Eric Wasylishen
b5fcdec19e
cleanup: remove "byte" typedef
2021-02-07 14:02:35 -07:00
Eric Wasylishen
94c30afac4
light: refactoring necessary to support embree3
2021-01-01 23:48:22 -07:00
Eric Wasylishen
eb842ba165
light: arghrad compat: preliminary sky_surface implementation
2020-12-29 13:43:06 -07:00
Eric Wasylishen
bb4d6fdea9
light: add arghrad compatible sunlight keys sun_light, sun_color, sun_angle
2020-12-29 12:59:44 -07:00
Julian Priestley
1b714108cd
Add ability to set phong in worldspawn #267 ( #305 )
2020-11-30 00:42:42 -07:00
Eric Wasylishen
b35cb8eb7e
light: fixes for bjptools skip faces (which have no associated model)
2020-08-20 12:08:46 -06:00
Eric Wasylishen
03ed0697a4
light: add -litonly option for re-lighting a bsp without modifying it
2020-08-03 00:40:13 -06:00
Eric Wasylishen
b132152891
light: allow starting assigning switchable styles before default of 32
2019-10-31 00:40:23 -06:00
Eric Wasylishen
f220b2f531
light: support "_suntexture" key on "_sun" "1" entities to limit them
...
to being cast from a specific sky texture.
Fixes #110
2019-10-09 00:47:39 -06:00
Eric Wasylishen
d2ecc73db3
light: support "style" / "targetname" on "_sun" "1" entities.
...
Fixes #253
2019-10-08 23:43:22 -06:00
Eric Wasylishen
ba7bdf86a1
light: increase max sky distance to 1M
2019-04-20 12:27:27 -06:00
Eric Wasylishen
b343b9504a
qbsp, light: support _minlight_exclude on func_group, detail, etc.
2019-04-05 21:14:39 -06:00
MaxED
07447a633e
Rewritten parts of surface light logic. Should resemble qrad3 looks a bit more now...
...
Added "surflightscale", "surflightbouncescale" and "surflightsubdivision" cmdline/worldspawn settings.
Fixed: a face should not be skipped when it has both sky and nodraw texinfo flags.
Fixed some non-windows compilation errors.
2018-05-25 14:59:22 +03:00
MaxED
0661098bc5
Quake 2 support: area lights, palette/texture loading, transparent/sky/fence face flags.
2018-05-08 15:50:01 +03:00
Eric Wasylishen
69879b4104
light: add -highlightseams flag
2017-12-05 15:09:34 -07:00
Eric Wasylishen
d9f112a97f
light: add -phongdebug_obj flag
2017-11-25 23:12:23 -07:00
Eric Wasylishen
8ce7a682b1
light: add -debugneighbours
2017-11-23 23:45:15 -07:00
Eric Wasylishen
8813d272cb
common, light, vis: change from bsp2_t to mbsp_t
2017-10-01 22:32:20 -06:00
MaxED
15871d2531
light: add _spotlightautofalloff
2017-08-27 14:20:03 -06:00
Eric Wasylishen
fef1142808
light: add shadowworldonlylist
2017-06-27 13:13:32 -06:00
Eric Wasylishen
78ed70e2a5
light: modelinfo_t: take bsp param
2017-06-27 12:59:17 -06:00
Eric Wasylishen
eb7be5cd57
light: add _shadowworldonly key (unimplemented)
2017-06-27 12:57:54 -06:00
Eric Wasylishen
25d6aad5bf
light: add _selfshadow as an alias for _shadowself
2017-06-27 12:27:39 -06:00
Eric Wasylishen
6e707130be
light: rename dynamic shadow stuff to switchshadstyle" for QC,
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and "_switchableshadow" for the mapper.
2017-06-26 13:41:24 -06:00
Eric Wasylishen
b71f769c0a
light: experimental support for switchable bmodel shadows:
...
Current specs/limitations:
- only supported for sunlight and regular lights
- enabled with "_dynamicshadow" "1"
- writes the lightstyle to a "dynshadowstyle" entity key, hardcoded
- only handles one dynamic occluder for a given lightmap sample
- styled lights passing through a dynamic occluder turn non-styled
2017-06-25 20:06:46 -06:00
Eric Wasylishen
fb4e089e81
light: accept "_minlight" in worldspawn as an alias for "light"
...
docs: note that _minlight_color and _mincolor are supported on
worldspawn
2017-06-24 21:31:08 -06:00
Eric Wasylishen
ca58e90e15
common: remove EQUAL_EPSILON from mathlib.hh
2017-04-26 14:25:55 -06:00
Eric Wasylishen
68b084a6c3
replace glm with qvec
2017-04-24 00:26:49 -06:00
Eric Wasylishen
10386581a6
light: make bounce of styled lights opt in with "_bouncestyled" worldspawn key
2017-03-27 16:44:04 -06:00
Eric Wasylishen
c2c3e915e6
light: fix leak of lightsurf->realfacenums
2017-03-15 13:22:35 -06:00
Eric Wasylishen
686696c362
light: Palette_GetColor: return glm vector
2017-03-12 15:41:52 -06:00
Eric Wasylishen
69d5669773
light: delete some dead code
2017-02-27 17:43:56 -07:00
Eric Wasylishen
6c946038ee
light: move edgeToFaceMap_t stuff to phong.hh/cc
2017-02-25 14:44:59 -07:00
Eric Wasylishen
22b5684c23
light: save the actual face number of each sample point
2017-02-24 21:05:59 -07:00
Eric Wasylishen
7300aacdff
light: Add -debugoccluded
2017-02-11 22:22:26 -07:00
Eric Wasylishen
5fe4f23371
light: add a debug mode for showing contributing faces
2017-02-11 15:45:30 -07:00
Eric Wasylishen
87868275de
light: clean CalcPoints
2017-02-10 15:52:12 -07:00
Eric Wasylishen
71a3dd769a
light: clean up LightFace() function
2017-02-10 15:52:12 -07:00
Eric Wasylishen
d30c970d8b
light: always call MakeEdgeToFaceMap
2017-02-10 15:52:12 -07:00
Eric Wasylishen
8acbea291c
light: remove unused struct
2017-02-09 14:19:08 -07:00
Eric Wasylishen
f09cadbc76
light: switch to new world space <-> texture space code
2017-02-08 17:51:22 -07:00
Eric Wasylishen
70644907e0
Revert "light: move Lightmap_Soften into WriteLightmaps"
...
This reverts commit bc2d734e9a .
2017-02-08 17:10:26 -07:00
Eric Wasylishen
bc2d734e9a
light: move Lightmap_Soften into WriteLightmaps
2017-02-08 02:23:21 -07:00
Eric Wasylishen
1211fd86d1
light: move bounce to its own file
2017-02-07 00:51:05 -07:00
Eric Wasylishen
c7756496cd
light: move phong shading code to its own file
2017-02-07 00:06:29 -07:00
Eric Wasylishen
f018b7324d
light: refactor phong shading to use GLM
2017-02-06 22:50:56 -07:00
Eric Wasylishen
7fdb77188c
light: work-in-progress stuff
2017-02-06 21:57:49 -07:00
Eric Wasylishen
186485ec47
light: revert ee89d41b6d since it's now handled within the trace code
2016-11-03 18:27:40 -06:00
Eric Wasylishen
91fcfe5b9a
light: use glass texture colors to tint rays
2016-11-03 02:26:53 -06:00
Eric Wasylishen
ee89d41b6d
light: light passing through glass lights up the back side, scaled by (1-alpha)
2016-11-02 21:35:11 -06:00