Commit Graph

493 Commits

Author SHA1 Message Date
Eric Wasylishen 06a116670b winding_t: make non-copyable 2022-08-12 02:06:23 -06:00
Jonathan 8b9c1bd784 fix missing includes 2022-08-12 02:42:52 -04:00
Jonathan bf162c7a86 allow explicit calling of percent_clock so it can be simplified a bit
add more timers in a few spots
by default, display percent timers but don't display elapsed for non-verbose stuff (bmodels); this is so it still shows that it's "working" instead of just showing blank for large maps, give user an idea on progress for certain stuff
merge all "side not found"s into a single line
time `FillOutside`
time `ProcessMapBrushes`
time `Brush_LoadEntity`
2022-08-12 01:30:04 -04:00
Jonathan 4bf2ab338c allowing logging::percent to handle indeterminate values
fix logging::percent getting stomped in multi-threaded operations
add new stats facility to make creating lists of single-use stats easier to manage
fix SplitBrush storing a bunch of extra stats for ChopBrushes
2022-08-11 20:33:12 -04:00
Jonathan 44eff2d7b1 throw in percent logging for MakeTreePortals
when node_t converts to leaf, destroy anything on it by re-initializing it
2022-08-09 20:33:49 -04:00
Eric Wasylishen f3b9de57c6 build: add tbbmalloc 2022-08-09 00:19:39 -06:00
Jonathan 335db1c0e4 move map_source_location to parser as parser_source_location since the locations actually come from there rather than from the map; now the parser keeps track of the location, so it's a bit easier to follow 2022-08-05 23:17:15 -04:00
Jonathan 24168c8e40 clang pass 2022-08-02 21:57:33 -04:00
Jonathan 93655913c0 Merge branch 'brushbsp' of https://github.com/ericwa/ericw-tools into brushbsp
# Conflicts:
#	include/qbsp/qbsp.hh
2022-08-02 06:24:46 -04:00
Jonathan 53adb9fed5 split winding_base_t into two types, so that we can switch out the backing storage
default winding_t for the main polylib to use heap-based, exact-memory-usage-only, winding
2022-08-02 06:09:20 -04:00
Eric Wasylishen e05a2bdf75 qbsp: "-add additional.map" feature 2022-08-01 19:13:10 -06:00
Jonathan 26a18d5cc3 add logging::header/funcheader to easily and consistently print function or "active routine" headers
add OOP percent_clock wrapper to make printing percents easier, not used yet
2022-08-01 09:35:21 -04:00
Jonathan b1b4cb0e09 try relative to current working dir if can't find archive (need to search relative to .map too) 2022-07-29 04:49:54 -04:00
Jonathan 7810875860 strip trailing spaces from keys 2022-07-28 20:41:43 -04:00
Jonathan 1d8a0c1df3 clang-format pass 2022-07-28 06:14:54 -04:00
Jonathan 9c73416594 Squashed commit of the following:
change temp-named planeside_ to plane_flipped

commit 8b3938f5069837e76504a16ffd019a8682fd4325
Author: Jonathan <jonno.5000@gmail.com>
Date:   Wed Jul 27 05:35:05 2022 -0400

    fix compile errors/warnings

commit 0c19a922490a332a084ceb65bbb88368fecb40a1
Merge: 31edc84e a2451a41
Author: Jonathan <jonno.5000@gmail.com>
Date:   Wed Jul 27 05:30:54 2022 -0400

    Merge branch 'brushbsp' into paril/brushbsp_plane2

    # Conflicts:
    #	qbsp/portals.cc
    #	qbsp/tree.cc

commit 31edc84e5a0f16196aacb4e465657954a523ccf9
Author: Jonathan <jonno.5000@gmail.com>
Date:   Wed Jul 27 02:55:52 2022 -0400

    use std::map for the two other hashes (edge/vertex) for speed

commit a9bb68b6ea203226d21f73d42558ffe388fc3051
Author: Jonathan <jonno.5000@gmail.com>
Date:   Wed Jul 27 02:31:45 2022 -0400

    remove final uses of FindPlane

commit 951a2b1977f813751c93417901a775a7a0cb77f4
Author: Jonathan <jonno.5000@gmail.com>
Date:   Wed Jul 27 02:01:19 2022 -0400

    only set flipped status if we actually flipped; this seems to have no affect in practice, but it was wrong in theory

commit 97610203bebb115391ef39ea2b5c6400b9ce2d89
Author: Jonathan <jonno.5000@gmail.com>
Date:   Wed Jul 27 01:56:19 2022 -0400

    remove FindPositivePlane

commit d424afbb2cfa32669883f5aafcf34555169eec3e
Author: Jonathan <jonno.5000@gmail.com>
Date:   Wed Jul 27 01:22:10 2022 -0400

    side_t uses plane and side_ now

commit af883bc111049a8c6fcb12c8c888e17f03cf30ff
Author: Jonathan <jonno.5000@gmail.com>
Date:   Wed Jul 27 00:46:52 2022 -0400

    face_t uses internal plane

commit 1cd776c89b683b0af0d8a642eee7e54b5f54b559
Author: Jonathan <jonno.5000@gmail.com>
Date:   Tue Jul 26 22:59:47 2022 -0400

    node_t using plane directly, pulling planenum in when necessary

commit 8b34312ef9c3d416c011f2694a34fb9d5eba4faa
Author: Jonathan <jonno.5000@gmail.com>
Date:   Tue Jul 26 22:22:28 2022 -0400

    remove PLANENUM_LEAF, use a boolean for the separation
2022-07-27 05:38:50 -04:00
Eric Wasylishen a2451a41fb qbsp: rewrite of q1 contents representation in bspfile.cc
use q2-like bitflags so we can represent mixes like (water | mist), which we need within the compiler
2022-07-27 02:31:49 -06:00
Eric Wasylishen 6025585f01 switch from std::any to class hierarchy for content_stats_t
Fixes bogus (huge integers) content stats reporting on macOS (also fix tjunc stats reporting)

having the non-copyable std::atomic<size_t> inside a std::any which must
be copyable was problematic

IMO this is slightly better because it lets us use non-copyable types
2022-07-18 20:13:33 -06:00
Jonathan da9546e260 change settings semantics to be simpler and more clear:
- no more "isLocked" - use getSource directly (locked is a confusing name)
- no more split parse/setValue functions. there's only one entry point each now, and all they do is pass along the source passed to it from its parser.
- no separate setters, use setValue(value, source)
- add a "game target" source, which is low priority and indicates to the user that the value would have been default but was changed to a better value for the game target
2022-07-14 09:03:59 -04:00
Eric Wasylishen 050886f32c tests: unify tests under one target
to ease sharing code. vis/light tests are going to need the testqbsp infrastructure.
2022-07-10 16:36:15 -06:00
Jonathan 8fc089aa34 fix lmscale with bounce lighting 2022-07-09 23:09:02 -04:00
Jonathan 72fc2f9e07 write out lightmaps by style ID, and do it faster 2022-07-09 01:36:26 -04:00
Jonathan 8696c6ee56 output all lightstyled lightmaps too 2022-07-09 01:36:25 -04:00
Jonathan b1a30496c3 fix bspx_lightmap not getting output by bspinfo
fix LMSTYLE getting output when there's no need for it from -novanilla
2022-07-09 01:36:25 -04:00
Jonathan 13245d14d6 don't crash on unlit maps 2022-07-08 03:45:14 -04:00
Jonathan 951464f52b allow SKY to be lightmapped (seems to be this way in vanilla maps) 2022-07-08 02:52:30 -04:00
Jonathan adc54dac61 fix bug with output of lmstyle/lmoffset lumps
bspinfo will output proper atlasses now
use faceextents_t everywhere
2022-07-08 02:06:07 -04:00
Jonathan 491071260e lightmap display, both vanilla and bspx 2022-07-08 02:06:07 -04:00
Jonathan 49bbfef253 fix trimming off last byte of BSPX on load 2022-07-08 02:06:06 -04:00
Jonathan 43c5e942b2 move faceextents_t & friends to common
use stb_image_write for PNGs for better compression on bsp.json
add in code for spitting out a lightmap from a face. doesn't support other styles and such yet.
2022-07-08 02:06:06 -04:00
Jonathan ba26bacb7c fix common tests 2022-07-06 20:13:40 -04:00
Jonathan a0d81372d1 improved path detection (and overriding) routines
(cherry picked from commit 32f33fb4b3)
2022-07-03 18:23:40 -04:00
Eric Wasylishen 40bba01b21 qbsp: brushbsp.cc import from qbsp3 2022-07-03 01:22:09 -06:00
Jonathan feaa15b712 only generate bounds if rays is enabled
don't lightmap sky again
2022-07-02 08:49:26 -04:00
Jonathan 74c2bb3385 Catch2 to 3.x again?
fix merge issue
2022-06-30 05:45:23 -04:00
Jonathan 9f734ff976 Merge branch 'type-cleanup' into brushbsp
# Conflicts:
#	common/bspfile.cc
#	include/common/bspfile.hh
#	light/trace.cc
2022-06-30 05:23:05 -04:00
Jonathan ee65e46d0a init palette for Q2 2022-06-30 02:43:25 -04:00
Jonathan 410106ff90 fix uninitialized memory 2022-06-29 14:27:00 -04:00
Jonathan 03ee5c52e8 add an entry point for specifically loading meta-only file formats, like .wal; used for discerning replacements from their source material (since replacements are often larger than the default, we need the scale info)
add a new meta format, which is just a JSON representation of the metadata contained in a .wal
simplify texture loading in `light`
fix `light` not handling replacement textures very well
string_iequals take string_view like the others
move averageColor to be alongside pixel data, where it belongs
2022-06-29 12:59:33 -04:00
Jonathan decee3ac83 Merge branch 'type-cleanup' into brushbsp 2022-06-28 10:35:29 -04:00
Jonathan aac5027ec6 simplify texture load 2022-06-28 10:35:17 -04:00
Jonathan c1dc3cb7d8 Merge branch 'type-cleanup' into brushbsp
# Conflicts:
#	include/common/bspfile.hh
2022-06-28 04:13:26 -04:00
Jonathan 44c50717c3 move generic image loading routine to `img`
move light-specific "load textures from BSP" routine to light
fix a couple bugs with external wad textures (there should always be at least a 40-byte miptex in there)
light can now load external textures
move -paths to common settings
fix bug with missing texture not filling miptex name
2022-06-28 01:37:12 -04:00
Jonathan c23b7d2ec9 allow Quake-likes to load textures similarly to Q2 (finding best place to load them from)
allow Quake and Q2 to handle other texture formats (mainly just TGA for now)
2022-06-27 11:30:28 -04:00
Jonathan bf1cb56e5a fix build
add setting to control file priority
2022-06-27 10:41:24 -04:00
Jonathan 59bff81e9d tests for new WAD stuff 2022-06-27 08:14:30 -04:00
Jonathan 26608c1b37 Merge branch 'type-cleanup' into brushbsp
# Conflicts:
#	common/bspfile.cc
#	common/bspinfo.cc
2022-06-27 08:14:03 -04:00
Jonathan 732621c59a fix bugs in miptex writing
clear FS when loading filesystem again (for tests mainly)
move img::load_palette to where it is in brushbsp
2022-06-27 08:13:04 -04:00
Jonathan cf04f644e0 Merge branch 'type-cleanup' into brushbsp
# Conflicts:
#	common/bspinfo.cc
#	include/common/bspfile.hh
#	include/qbsp/map.hh
#	include/qbsp/wad.hh
#	qbsp/wad.cc
2022-06-27 06:44:45 -04:00
Jonathan 510023e089 step 1 of finishing the rewrite I started of the image subsystems.
- for Quake-likes, WADs will be added as file system archives directly when the first brush is encountered since the wad key is ready to go by that point.
- after loading the .map and before constructing the BSP, what I call secondary textures (animation frames for Quake-likes) are added to the list, and the BSP's miptex data is filled.
- BSP miptex data is now opaque to the BSP process; the BSP simply copies the raw miptex information from the input. This simplifies the BSP structures and reading/writing routines.
- the img subsystem supports reading from raw miptexes now, although in practice this only happens for Quake-likes atm
- instead of a "wal cache", maps now have a "meta cache" which stores the metadata information for all games instead of just Quake II
- texture meta can now be ref'd out rather than needing to be copied every time (mainly only a gain for the std::string)
- wad.cc/wad.hh is gone; wads are now pushed into the filesystem archive
- fixed broken wad_archive
- fs subsystem iterated on a little bit; supports marking archives as external (only used for wads currently; see `LoadTextureData`)
- load_tga has better error handling
- add in foot-gun protection to the BSP readers; now they assert on failure to read instead of silently propagating that error throughout the rest of the process
- bsputil uses img stuff now, so it should handle palettes better
2022-06-27 03:58:23 -04:00