Eric Wasylishen
b5fcdec19e
cleanup: remove "byte" typedef
2021-02-07 14:02:35 -07:00
Eric Wasylishen
94c30afac4
light: refactoring necessary to support embree3
2021-01-01 23:48:22 -07:00
Eric Wasylishen
cce0fd98f9
light: document some intersection vs occlusion trace choices
2021-01-01 22:58:09 -07:00
Eric Wasylishen
3b629f3ce9
light: fix q2 lightstyles
2021-01-01 00:14:52 -07:00
Eric Wasylishen
2d15d20410
light: q2: avoid black seams on geometry near sky
2020-12-29 15:58:40 -07:00
Eric Wasylishen
b35cb8eb7e
light: fixes for bjptools skip faces (which have no associated model)
2020-08-20 12:08:46 -06:00
Eric Wasylishen
5ca74ec8b3
light: don't apply AO when gathering light to bounce
2020-08-04 19:18:14 -06:00
Eric Wasylishen
263f6301a6
light: change switchable shadows to only block style 0
...
The interactions with switchable/flickering lights were bad, previously
(a switched-off light would become "on" after passing through a switched
off shadow)
2020-08-04 18:14:01 -06:00
Eric Wasylishen
a0e7f1eccb
light: refactor last commit's std::pair to a custom struct
2020-08-04 18:05:54 -06:00
Eric Wasylishen
1b53d458f4
light: support bounce and switchable shadows
...
fixes #251
2020-08-03 23:53:07 -06:00
Eric Wasylishen
03ed0697a4
light: add -litonly option for re-lighting a bsp without modifying it
2020-08-03 00:40:13 -06:00
Eric Wasylishen
4e9e94e7bd
ltface: GetLightContrib: handle light right on top of sample point
2020-06-25 00:03:38 -06:00
Eric Wasylishen
2d3aa22242
light: add _nostaticlight key
2019-12-26 17:13:21 -07:00
Eric Wasylishen
a4c1ce6ff6
qbsp, light: support _lightignore on func_detail/group
2019-12-09 00:09:20 -07:00
Eric Wasylishen
4456020b30
light: remove 65536 ray limit, fixes #276
2019-10-28 01:12:23 -06:00
Eric Wasylishen
70336339ca
light: fix "_suntexture" interaction with -bounce
2019-10-09 00:59:49 -06:00
Eric Wasylishen
f220b2f531
light: support "_suntexture" key on "_sun" "1" entities to limit them
...
to being cast from a specific sky texture.
Fixes #110
2019-10-09 00:47:39 -06:00
Eric Wasylishen
d2ecc73db3
light: support "style" / "targetname" on "_sun" "1" entities.
...
Fixes #253
2019-10-08 23:43:22 -06:00
Shpoike
89365949bc
Squashed commit of the following:
...
commit 8ca122916d
Author: Eric Wasylishen <ewasylishen@gmail.com>
Date: Thu Jul 4 20:54:23 2019 -0600
fix linker error (radlights is in 2 .cpp files)
commit 8f06fc9c8d
Author: Eric Wasylishen <ewasylishen@gmail.com>
Date: Thu Jul 4 20:53:57 2019 -0600
add clarification comment
commit 038a553fb0
Author: Eric Wasylishen <ewasylishen@gmail.com>
Date: Thu Jul 4 20:30:27 2019 -0600
fix tests compilation
commit 02e94ec507
Author: Eric Wasylishen <ewasylishen@gmail.com>
Date: Thu Jul 4 19:59:25 2019 -0600
hlbsp: use q_snprintf
commit 669a5a7911
Author: Eric Wasylishen <ewasylishen@gmail.com>
Date: Thu Jul 4 19:56:21 2019 -0600
Reformat
commit 6653760982
Merge: 347a455 ac3553c
Author: Eric Wasylishen <ewasylishen@gmail.com>
Date: Thu Jul 4 19:28:06 2019 -0600
Merge remote-tracking branch 'origin/master' into hlbsp
# Conflicts:
# include/qbsp/qbsp.hh
commit 347a455102
Author: Shpoike <Shpoike@users.noreply.github.com>
Date: Thu Mar 28 02:18:16 2019 +0000
Misc HLBSP tweaks
Added support for multiple -wadpath args.
Added -xwadpath (for eg valve/*.wad to avoid bloat/license issues).
Reworked hint brushes - the non-hint surfaces can use any name, just so long as they're not 'hint', for compat with zhlt.
Support 'bevel' and 'null' textures for compat with zhlt.
commit 7fb22c7367
Author: Shpoike <Shpoike@users.noreply.github.com>
Date: Thu Mar 28 01:59:42 2019 +0000
Support for halflife-style .rad surface lights (probably too bright, but the basics work).
commit 2da504fb62
Author: Shpoike <Shpoike@users.noreply.github.com>
Date: Thu Mar 28 01:56:27 2019 +0000
Add minus-prefixed textures for halflife's randomised-textures feature, instead of getting crash-to-desktop errors when the map is loaded.
commit 6366199bdb
Author: Shpoike <Shpoike@users.noreply.github.com>
Date: Thu Mar 21 04:51:24 2019 +0000
First attempt at hlbsp output.
2019-07-04 21:08:17 -06:00
Eric Wasylishen
ba7bdf86a1
light: increase max sky distance to 1M
2019-04-20 12:27:27 -06:00
Eric Wasylishen
b343b9504a
qbsp, light: support _minlight_exclude on func_group, detail, etc.
2019-04-05 21:14:39 -06:00
Eric Wasylishen
cf4a491de8
light: fix black faces with sunlight pointing straight down
...
The angle < 0 check was too aggressive because the sun vector
didn't end up being exactly Z=-1, it had a bit of X component.
2019-03-10 18:27:22 -06:00
Eric Wasylishen
fa06716545
common: make VecStrf/VecStr threadsafe
2018-07-24 00:18:43 -06:00
MaxED
07447a633e
Rewritten parts of surface light logic. Should resemble qrad3 looks a bit more now...
...
Added "surflightscale", "surflightbouncescale" and "surflightsubdivision" cmdline/worldspawn settings.
Fixed: a face should not be skipped when it has both sky and nodraw texinfo flags.
Fixed some non-windows compilation errors.
2018-05-25 14:59:22 +03:00
MaxED
0661098bc5
Quake 2 support: area lights, palette/texture loading, transparent/sky/fence face flags.
2018-05-08 15:50:01 +03:00
Eric Wasylishen
c3183429fb
light: fix for inalid_texture_axes.map
2018-01-15 20:33:52 -07:00
Eric Wasylishen
ebb508c7db
light: remove transparent lightmaps spam
2017-12-28 12:50:32 -07:00
Eric Wasylishen
3675805f54
light: add some disabled code
2017-12-11 00:40:41 -07:00
Eric Wasylishen
91abc7362d
light: add flood-filling to fix black seams in detailwall.map when no -extra/-extra4 used
2017-12-11 00:39:04 -07:00
Eric Wasylishen
701589ffe9
light: rewrite -highlightseams code
2017-12-11 00:30:11 -07:00
Eric Wasylishen
fb18881a5b
light: fix color->greyscale conversion to be compatible with MarkV
...
Unfortunately this means .bsp's released with the previous code
will look different in MarkV.
2017-12-10 17:27:52 -07:00
Eric Wasylishen
33bc1ee05e
light: wip work on CalcPointNormal
2017-12-06 23:38:59 -07:00
Eric Wasylishen
71d9f8ce8a
light: move NeighbouringFaces_new to phong.cc
2017-12-06 00:23:21 -07:00
Eric Wasylishen
69879b4104
light: add -highlightseams flag
2017-12-05 15:09:34 -07:00
Eric Wasylishen
cf9344f684
light: try to make -debugneighbours more useful
2017-12-05 00:34:32 -07:00
Eric Wasylishen
92bacbe7e1
light: FacesOverlappingEdge: return the edge that overlaps
2017-11-24 14:22:54 -07:00
Eric Wasylishen
8ce7a682b1
light: add -debugneighbours
2017-11-23 23:45:15 -07:00
Eric Wasylishen
7170aac1c3
light: FacesOverlappingEdge
2017-11-23 23:45:05 -07:00
Eric Wasylishen
b85d627c8f
change branding to ericw-tools
2017-10-19 16:35:37 -06:00
Eric Wasylishen
41527a1c39
light: don't discard near-black lightmaps in q2
2017-10-03 18:16:28 -06:00
Eric Wasylishen
2dc22b7088
common: add loadversion to mbsp_t
2017-10-03 14:17:42 -06:00
Eric Wasylishen
71d675ce09
light: factor out TEX_SPECIAL tests to Face_IsLightmapped
2017-10-03 14:10:57 -06:00
Eric Wasylishen
dff71edfe9
light: very early q2 support. half of the faces seem to be saved without lightmaps for some reason
2017-10-03 00:33:14 -06:00
Eric Wasylishen
8813d272cb
common, light, vis: change from bsp2_t to mbsp_t
2017-10-01 22:32:20 -06:00
Eric Wasylishen
41b85db84d
light: add comment about last commit.
2017-09-30 21:43:00 -06:00
Eric Wasylishen
0a8a25b95c
Revert "light: for curved surfaces, don't reject hits when the dot product of the surface point normal and surface-point-to-light vector is < 0, since "anglescale" will typically boost the angle factor to 0.5"
...
This reverts commit 26c5f65f4e .
2017-09-30 20:07:27 -06:00
Eric Wasylishen
993e8fb590
light: don't mark sample points inside semi-transparent shadow casters as occluded.
...
fixes #178
2017-09-23 20:31:57 -06:00
Eric Wasylishen
7252ba7841
light: hack -soft to give better results on https://github.com/ericwa/tyrutils-ericw/issues/171
2017-09-16 17:47:40 -06:00
Eric Wasylishen
26c5f65f4e
light: for curved surfaces, don't reject hits when the dot product of the surface point normal and surface-point-to-light vector is < 0, since "anglescale" will typically boost the angle factor to 0.5
...
fixes https://github.com/ericwa/tyrutils-ericw/issues/172
2017-09-16 17:10:48 -06:00
MaxED
fe1e040cd1
Added "_falloff" light property. Allows to set light falloff in map units.
2017-08-23 15:00:32 -06:00