Commit Graph

105 Commits

Author SHA1 Message Date
Eric Wasylishen b5fcdec19e cleanup: remove "byte" typedef 2021-02-07 14:02:35 -07:00
Eric Wasylishen 94c30afac4 light: refactoring necessary to support embree3 2021-01-01 23:48:22 -07:00
Eric Wasylishen eb842ba165 light: arghrad compat: preliminary sky_surface implementation 2020-12-29 13:43:06 -07:00
Eric Wasylishen bb4d6fdea9 light: add arghrad compatible sunlight keys sun_light, sun_color, sun_angle 2020-12-29 12:59:44 -07:00
Julian Priestley 1b714108cd
Add ability to set phong in worldspawn #267 (#305) 2020-11-30 00:42:42 -07:00
Eric Wasylishen b35cb8eb7e light: fixes for bjptools skip faces (which have no associated model) 2020-08-20 12:08:46 -06:00
Eric Wasylishen 03ed0697a4 light: add -litonly option for re-lighting a bsp without modifying it 2020-08-03 00:40:13 -06:00
Eric Wasylishen b132152891 light: allow starting assigning switchable styles before default of 32 2019-10-31 00:40:23 -06:00
Eric Wasylishen f220b2f531 light: support "_suntexture" key on "_sun" "1" entities to limit them
to being cast from a specific sky texture.

Fixes #110
2019-10-09 00:47:39 -06:00
Eric Wasylishen d2ecc73db3 light: support "style" / "targetname" on "_sun" "1" entities.
Fixes #253
2019-10-08 23:43:22 -06:00
Eric Wasylishen ba7bdf86a1 light: increase max sky distance to 1M 2019-04-20 12:27:27 -06:00
Eric Wasylishen b343b9504a qbsp, light: support _minlight_exclude on func_group, detail, etc. 2019-04-05 21:14:39 -06:00
MaxED 07447a633e Rewritten parts of surface light logic. Should resemble qrad3 looks a bit more now...
Added "surflightscale", "surflightbouncescale" and "surflightsubdivision" cmdline/worldspawn settings.
Fixed: a face should not be skipped when it has both sky and nodraw texinfo flags.
Fixed some non-windows compilation errors.
2018-05-25 14:59:22 +03:00
MaxED 0661098bc5 Quake 2 support: area lights, palette/texture loading, transparent/sky/fence face flags. 2018-05-08 15:50:01 +03:00
Eric Wasylishen 69879b4104 light: add -highlightseams flag 2017-12-05 15:09:34 -07:00
Eric Wasylishen d9f112a97f light: add -phongdebug_obj flag 2017-11-25 23:12:23 -07:00
Eric Wasylishen 8ce7a682b1 light: add -debugneighbours 2017-11-23 23:45:15 -07:00
Eric Wasylishen 8813d272cb common, light, vis: change from bsp2_t to mbsp_t 2017-10-01 22:32:20 -06:00
MaxED 15871d2531 light: add _spotlightautofalloff 2017-08-27 14:20:03 -06:00
Eric Wasylishen fef1142808 light: add shadowworldonlylist 2017-06-27 13:13:32 -06:00
Eric Wasylishen 78ed70e2a5 light: modelinfo_t: take bsp param 2017-06-27 12:59:17 -06:00
Eric Wasylishen eb7be5cd57 light: add _shadowworldonly key (unimplemented) 2017-06-27 12:57:54 -06:00
Eric Wasylishen 25d6aad5bf light: add _selfshadow as an alias for _shadowself 2017-06-27 12:27:39 -06:00
Eric Wasylishen 6e707130be light: rename dynamic shadow stuff to switchshadstyle" for QC,
and "_switchableshadow" for the mapper.
2017-06-26 13:41:24 -06:00
Eric Wasylishen b71f769c0a light: experimental support for switchable bmodel shadows:
Current specs/limitations:
- only supported for sunlight and regular lights
- enabled with "_dynamicshadow" "1"
- writes the lightstyle to a "dynshadowstyle" entity key, hardcoded
- only handles one dynamic occluder for a given lightmap sample
- styled lights passing through a dynamic occluder turn non-styled
2017-06-25 20:06:46 -06:00
Eric Wasylishen fb4e089e81 light: accept "_minlight" in worldspawn as an alias for "light"
docs: note that _minlight_color and _mincolor are supported on
worldspawn
2017-06-24 21:31:08 -06:00
Eric Wasylishen ca58e90e15 common: remove EQUAL_EPSILON from mathlib.hh 2017-04-26 14:25:55 -06:00
Eric Wasylishen 68b084a6c3 replace glm with qvec 2017-04-24 00:26:49 -06:00
Eric Wasylishen 10386581a6 light: make bounce of styled lights opt in with "_bouncestyled" worldspawn key 2017-03-27 16:44:04 -06:00
Eric Wasylishen c2c3e915e6 light: fix leak of lightsurf->realfacenums 2017-03-15 13:22:35 -06:00
Eric Wasylishen 686696c362 light: Palette_GetColor: return glm vector 2017-03-12 15:41:52 -06:00
Eric Wasylishen 69d5669773 light: delete some dead code 2017-02-27 17:43:56 -07:00
Eric Wasylishen 6c946038ee light: move edgeToFaceMap_t stuff to phong.hh/cc 2017-02-25 14:44:59 -07:00
Eric Wasylishen 22b5684c23 light: save the actual face number of each sample point 2017-02-24 21:05:59 -07:00
Eric Wasylishen 7300aacdff light: Add -debugoccluded 2017-02-11 22:22:26 -07:00
Eric Wasylishen 5fe4f23371 light: add a debug mode for showing contributing faces 2017-02-11 15:45:30 -07:00
Eric Wasylishen 87868275de light: clean CalcPoints 2017-02-10 15:52:12 -07:00
Eric Wasylishen 71a3dd769a light: clean up LightFace() function 2017-02-10 15:52:12 -07:00
Eric Wasylishen d30c970d8b light: always call MakeEdgeToFaceMap 2017-02-10 15:52:12 -07:00
Eric Wasylishen 8acbea291c light: remove unused struct 2017-02-09 14:19:08 -07:00
Eric Wasylishen f09cadbc76 light: switch to new world space <-> texture space code 2017-02-08 17:51:22 -07:00
Eric Wasylishen 70644907e0 Revert "light: move Lightmap_Soften into WriteLightmaps"
This reverts commit bc2d734e9a.
2017-02-08 17:10:26 -07:00
Eric Wasylishen bc2d734e9a light: move Lightmap_Soften into WriteLightmaps 2017-02-08 02:23:21 -07:00
Eric Wasylishen 1211fd86d1 light: move bounce to its own file 2017-02-07 00:51:05 -07:00
Eric Wasylishen c7756496cd light: move phong shading code to its own file 2017-02-07 00:06:29 -07:00
Eric Wasylishen f018b7324d light: refactor phong shading to use GLM 2017-02-06 22:50:56 -07:00
Eric Wasylishen 7fdb77188c light: work-in-progress stuff 2017-02-06 21:57:49 -07:00
Eric Wasylishen 186485ec47 light: revert ee89d41b6d since it's now handled within the trace code 2016-11-03 18:27:40 -06:00
Eric Wasylishen 91fcfe5b9a light: use glass texture colors to tint rays 2016-11-03 02:26:53 -06:00
Eric Wasylishen ee89d41b6d light: light passing through glass lights up the back side, scaled by (1-alpha) 2016-11-02 21:35:11 -06:00