Commit Graph

59 Commits

Author SHA1 Message Date
Eric Wasylishen 6351cc50e6 rename: vec_t -> double 2023-12-23 21:09:16 -07:00
Jonathan 9ed4f3d042 bunch of double -> float
fix Q2 animated textures
2023-12-07 14:11:46 -05:00
Eric Wasylishen 91734ac8f6 light: fix gcc9 build 2023-09-17 21:24:04 -06:00
Eric Wasylishen e6d9605b86 light: fix lightgrid assertion failure if lightgrid gets a nan (separate bug) 2023-09-17 20:27:29 -06:00
Jonathan 0509c9a790 fix multiple bounce interaction with lightgrid 2023-09-16 11:55:10 -04:00
Eric Wasylishen 1c85bb882a light: minimize includes 2023-06-26 01:19:54 -06:00
Jonathan 1fbe12767e decouple lightmapping state from emissive state
allow sky to skip lightmapping if lightgrid is enabled in Q2 mode again
2023-06-19 04:11:20 -04:00
Jonathan 0c8c10f553 post-process phase, so minlight doesn't affect emissives 2023-06-10 14:20:53 -04:00
Eric Wasylishen f0749450d3 light: support -extra for lightgrid 2023-03-04 11:05:50 -07:00
Eric Wasylishen eda6155844 cleanup: run ./clang-format-all.sh
clang-format version 15.0.7
2023-02-18 22:59:43 -07:00
Eric Wasylishen 051cc29afb light: add operator== for lightgrid_samples_t 2023-02-10 00:29:14 -07:00
Eric Wasylishen 74f149627a light: finish implementing lightgrid_samples_t::add() to use lowest brightness slot 2023-02-05 21:52:25 -07:00
Eric Wasylishen 2cc513848b light: write styles into the experimental lightgrid lump 2023-02-05 17:16:57 -07:00
Eric Wasylishen 999806f150 light: experimenting with generating a lightgrid
currently a hardcoded 64^3 grid in a LIGHTGRID bspx lump
non-finalized, likely going to change the lump
2023-02-03 01:17:52 -07:00
Eric Wasylishen 85e394a0ea light: cleanup unused function declarations 2023-01-30 19:56:15 -07:00
Eric Wasylishen a5125583fa light: clear global data so light can run multiple times per process 2022-11-11 16:52:07 -07:00
Eric Wasylishen ca0efbf3d3 light: wip -world_units_per_luxel and DECOUPLED_LM BSPX lump 2022-11-03 02:39:15 -06:00
Jonathan 85f25bbc78 Q2-specific fix; -1 lightmaps are always fullbright, which can cause actual full-dark areas to be full bright by mistake 2022-07-29 10:40:02 -04:00
Jonathan 1d8a0c1df3 clang-format pass 2022-07-28 06:14:54 -04:00
Jonathan b6153e3084 use make_unique where appropriate
use unordered_map/set where ordering isn't important (faster for searching and smaller footprint)
2022-07-18 20:16:50 -04:00
Jonathan adc54dac61 fix bug with output of lmstyle/lmoffset lumps
bspinfo will output proper atlasses now
use faceextents_t everywhere
2022-07-08 02:06:07 -04:00
Jonathan 43c5e942b2 move faceextents_t & friends to common
use stb_image_write for PNGs for better compression on bsp.json
add in code for spitting out a lightmap from a face. doesn't support other styles and such yet.
2022-07-08 02:06:06 -04:00
Jonathan 705ab73169 rename light option `lmscale` to `lightmap_scale` to reflect its qbsp usage (a forced replacement of the "default" lightmap scale)
allow qbsp to be passed an `-lmscale` to facilitate a global lmscale change for BSPX
fix code paths for writing both lightmap sizes out

# Conflicts:
#	include/qbsp/qbsp.hh
2022-07-08 02:06:06 -04:00
Jonathan 90c08ca1da move bounce lighting into a post-processing operation and split LightFace into Direct and Indirect 2022-06-24 04:33:08 -04:00
Jonathan c7169e11ee split LightFace into three distinct phases: Create, Light, and Save 2022-06-24 02:54:41 -04:00
Jonathan 41ef66190f consistency rename; gtexinfo_t -> mtexinfo_t 2022-06-16 09:36:31 -04:00
Jonathan cc0e1a5561 move Face_IsLightmapped to light
Fix q2rtx, needs to include lightstyle for nodraw for emissive invisibles with lightstyles
fix wal (for the 900th time)
auto-set -nolighting for -q2rtx
2022-04-30 23:27:21 -04:00
Jonathan df92d9ce12
Command line args systems (#2)
* cmd

* cmake change for tbb DLLs
add in test for double-hyphens

* cmd

* game version

* settings!

* bsp texture usage
decompile fix for q1bsp

* finish up the options for qbsp

* light finished?

* finish up the few missing bits

* move scalar/int32 up

* Run clang-format pass

* natvis for our mathlib
use slightly faster storage for winding
fix light tests

* allow dictionary to be a base type

* re-run style

* Remove cfg_static
Fix options summary

* natvis for lockable_value<T>

* last-ish pass?

* format

* forgot last few lockables
2022-02-27 00:01:57 -05:00
Jonathan 38a4f66bef Move this to header since we may need it soon 2021-10-24 17:11:35 -04:00
Jonathan cb3c81aaf8 vec3_t gonedy 2021-10-21 20:21:28 -04:00
Jonathan e1290fd0f4 Snap normals/tangents/bitangents written from WriteNormals to save some bits
Texvec inherits mat<2, 4> now, since it's the most logical type for it to be based on.
2021-10-12 13:52:47 -04:00
Jonathan 792951792c some more cleanup 2021-10-02 05:56:45 -04:00
Jonathan 6ff2d67d12 major C++-esque change to BSP conversion:
- main mbsp types are declared first in the files, and types that were single-member are now not structs
- conversion is handled by the sub-types themselves. Currently no diagnostic for *what* members overflow, but, overflow is handled via thrown exceptions on all overflowable members
- aabb type is used where appropriate now, simplifying a few areas
2021-09-22 17:30:46 -04:00
Jonathan e8bd554cc0 winding_t is now a C++ type - a hybrid stack/heap array.
In preparation for converting all of the vec_t[3] to qvec's, the Vector routines are now templated and work with any type that provides indexing operators.
Polylib.cc is gone, since this all needs to be in header now
qvec can now implicitly convert from T[N]
constexpr where appropriate
static inline -> inline
side_t is now an enum, moved into mathlib
2021-09-16 03:10:51 -04:00
Jonathan 7f8d2cfb49 Fix single line functions 2021-09-14 02:56:44 -04:00
Jonathan 4e7542b111 Clang format pass
typedef -> using
include guards -> pragma once
typedef struct x { } y; -> struct y { }
some fixes to extremely old code that shouldn't be required any more
2021-09-14 02:32:26 -04:00
Eric Wasylishen 94c30afac4 light: refactoring necessary to support embree3 2021-01-01 23:48:22 -07:00
Eric Wasylishen a36a128b30 light: missing file from last commit 2019-10-09 01:03:37 -06:00
MaxED 0661098bc5 Quake 2 support: area lights, palette/texture loading, transparent/sky/fence face flags. 2018-05-08 15:50:01 +03:00
Eric Wasylishen ebb508c7db light: remove transparent lightmaps spam 2017-12-28 12:50:32 -07:00
Eric Wasylishen 2dc22b7088 common: add loadversion to mbsp_t 2017-10-03 14:17:42 -06:00
Eric Wasylishen dff71edfe9 light: very early q2 support. half of the faces seem to be saved without lightmaps for some reason 2017-10-03 00:33:14 -06:00
Eric Wasylishen 8813d272cb common, light, vis: change from bsp2_t to mbsp_t 2017-10-01 22:32:20 -06:00
Eric Wasylishen 4dcfc12f50 light: refactor _shadowself handling 2017-06-26 17:42:50 -06:00
Eric Wasylishen 68b084a6c3 replace glm with qvec 2017-04-24 00:26:49 -06:00
Eric Wasylishen 48a6314dfb light: bounce styled lights 2017-03-05 20:05:34 -07:00
Eric Wasylishen 461afbc15d light: remove ltface2.cc/hh 2017-03-01 13:20:09 -07:00
Eric Wasylishen b163f766bb light: drop unneeded light2.cc/hh 2017-02-27 19:10:55 -07:00
Eric Wasylishen 71a3dd769a light: clean up LightFace() function 2017-02-10 15:52:12 -07:00
Eric Wasylishen bd0556cf22 light: switch to new Face_Centroid 2017-02-09 00:17:22 -07:00