Commit Graph

57 Commits

Author SHA1 Message Date
Eric Wasylishen 46cbcfd12b light: add -dirtangle flag to control dirtmapping cone angle 2015-08-28 20:22:54 -06:00
Eric Wasylishen 3c918db489 light: add -onlyents switch 2015-08-20 12:14:13 -06:00
Eric Wasylishen 79d1871e56 light: document -surflight_subdivide key 2015-08-10 10:04:25 -06:00
Eric Wasylishen 3005504fe5 vis, light: set low process priority on windows 2015-08-05 12:10:17 -06:00
Eric Wasylishen 5302a3b539 light: add -surflight_subdivide command line flag to control subdivision size 2015-08-05 12:10:14 -06:00
Eric Wasylishen f24b1a1101 light: update usage text 2015-07-13 15:07:46 -06:00
Eric Wasylishen e9f240b623 light: .lux file support from Spike 2015-07-09 16:34:12 -06:00
Eric Wasylishen e242a9c910 light: Add gamma control with -gamma flag and "_gamma" key 2015-07-09 16:33:07 -06:00
Eric Wasylishen c39971bb94 light: rename -dirty flag to -dirt for consistency 2015-05-19 12:11:17 -06:00
Eric Wasylishen ab78c07320 light: make fence texture tracing opt-in 2015-05-16 23:33:39 -06:00
Eric Wasylishen 54e7c2ab8e light: fence texture tracing 2015-04-27 00:26:42 -06:00
Eric Wasylishen ef471ee44f Support "_dirt" "-1" on bmodels to disable dirtmapping 2015-04-25 20:45:54 -06:00
Eric Wasylishen be8c42460c _sunlight2 (sky light, light dome) support from q3map2
_sunlight penumbra (deviance) from q3map2
light penumbra from q3map2
2015-04-25 20:45:44 -06:00
Eric Wasylishen 741d341332 Dirtmapping (ambient occlusion) from q3map2 2015-04-25 20:45:32 -06:00
Kevin Shanahan 4b1e3aec1a light, vis, bsputil, bspinfo: Add BSP2 support
Add BSP2 support to the remaining utils.  Since these share the common
bspfile.[ch] files, it was more effort than is justifiable to break this
into multiple staged patches - so you just get this disgustingly big
commit instead.  Here is basically what was done:

 * Modify the bspdata_t struct with a union of the two bsp formats
 * Modify the tools to use bsp2_t for all internal processing
 * Split out the byte swapping routines for the different bsp data types
 * Add simple (although verbose) code to convert bsp29 <-> bsp2

Hundreds of lines added to bspfile.c, but mostly trivial stuff.  The tools
internally had little modification except to substitute the bsp2 type
names.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-09-25 15:18:50 +09:30
Kevin Shanahan e970bea8c7 common: save the bsp version in the bspdata struct
Adjust the Load and Write API functions as appropriate.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-08-22 13:25:47 +09:30
Kevin Shanahan 89abf25218 common: convert all tools to instanced bsp data
Transition all tools to access the BSP data via the bspdata struct instead
of the shared globals.  Remove the compatibility code from bspfile which
copied the global values to/from the instanced bspdata struct.

Mostly the changes just involved passing along the bspdata struct to the
various functions which needed to reference the data.  TraceLine and
MakeTNodes in light got some extra changes so that we cache the node
dplane pointer and remove the need to pass the bspdata struct to every
trace operation!

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-08-22 11:01:08 +09:30
Kevin Shanahan d0617760f5 common: add the ability to pass an arg to spawned threads
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-08-20 19:27:40 +09:30
Kevin Shanahan 6ddb109dde light: convert WriteLitFile to use the bspdata struct
Avoids reference to global LightDataSize.  Need to move writing the lit
file above the call to WriteBSPFile, since that will do the byte swapping.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-08-20 15:23:04 +09:30
Kevin Shanahan 12e24085c1 light: always calculate color values for light samples
Simplify the code by removing the if (colored) conditionals from the
code path.  CPU cost is insignificant compared to tracing the rays.
As before, only write the lit file if colored lights are detected or
the use explicity requests it.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-07-03 13:03:27 +09:30
Kevin Shanahan 5082e3ffaa light: reduce "no model has face" to a warning
Since the newskip.exe tool leaves the faces in the bsp but removes
references, we will just skip over lighting such faces.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-04-22 13:11:22 +09:30
Kevin Shanahan d14793f7ab common: make LoadBSPFile take a bspdata struct
No longer update the globals in this function - make the callers do it
instead.

bspinfo no longer refers to the globals at all.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-04-20 16:51:45 +09:30
Kevin Shanahan 37a3a98eff common: make WriteBSPFile take a bspdata struct as input
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-04-20 15:52:31 +09:30
Kevin Shanahan ee2dc38f71 light: make command line set sun anglescale as well
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-04-06 08:35:38 +10:30
Kevin Shanahan 4625245b09 light: implement the -addmin command line parameter
Makes minlight additive rather than just bringing low levels up to the
minimum.  Not entirely identical to the bjp implementation as it seems to
treat local minlights in some strange ways, but in most cases the
behaviour should be identical.

Added missing help text for -anglescale|-anglesense parameters too.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-04-04 15:55:58 +10:30
Kevin Shanahan b4ff9663cc build: add ability to compile for WIN64 using MinGW64
Fix a few minor int<->pointer size warnings.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-03-15 21:49:16 +10:30
Kevin Shanahan 636a94f260 light: implemented _anglescale key (AKA "_angelsense")
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-03-15 21:27:14 +10:30
Kevin Shanahan 4abc7d31b7 light: remove the old -compress option
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-03-15 20:43:12 +10:30
Kevin Shanahan cc8477c6d9 light: implement -soft command line option
Add the -soft command line option which implements post-processing on
the lightmap surface to blend adjacent samples together to smooth out
hard shadow lines.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-03-14 11:28:22 +10:30
Kevin Shanahan 359ddfa41e light: remove nominlimit option and negative color value support
"nominlimit" is a more sensible default - people expect negative
lights to be able to subtract from minlight. The negative colors never
really worked properly and there's not really any worthwhile use for
the (that I know of).

Hopefully nobody will be too upset by these two changes to the old
behaviour.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-03-10 20:24:19 +10:30
Kevin Shanahan e8d640f88f light: use lightsample_t for minlight and sunlight
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-03-10 18:42:35 +10:30
Kevin Shanahan f82562f9e4 light: use lightsample_t for entity light values
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-03-10 18:28:00 +10:30
Kevin Shanahan d57e7d50fd light: use lightsample_t for modelinfo->minlight
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-03-10 17:17:42 +10:30
Kevin Shanahan 3749cfa734 light: pass the dface pointer into lightface
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-03-09 19:14:33 +10:30
Kevin Shanahan d6ef23453a light: implement self shadowing option for brush models
Brush models can now self shadow without casting shadows on their
environment, using the "_shadowself" entity key.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-03-08 15:02:36 +10:30
Kevin Shanahan a6e42ab860 light: implement brush model entity shadows
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-03-08 11:37:36 +10:30
Kevin Shanahan b4387359a4 light: implement minlighting for bmodels
Collect the appropriate keys from the models at load time and pass them
into the minlighting function (if > world minlight).

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-03-07 18:22:25 +10:30
Kevin Shanahan 34050c2bd9 light: replace faceoffset with modeloffset
Not much point worrying about the offset of each face when it's only
per-model. This sets us up for using other per-model info...

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-03-07 15:47:30 +10:30
Kevin Shanahan 33b4ba2040 light: remove the never-used nolightface array
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-03-07 15:18:36 +10:30
Kevin Shanahan 7b36c6fd2f build: query git for version info and print consistently for each util
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-03-07 14:26:14 +10:30
Kevin Shanahan a8d8150791 light: implement the -gate option
Precalculate the distance at which lights will fade to zero brightness.
For lights with inverse falloff, use the gate value to determine the
cut-off distance.  Use this value to cull samples and avoid the ray
tracing overhead.

Hopefully not too controversially, I am going to default this to "on" with
a gate value of 0.001. Unless you have > 1000 lights contributing
fractional light values across your map, this is not going to make any
visible difference.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-03-03 13:36:52 +10:30
Kevin Shanahan 310e28e12a light: use uintptr_t for aligning light data in memory
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-03-03 12:32:32 +10:30
Kevin Shanahan 052805c4ca light: fix race in allocation of white/coloured lightmap data
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-03-02 12:18:54 +10:30
Kevin Shanahan c458099ec7 light: implement the 4x4 oversampling option
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-03-01 17:26:44 +10:30
Kevin Shanahan ad129c59da light: rename sunmangle variable as sunvec
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-03-01 11:58:50 +10:30
Kevin Shanahan 8ce739fe3f light: remove bsp30 support and automatically generate .lit when needed
Check whether any of the entities have colored fields set and if so,
enable colored light output. Can still be overridden from the command line
if needed.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-03-01 10:07:53 +10:30
Kevin Shanahan ea836f6b0b light: constify light's version of ValueForKey()
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-02-11 20:10:47 +10:30
Kevin Shanahan 8d4bbbe3dc light: use the common threads progress indicator
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-02-07 21:12:53 +10:30
Kevin Shanahan 3e20dae28e common: add start arg to RunThreadsOn to set initial progress
In case we are not starting work from 0, allow this to be set...

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-02-07 20:51:04 +10:30
Kevin Shanahan 853761d0d6 common: remove pacifier argument from RunThreadsOn
Set to true everywhere, just use it unconditionally.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
2013-02-07 20:46:33 +10:30