change temp-named planeside_ to plane_flipped
commit 8b3938f5069837e76504a16ffd019a8682fd4325
Author: Jonathan <jonno.5000@gmail.com>
Date: Wed Jul 27 05:35:05 2022 -0400
fix compile errors/warnings
commit 0c19a922490a332a084ceb65bbb88368fecb40a1
Merge: 31edc84e a2451a41
Author: Jonathan <jonno.5000@gmail.com>
Date: Wed Jul 27 05:30:54 2022 -0400
Merge branch 'brushbsp' into paril/brushbsp_plane2
# Conflicts:
# qbsp/portals.cc
# qbsp/tree.cc
commit 31edc84e5a0f16196aacb4e465657954a523ccf9
Author: Jonathan <jonno.5000@gmail.com>
Date: Wed Jul 27 02:55:52 2022 -0400
use std::map for the two other hashes (edge/vertex) for speed
commit a9bb68b6ea203226d21f73d42558ffe388fc3051
Author: Jonathan <jonno.5000@gmail.com>
Date: Wed Jul 27 02:31:45 2022 -0400
remove final uses of FindPlane
commit 951a2b1977f813751c93417901a775a7a0cb77f4
Author: Jonathan <jonno.5000@gmail.com>
Date: Wed Jul 27 02:01:19 2022 -0400
only set flipped status if we actually flipped; this seems to have no affect in practice, but it was wrong in theory
commit 97610203bebb115391ef39ea2b5c6400b9ce2d89
Author: Jonathan <jonno.5000@gmail.com>
Date: Wed Jul 27 01:56:19 2022 -0400
remove FindPositivePlane
commit d424afbb2cfa32669883f5aafcf34555169eec3e
Author: Jonathan <jonno.5000@gmail.com>
Date: Wed Jul 27 01:22:10 2022 -0400
side_t uses plane and side_ now
commit af883bc111049a8c6fcb12c8c888e17f03cf30ff
Author: Jonathan <jonno.5000@gmail.com>
Date: Wed Jul 27 00:46:52 2022 -0400
face_t uses internal plane
commit 1cd776c89b683b0af0d8a642eee7e54b5f54b559
Author: Jonathan <jonno.5000@gmail.com>
Date: Tue Jul 26 22:59:47 2022 -0400
node_t using plane directly, pulling planenum in when necessary
commit 8b34312ef9c3d416c011f2694a34fb9d5eba4faa
Author: Jonathan <jonno.5000@gmail.com>
Date: Tue Jul 26 22:22:28 2022 -0400
remove PLANENUM_LEAF, use a boolean for the separation
simplify the face structure; now, "fragments" just mean the output windings (if you opt out of tjunction fixing, then there will only be 1 fragment with the same values as original_vertices)
move MakeTangentAndBitangentUnnormalized to qvec.hh since we will use it later
-tjunc allows for more fine-grained control now (-notjunc still exists)
-maxedges now throws if you specify a bad value (1 and 2)
remove the checks to OmitFaces - we can tell if a face was omitted because it will have an empty winding
remove static variables from tjunc
- no more "isLocked" - use getSource directly (locked is a confusing name)
- no more split parse/setValue functions. there's only one entry point each now, and all they do is pass along the source passed to it from its parser.
- no separate setters, use setValue(value, source)
- add a "game target" source, which is low priority and indicates to the user that the value would have been default but was changed to a better value for the game target
fix tjunc multithreading; added `original_vertices` which is a copy of the `output_vertices` that is safe for tjunc to read from since tjunc writes to the former
- currently uses naive brute force approach to finding vertices on faces
- simplify 'face fragments', which now only need to contain vertex indices since they are already emitted
allow qbsp to be passed an `-lmscale` to facilitate a global lmscale change for BSPX
fix code paths for writing both lightmap sizes out
# Conflicts:
# include/qbsp/qbsp.hh
move light-specific "load textures from BSP" routine to light
fix a couple bugs with external wad textures (there should always be at least a 40-byte miptex in there)
light can now load external textures
move -paths to common settings
fix bug with missing texture not filling miptex name