Commit Graph

215 Commits

Author SHA1 Message Date
Eric Wasylishen 6351cc50e6 rename: vec_t -> double 2023-12-23 21:09:16 -07:00
Eric Wasylishen 89908df90f light: fix nan's (fully black lightmap) in some cases when using _surface lights 2023-12-23 18:53:58 -07:00
Eric Wasylishen f0c8d92993 qbsp: add -missing_textures_as_zero_size flag to allow writing 0x0 textures when a texture is missing
this allows us to write the texture name, but it's non-standard.

light: warn when a surface light template doesn't match any faces in the bsp
2023-12-21 00:05:40 -07:00
Jonathan 9ed4f3d042 bunch of double -> float
fix Q2 animated textures
2023-12-07 14:11:46 -05:00
Jonathan ec452e2291 remove implicit conversion for qplane3 2023-11-19 19:41:58 -05:00
Eric Wasylishen 507c315f78 light: fix missing textures accidentally activating "suntexture" feature and breaking sunlight
Fixes #376
2023-09-11 21:44:38 -06:00
Jonathan 69bc2c04c0 fix crash if projected texture is not found 2023-09-08 10:43:48 -04:00
Eric Wasylishen 7608a78b44 style: use std::min/std::max/std::clamp and remove using 2023-08-07 15:42:29 -06:00
Eric Wasylishen 1c85bb882a light: minimize includes 2023-06-26 01:19:54 -06:00
Jonathan 0f5690bf6d allow light 0 to work
fix bad std::move
2023-05-21 11:07:33 -04:00
Eric Wasylishen 290af832af style: rename dirt related member variables to match the actual names 2023-05-08 23:02:59 -06:00
Jonathan 1548f25daf allow individual brush chop control
allow passing _surflight_targetname to set targetnames for switchable lights on bmodels
2023-05-08 17:44:32 -04:00
Jonathan 39a54abfc6 add support for a region brush (code needs to be cleaned up a bit though)
allow _surflight_style on brush models
2023-04-28 13:31:50 -04:00
Jonathan e9539eff82 oops I should have tried compiling 2023-04-24 02:21:04 -04:00
Jonathan 6035290c70 Merge branch 'brushbsp' of https://github.com/ericwa/ericw-tools into brushbsp
# Conflicts:
#	include/common/imglib.hh
#	light/entities.cc
#	light/light.cc
#	light/surflight.cc
2023-04-24 02:19:04 -04:00
Jonathan dddc48e98b simplify `needs_write` for surfflags
add `_surflight_color` key; allows overriding surface light color on an entity basis
load the .wal from wal_json and use the values as a base, if they exist
allow `_surflight_minlight_scale` to be specified on entities
2023-04-24 02:16:39 -04:00
Eric Wasylishen e069d7b9b8 style: update settings api to follow current coding style 2023-04-16 11:55:38 -06:00
Eric Wasylishen b17633f746 cleanup: set PackConstructorInitializers: Never 2023-02-20 10:23:59 -07:00
Eric Wasylishen f8b189c527 light: fix sample occlusion / object channel mask interaction 2023-02-20 01:03:12 -07:00
Eric Wasylishen eda6155844 cleanup: run ./clang-format-all.sh
clang-format version 15.0.7
2023-02-18 22:59:43 -07:00
Eric Wasylishen 48fe527955 light: add _lightgrid_hint point entity key for customizing lightgrid bounds
use it as a info_null key: "_lightgrid_hint" "1"
2023-02-12 15:03:08 -07:00
Eric Wasylishen 96c7658b80 light: nudge lightgrid points if stuck in solid 2023-02-07 00:56:27 -07:00
Eric Wasylishen 9edad10b0f common: add convenience version of EntData_Parse 2023-01-30 00:08:45 -07:00
Eric Wasylishen ad77f8fc57 Revert "light: remove unnecessary/confusing scale factor on sunlight direction"
This reverts commit 94dcccf662.
2023-01-29 16:33:30 -07:00
Eric Wasylishen 94dcccf662 light: remove unnecessary/confusing scale factor on sunlight direction 2023-01-29 15:20:42 -07:00
Eric Wasylishen 6697beb607 fix _cone default in q2 maps 2023-01-08 20:01:34 -07:00
Eric Wasylishen 91c678254a light: tweaks to _cone support in q2 2023-01-08 19:57:25 -07:00
Jonathan df5f894726 fix _cone in Q2 2023-01-08 20:03:06 -05:00
Eric Wasylishen a9a11159f4 light: add _surface_minlight_scale light key
for tweaking minlight given to faces matching surface light templates.

minlight = _surface_minlight_scale * light

lower default from 64 to 1 in q1 mode
2022-12-30 23:06:28 -07:00
Jonathan d5e29a1c90 add _nofill key, which causes an entity to not count as an entity for the purposes of occupancy (for lights in walls, etc)
add _nonudge key, to disabling nudging of lights "stuck" inside walls
2022-12-15 04:30:22 -05:00
Eric Wasylishen 8ce8b9233b light: _shadow_channel_mask defaults to _light_channel_mask if unset 2022-12-14 18:29:05 -07:00
Eric Wasylishen 8aa49699f8 light: rename channel mask keys
models:
_object_channel_mask

lights:
_light_channel_mask
_shadow_channel_mask
2022-12-13 23:20:27 -07:00
Eric Wasylishen 92d5c75424 light: experimental light channel mask feature 2022-12-13 19:13:58 -07:00
Eric Wasylishen 63cac32f88 light: quick experiment with a _light_group feature for lights that only affect linked bmodels 2022-12-11 15:36:08 -07:00
Eric Wasylishen 24f79d13bb light: recognize _cone as an alias for spotlight cone angle (q2 compat) 2022-12-09 00:59:49 -07:00
Jonathan 15b9a78fd1 fix gate being incorrect
add surflight grouping
fix minlight on color'd _surface lights
2022-12-05 20:35:44 -05:00
Eric Wasylishen a5125583fa light: clear global data so light can run multiple times per process 2022-11-11 16:52:07 -07:00
Eric Wasylishen 2bd2515792 all: cleanup unused includes (Clion - detect not directly used) 2022-10-31 21:37:34 -06:00
Eric Wasylishen 0924423c20 light: header -> source move 2022-10-31 21:21:28 -06:00
Eric Wasylishen 636b376577 squash brushbsp-compilation-speedup branch
move function implementations out of headers
2022-10-21 18:00:58 -06:00
Jonathan 384f74a0eb add separate "surflightskyscale" to handle the scale of sky lights; to help with doubling up with _sun
allow setSetting to report errors
print warnings on invalid worldspawn key values for light
fix setting_mangle not handling "pitch yaw" or "pitch" correctly
2022-08-25 16:30:15 -04:00
Jonathan 335db1c0e4 move map_source_location to parser as parser_source_location since the locations actually come from there rather than from the map; now the parser keeps track of the location, so it's a bit easier to follow 2022-08-05 23:17:15 -04:00
Jonathan 26a18d5cc3 add logging::header/funcheader to easily and consistently print function or "active routine" headers
add OOP percent_clock wrapper to make printing percents easier, not used yet
2022-08-01 09:35:21 -04:00
Jonathan d1c3b56e1d don't jitter sun entities 2022-07-31 09:15:51 -04:00
Jonathan 1d8a0c1df3 clang-format pass 2022-07-28 06:14:54 -04:00
Jonathan da9546e260 change settings semantics to be simpler and more clear:
- no more "isLocked" - use getSource directly (locked is a confusing name)
- no more split parse/setValue functions. there's only one entry point each now, and all they do is pass along the source passed to it from its parser.
- no separate setters, use setValue(value, source)
- add a "game target" source, which is low priority and indicates to the user that the value would have been default but was changed to a better value for the game target
2022-07-14 09:03:59 -04:00
Eric Wasylishen d32d6ea81d light: rename options -> light_options 2022-07-10 17:28:28 -06:00
Jonathan 033a84cac8 cache anything related to triangle-face info in a single struct that we access per ray 2022-06-25 22:22:24 -04:00
Jonathan 90c08ca1da move bounce lighting into a post-processing operation and split LightFace into Direct and Indirect 2022-06-24 04:33:08 -04:00
Jonathan c7169e11ee split LightFace into three distinct phases: Create, Light, and Save 2022-06-24 02:54:41 -04:00