Won't produce a working bsp2 file yet, but if you ask for bsp2 on the
command line now, faces and edges will be output in bsp2 format.
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
Normally we build a fast, unoptimized bsp tree for the world before
culling outside surfaces. This command line switch forces the use of
the more expensive algorithm for this processing stage. Seems to have
a positive effect on the final BSP in terms of reduced marksurfaces
and smaller file size, at the expense of longer processing time.
Marked experimental for now, as it may be removed later (either by
making this behaviour the default or removing it altogether).
Credit to Rebb from func_msgboard for implementing this tweak first in
his qbsp util.
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
Extend skip support to recognise the liquid skip texturenames the same as
metlslime's "newskip" utility. Add documentation and describe hint
surfaces (briefly) as well.
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>