccf662
light: remove unnecessary/confusing scale factor on sunlight direction
2023-01-29 15:20:42 -07:00
Eric Wasylishen
6697beb607
fix _cone default in q2 maps
2023-01-08 20:01:34 -07:00
Eric Wasylishen
91c678254a
light: tweaks to _cone support in q2
2023-01-08 19:57:25 -07:00
Jonathan
df5f894726
fix _cone in Q2
2023-01-08 20:03:06 -05:00
Eric Wasylishen
a9a11159f4
light: add _surface_minlight_scale light key
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for tweaking minlight given to faces matching surface light templates.
minlight = _surface_minlight_scale * light
lower default from 64 to 1 in q1 mode
2022-12-30 23:06:28 -07:00
Jonathan
d5e29a1c90
add _nofill key, which causes an entity to not count as an entity for the purposes of occupancy (for lights in walls, etc)
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add _nonudge key, to disabling nudging of lights "stuck" inside walls
2022-12-15 04:30:22 -05:00
Eric Wasylishen
8ce8b9233b
light: _shadow_channel_mask defaults to _light_channel_mask if unset
2022-12-14 18:29:05 -07:00
Eric Wasylishen
8aa49699f8
light: rename channel mask keys
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models:
_object_channel_mask
lights:
_light_channel_mask
_shadow_channel_mask
2022-12-13 23:20:27 -07:00
Eric Wasylishen
92d5c75424
light: experimental light channel mask feature
2022-12-13 19:13:58 -07:00
Eric Wasylishen
63cac32f88
light: quick experiment with a _light_group feature for lights that only affect linked bmodels
2022-12-11 15:36:08 -07:00
Eric Wasylishen
24f79d13bb
light: recognize _cone as an alias for spotlight cone angle (q2 compat)
2022-12-09 00:59:49 -07:00
Jonathan
15b9a78fd1
fix gate being incorrect
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add surflight grouping
fix minlight on color'd _surface lights
2022-12-05 20:35:44 -05:00
Eric Wasylishen
a5125583fa
light: clear global data so light can run multiple times per process
2022-11-11 16:52:07 -07:00
Eric Wasylishen
2bd2515792
all: cleanup unused includes (Clion - detect not directly used)
2022-10-31 21:37:34 -06:00
Eric Wasylishen
0924423c20
light: header -> source move
2022-10-31 21:21:28 -06:00
Eric Wasylishen
636b376577
squash brushbsp-compilation-speedup branch
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move function implementations out of headers
2022-10-21 18:00:58 -06:00
Jonathan
384f74a0eb
add separate "surflightskyscale" to handle the scale of sky lights; to help with doubling up with _sun
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allow setSetting to report errors
print warnings on invalid worldspawn key values for light
fix setting_mangle not handling "pitch yaw" or "pitch" correctly
2022-08-25 16:30:15 -04:00
Jonathan
335db1c0e4
move map_source_location to parser as parser_source_location since the locations actually come from there rather than from the map; now the parser keeps track of the location, so it's a bit easier to follow
2022-08-05 23:17:15 -04:00
Jonathan
26a18d5cc3
add logging::header/funcheader to easily and consistently print function or "active routine" headers
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add OOP percent_clock wrapper to make printing percents easier, not used yet
2022-08-01 09:35:21 -04:00
Jonathan
d1c3b56e1d
don't jitter sun entities
2022-07-31 09:15:51 -04:00
Jonathan
1d8a0c1df3
clang-format pass
2022-07-28 06:14:54 -04:00
Jonathan
da9546e260
change settings semantics to be simpler and more clear:
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- no more "isLocked" - use getSource directly (locked is a confusing name)
- no more split parse/setValue functions. there's only one entry point each now, and all they do is pass along the source passed to it from its parser.
- no separate setters, use setValue(value, source)
- add a "game target" source, which is low priority and indicates to the user that the value would have been default but was changed to a better value for the game target
2022-07-14 09:03:59 -04:00
Eric Wasylishen
d32d6ea81d
light: rename options -> light_options
2022-07-10 17:28:28 -06:00
Jonathan
033a84cac8
cache anything related to triangle-face info in a single struct that we access per ray
2022-06-25 22:22:24 -04:00
Jonathan
90c08ca1da
move bounce lighting into a post-processing operation and split LightFace into Direct and Indirect
2022-06-24 04:33:08 -04:00
Jonathan
c7169e11ee
split LightFace into three distinct phases: Create, Light, and Save
2022-06-24 02:54:41 -04:00