* Add QBSP - the BSP2-esque variant to Q2BSP - to bspinfo, and all of its accompanying structures.
* pass around ident, since Q2 needs it - admittedly it's a bit ugly, but it works for now.
conversion for QBSP
* Fix light
* _qbsp_ -> _qbism_
* Introduced bspversion_t, a struct that holds pertinent information about different BSP versions and also acts as a tagged pointer type for direct comparisons. This makes a lot of code paths simpler. I'm not entirely set on the wordings or usages yet, and maybe we can stuff boolean flags inside of them for different behaviors (for instance Q2, QBism and HL would have the "colored lightmap" boolean set to true, which replaces the check-for-all-three in the lightmapper)
Swapped arguments to ConvertBSPFormat to have the conversion target last instead of first
Finished rename of qbsp -> qbism
Tested:
- bspinfo on various BSPs I had laying around (Q1, Q2, Qbism)
- bsputil converting between Q2 and Qbism, and that they loaded in engine/roundtripped properly
Not tested:
- vis/rad on anything major (I still can't run rad due to embree being weird)
- bsputil conversion of Q1-esque maps
We need to skip over the textures with missing data lumps in the BSP,
i.e. having data offset -1.
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
Add BSP2 support to the remaining utils. Since these share the common
bspfile.[ch] files, it was more effort than is justifiable to break this
into multiple staged patches - so you just get this disgustingly big
commit instead. Here is basically what was done:
* Modify the bspdata_t struct with a union of the two bsp formats
* Modify the tools to use bsp2_t for all internal processing
* Split out the byte swapping routines for the different bsp data types
* Add simple (although verbose) code to convert bsp29 <-> bsp2
Hundreds of lines added to bspfile.c, but mostly trivial stuff. The tools
internally had little modification except to substitute the bsp2 type
names.
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>