Eric Wasylishen
c9aad9d2ce
light: Refactor CalcPoints, store whether a point is occluded
2016-04-06 18:29:24 -06:00
Eric Wasylishen
a407b971bc
light: rework LightFace_Entity to fully fix testlightonface.map
2016-04-05 12:52:44 -06:00
Eric Wasylishen
163b599900
light: tweak angle test for testlightonface.map.
2016-04-05 00:58:05 -06:00
Eric Wasylishen
f315366f43
light: hack to fix lights exactly on faces
2016-04-04 23:58:12 -06:00
Eric Wasylishen
e11e9d5c1f
light: embree support
2016-03-30 14:58:21 -06:00
Eric Wasylishen
34858ed243
light: fix sunlight + phong shading
2016-03-05 23:56:28 -07:00
Eric Wasylishen
1a48e5a24a
light: fix issue with CalcPoints trace hitting a corner, spuriously setting tr.hitback, and returning the wrong hitpoint
2016-03-05 00:57:47 -07:00
Eric Wasylishen
41972a376a
qbsp, light: Strip texinfo flags other than TEX_SPECIAL.
...
Write extended ones to a "mapname.texinfo" file.
Support "_dirt" and "_minlight" flags on func_detail/group.
2016-03-05 00:26:54 -07:00
Eric Wasylishen
0b4c044473
light: fix dirtmapping traces
2016-03-04 20:40:14 -07:00
Eric Wasylishen
fec88c3186
light: fix build on MSVC
2016-03-02 19:21:30 -08:00
Eric Wasylishen
492d94c1fe
light: new phong shading keys, "_phong_angle" and "_phong".
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"_phong" "1" is a shortcut for "_phong_angle" "89".
"_phong_angle" sets the max angle in degrees between faces that will get smoothed.
2016-03-02 20:00:05 -07:00
Eric Wasylishen
3056971ae6
light: fix issue with lights within 1 unit of a face not casting light on that face
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fixes https://github.com/ericwa/tyrutils-ericw/issues/10
2016-02-25 23:02:43 -07:00
Eric Wasylishen
48830f2b1a
light: revert CalcPoints changes as it was causing light leaking in jam2_mfx
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(points on the top edge of a face were crossing a wall, but ended up in the open so they were accepted as OK)
2016-02-25 15:34:07 -07:00
Eric Wasylishen
4ed6db3020
light: add new TraceFaces API which gives accurate info on the first hit face of a trace.
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Need to use this for: dirtmapping, fence textures, GI
2016-02-21 22:31:06 -07:00
Eric Wasylishen
4e74e530c0
light: dynamically allocate memory for lighting each face
2016-02-20 14:43:38 -07:00
Eric Wasylishen
22dd1726de
light: move lightsurf_t etc. to header
2016-02-20 14:41:58 -07:00
Eric Wasylishen
942c87a98b
light: fix phong shading for sunlight
2016-02-16 19:16:42 -07:00
Eric Wasylishen
ae04899ce5
light: make CalcPointNormal more robust; don't use micro-triangles (<1 unit area) for interpolating normals
2016-02-16 19:09:43 -07:00
Eric Wasylishen
1fd1637de1
light: add -phongdebug option
2016-02-15 20:27:03 -07:00
Eric Wasylishen
fdc1f25276
light: add phong shading debug function
2016-02-15 17:59:05 -07:00
Eric Wasylishen
a515a13107
Lightmap_ForStyle: change back to taking a const lightsurf_t*
2016-02-15 16:20:29 -07:00
Eric Wasylishen
537937f0eb
Lightmap_Soften: remove stack allocation
2016-02-15 16:20:29 -07:00
Eric Wasylishen
b2687481d6
WriteLightmaps: revert to how I was getting the sample points
2016-02-15 16:20:29 -07:00
Eric Wasylishen
7128a8e956
code formatting, normalize most whitespace to 4 spaces
2016-02-15 16:20:29 -07:00
Eric Wasylishen
1f05b7976a
fix wrong FindTexinfo call
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fix Lightmap_ForStyle call
change M_PI to Q_PI
switch to Q_strncasecmp
2016-02-15 16:18:51 -07:00
Eric Wasylishen
1630b8756e
tyrutils-ericw-spike rebased on to 998c9d3acb
2016-02-15 16:16:37 -07:00
Eric Wasylishen
9496991e60
LightFace_Min: allow delay 4 lights to use lightstyles
2016-02-14 20:45:56 -07:00
Eric Wasylishen
651e7ca827
CalcPoints: if NearWall() fails, first try fudging by 0.25 units in each direction
2016-02-11 23:30:21 -07:00
Eric Wasylishen
a439f891a1
CalcPoints: Skip the trace if a PointContents says the point is already unobstructed.
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Handles beveled walkways in telefragged.bsp which touch a wall along one edge, but don't split the wall.
Previously, the walkways were blocking most of the traces for the wall, messing up all of the wall sample points.
2016-02-11 22:38:23 -07:00
Eric Wasylishen
420125cc67
replace tabs with spaces.
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for FILE in $(find . -name "*.h" -or -name "*.c"); do cat $FILE | expand > temp; cat temp > $FILE; done
2015-12-07 15:08:48 -07:00
Eric Wasylishen
b3472d89e7
light: fix antilights which were broken with the light culling change
2015-11-07 11:58:07 -07:00
Eric Wasylishen
d0fb0bd410
light: remove entity->fadedist, it was error-prone, and instead just check light level. it's only very slightly slower.
2015-10-25 23:18:17 -06:00
Eric Wasylishen
c0d61d4147
light: cull light bounding sphere against surface bounding sphere before checking each surface point. gives a modest speedup.
2015-10-23 15:10:35 -06:00
Eric Wasylishen
1cf7af0c17
light: remove unused FaceArea function
2015-09-12 19:07:58 -06:00
Eric Wasylishen
8e29319309
light: avoid doing the trace twice when there is no obstruction
2015-09-12 18:53:56 -06:00
Eric Wasylishen
46cbcfd12b
light: add -dirtangle flag to control dirtmapping cone angle
2015-08-28 20:22:54 -06:00
Eric Wasylishen
72a5885437
light: fix crash in "Bad texture axes on face:" error. Print more detailed face info.
2015-08-09 12:27:55 -06:00
Eric Wasylishen
18dce775dd
light: fix lighting of rotatating entities (hiprotate). the model offset was not being used correctly.
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todo: the trace code needs to take the model offset into account too, so shadow casting and self-shadowing are broken for hiprotate.
2015-08-08 21:37:58 -06:00
Eric Wasylishen
b68ba8c983
light: average the color to get the value to write to the .bsp lightmap.
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This avoids issues with some engines that require the lit and internal lightmap to have the same intensity. (MarkV, some QW engines).
Previously, if you used low-value colors (e.g. "0.2 0 0"), the .bsp lightmap and .lit file could have vastly different brightness.
2015-08-05 13:47:04 -06:00
Eric Wasylishen
e9f240b623
light: .lux file support from Spike
2015-07-09 16:34:12 -06:00
Eric Wasylishen
e242a9c910
light: Add gamma control with -gamma flag and "_gamma" key
2015-07-09 16:33:07 -06:00
Eric Wasylishen
26a03ace45
light: optimization: avoid iterating over non-light entities in light thread.
2015-06-02 00:51:37 -06:00
Eric Wasylishen
4105bc505f
light: optimization: avoid unnecessary memsets, from spike
2015-06-01 23:14:19 -06:00
Eric Wasylishen
e0d3f872ff
light: rewrite part of WriteLightmaps for more readable code
2015-05-31 12:27:40 -06:00
Eric Wasylishen
54e7c2ab8e
light: fence texture tracing
2015-04-27 00:26:42 -06:00
Eric Wasylishen
a33c4b0136
light: surface light support via "_surface" "texturename" light key
2015-04-26 02:24:57 -06:00
Eric Wasylishen
59bb786880
light: remove unused bsp_origin constant
2015-04-25 21:18:28 -06:00
Eric Wasylishen
aa5dfa8b19
light: respect "_dirt" "-1" bmodel key in -dirtdebug mode
2015-04-25 20:46:05 -06:00
Eric Wasylishen
ef471ee44f
Support "_dirt" "-1" on bmodels to disable dirtmapping
2015-04-25 20:45:54 -06:00
Eric Wasylishen
be8c42460c
_sunlight2 (sky light, light dome) support from q3map2
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_sunlight penumbra (deviance) from q3map2
light penumbra from q3map2
2015-04-25 20:45:44 -06:00