ericw-tools/testmaps/q1_loose_textures.map

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// Game: Generic
// Format: Standard
// entity 0
{
"classname" "worldspawn"
"_tb_textures" "textures"
// brush 0
{
( -64 -64 -16 ) ( -64 -63 -16 ) ( -64 -64 -15 ) floor_purple_c 0 0 0 1 1
( -64 -224 -16 ) ( -64 -224 -15 ) ( -63 -224 -16 ) floor_purple_c 0 0 0 1 1
( -64 -64 -16 ) ( -63 -64 -16 ) ( -64 -63 -16 ) floor_purple_c 0 0 0 1 1
( 64 64 16 ) ( 64 65 16 ) ( 65 64 16 ) floor_purple_c 0 0 0 1 1
( 64 64 16 ) ( 65 64 16 ) ( 64 64 17 ) floor_purple_c 0 0 0 1 1
( 304 64 16 ) ( 304 64 17 ) ( 304 65 16 ) floor_purple_c 0 0 0 1 1
}
// brush 1
{
( -80 -64 -32 ) ( -80 -63 -32 ) ( -80 -64 -31 ) wall_tan_a 0 -16 0 1 1
( -64 -224 -32 ) ( -64 -224 -31 ) ( -63 -224 -32 ) wall_tan_a 0 -16 0 1 1
( -64 -64 16 ) ( -63 -64 16 ) ( -64 -63 16 ) wall_tan_a 0 0 0 1 1
( 64 64 144 ) ( 64 65 144 ) ( 65 64 144 ) wall_tan_a 0 0 0 1 1
( 64 64 0 ) ( 65 64 0 ) ( 64 64 1 ) wall_tan_a 0 -16 0 1 1
( -64 -64 -32 ) ( -64 -64 -31 ) ( -64 -63 -32 ) wall_tan_a 0 -16 0 1 1
}
// brush 2
{
( -80 -64 -32 ) ( -80 -63 -32 ) ( -80 -64 -31 ) wall_tan_a 0 -16 0 1 1
( 64 64 0 ) ( 64 64 1 ) ( 65 64 0 ) wall_tan_a 0 -16 0 1 1
( -64 -64 16 ) ( -63 -64 16 ) ( -64 -63 16 ) wall_tan_a 0 0 0 1 1
( 64 64 144 ) ( 64 65 144 ) ( 65 64 144 ) wall_tan_a 0 0 0 1 1
( 64 80 0 ) ( 65 80 0 ) ( 64 80 1 ) wall_tan_a 0 -16 0 1 1
( 304 -64 -32 ) ( 304 -64 -31 ) ( 304 -63 -32 ) wall_tan_a 0 -16 0 1 1
}
// brush 3
{
( 304 -64 -32 ) ( 304 -63 -32 ) ( 304 -64 -31 ) wall_tan_a 0 -16 0 1 1
( 64 -224 0 ) ( 64 -224 1 ) ( 65 -224 0 ) wall_tan_a 0 -16 0 1 1
( -64 -64 16 ) ( -63 -64 16 ) ( -64 -63 16 ) wall_tan_a 0 0 0 1 1
( 64 64 144 ) ( 64 65 144 ) ( 65 64 144 ) wall_tan_a 0 0 0 1 1
( 64 80 0 ) ( 65 80 0 ) ( 64 80 1 ) wall_tan_a 0 -16 0 1 1
( 320 -64 -32 ) ( 320 -64 -31 ) ( 320 -63 -32 ) wall_tan_a 0 -16 0 1 1
}
// brush 4
{
( -64 -64 -32 ) ( -64 -63 -32 ) ( -64 -64 -31 ) wall_tan_a 0 -16 0 1 1
( 64 -240 0 ) ( 64 -240 1 ) ( 65 -240 0 ) wall_tan_a 0 -16 0 1 1
( -64 -64 16 ) ( -63 -64 16 ) ( -64 -63 16 ) wall_tan_a 0 0 0 1 1
( 64 64 144 ) ( 64 65 144 ) ( 65 64 144 ) wall_tan_a 0 0 0 1 1
( 64 -224 0 ) ( 65 -224 0 ) ( 64 -224 1 ) wall_tan_a 0 -16 0 1 1
( 320 -64 -32 ) ( 320 -64 -31 ) ( 320 -63 -32 ) wall_tan_a 0 -16 0 1 1
}
// brush 5
{
( -64 -64 144 ) ( -64 -63 144 ) ( -64 -64 145 ) floor_purple_c 0 -32 0 1 1
( -64 -224 144 ) ( -64 -224 145 ) ( -63 -224 144 ) floor_purple_c 0 -32 0 1 1
( -64 -64 144 ) ( -63 -64 144 ) ( -64 -63 144 ) floor_purple_c 0 0 0 1 1
( 64 64 176 ) ( 64 65 176 ) ( 65 64 176 ) floor_purple_c 0 0 0 1 1
( 64 64 176 ) ( 65 64 176 ) ( 64 64 177 ) floor_purple_c 0 -32 0 1 1
( 304 64 176 ) ( 304 64 177 ) ( 304 65 176 ) floor_purple_c 0 -32 0 1 1
}
}
// entity 1
{
"classname" "info_player_start"
"origin" "224 -144 40"
"angle" "180"
}