Commit Graph

96 Commits

Author SHA1 Message Date
Jonathan 2e0e23622b Revert "reduce memory usage by only storing VPLs when we need to, and only once"
This reverts commit fcf39b2ef8.

# Conflicts:
#	include/light/light.hh
#	include/light/surflight.hh
#	light/bounce.cc
#	light/light.cc
#	light/ltface.cc
#	light/surflight.cc
2023-08-26 23:03:25 -04:00
Eric Wasylishen a2ea5d8217 style: remove all "using namespace polylib" 2023-08-07 15:33:09 -06:00
Eric Wasylishen f8886b6e60 style: remove all "using namespace std" 2023-08-07 15:28:50 -06:00
Eric Wasylishen 1c85bb882a light: minimize includes 2023-06-26 01:19:54 -06:00
Eric Wasylishen fbea58d679 code formatting pass 2023-06-25 18:29:48 -06:00
Jonathan caa7418375 async threading for map progress, etc. no cancelling yet 2023-06-19 15:38:16 -04:00
Jonathan 08db6e9bf9 remove fastbounce, add emissivequality
emissivequality affects both emissives
2023-06-19 09:54:25 -04:00
Jonathan 1fbe12767e decouple lightmapping state from emissive state
allow sky to skip lightmapping if lightgrid is enabled in Q2 mode again
2023-06-19 04:11:20 -04:00
Jonathan fcf39b2ef8 reduce memory usage by only storing VPLs when we need to, and only once
fix visapprox auto not actually being auto
2023-06-18 13:29:53 -04:00
Eric Wasylishen dd6e49c89f light: support _object_channel_mask on func_group 2023-02-20 00:07:08 -07:00
Eric Wasylishen eda6155844 cleanup: run ./clang-format-all.sh
clang-format version 15.0.7
2023-02-18 22:59:43 -07:00
Eric Wasylishen aca9820b03 light: don't bounce light for channel != 1 2022-12-13 23:59:58 -07:00
Eric Wasylishen bded0ab344 light: fix negative lights breaking when bounce in use 2022-12-10 15:10:36 -07:00
Jonathan cde7fd2908 add back in `_bouncestyled` in worldspawn; default to true on Q2 mode 2022-12-06 21:23:05 -05:00
Eric Wasylishen a5125583fa light: clear global data so light can run multiple times per process 2022-11-11 16:52:07 -07:00
Eric Wasylishen 2bd2515792 all: cleanup unused includes (Clion - detect not directly used) 2022-10-31 21:37:34 -06:00
Jonathan 3564f6085d merge surface lighting and bounce code (wip) 2022-08-30 15:46:14 -04:00
Jonathan c99addc41a fix fastbounce lights being darker on extra2/4
use a more dynamic gate for non-fastbounce (slower but allows them to contribute)
2022-08-28 02:25:08 -04:00
Jonathan 928b7f6e16 fix crashes with bounceextra/4 2022-08-24 12:03:05 -04:00
Jonathan 6345d6b616 add support for fast bounce lighting, which is the same as the old code 2022-08-21 22:12:41 -04:00
Jonathan 48c6b7a370 decouple extra and bounce extra; this allows you to still use extra4 but not have to wait like 16x longer for bounce lights to work 2022-08-18 07:35:06 -04:00
Jonathan 26a18d5cc3 add logging::header/funcheader to easily and consistently print function or "active routine" headers
add OOP percent_clock wrapper to make printing percents easier, not used yet
2022-08-01 09:35:21 -04:00
Jonathan d8fd13d481 use <= gating for brightness for surface and bounce lighting, since these can often be very small values (provides a moderate speed increase as well, counter-balancing the next change)
bounce lighting generates a grid of bounces rather than a single light, improving lighting in conditions with larger faces or where the midpoint is blocked by other geometry
2022-07-29 22:26:07 -04:00
Jonathan ea5e7f5874 fix reported bounce light count 2022-07-29 13:27:31 -04:00
Jonathan 3ee28fc416 fix crash in light from bounce lighting storage
move bounce lights to a forwardly linked list
fix minlight affecting style 0 for switchables
2022-07-29 00:41:24 -04:00
Jonathan 1d8a0c1df3 clang-format pass 2022-07-28 06:14:54 -04:00
Jonathan 4e3739c751 use a reader/writer-esque lock (shared_mutex) instead of exclusive-only recursive lock to speed up plane stuff 2022-07-24 19:05:28 -04:00
Jonathan 2357f4e660 remove test print 2022-07-22 23:00:54 -04:00
Jonathan b6153e3084 use make_unique where appropriate
use unordered_map/set where ordering isn't important (faster for searching and smaller footprint)
2022-07-18 20:16:50 -04:00
Jonathan 1aa2a9b250 Merge branch 'brushbsp' of https://github.com/ericwa/ericw-tools into brushbsp
# Conflicts:
#	qbsp/qbsp.cc
2022-07-11 01:41:10 -04:00
Jonathan f98dd05f56 new, simpler qbsp3-esque TJunc code;
- currently uses naive brute force approach to finding vertices on faces
- simplify 'face fragments', which now only need to contain vertex indices since they are already emitted
2022-07-11 01:40:10 -04:00
Eric Wasylishen d32d6ea81d light: rename options -> light_options 2022-07-10 17:28:28 -06:00
Jonathan 4c68ba42d3 simplify sample again 2022-07-10 14:11:17 -04:00
Jonathan a329c901c6 just use sample difference instead of trying to re-calculate it 2022-07-10 13:47:08 -04:00
Jonathan 2a70cafa32 kinda fix overbrightness? still needs work..
allow lmshift force on light
2022-07-10 13:31:38 -04:00
Jonathan 8fc089aa34 fix lmscale with bounce lighting 2022-07-09 23:09:02 -04:00
Jonathan fa2b67a365 fix blown out maps with extra/extra4 from bounce lighting
(cherry picked from commit 6295219a25)
2022-07-05 20:06:57 -04:00
Jonathan 0483db5c55 remove sky visibility stuff; not necessary with the approx methods
show sky hits in light points stats
merge surface light stuff (minlight, etc)
default surface lights with radiosity to spotlight, to match Q2

(cherry picked from commit defa4cafce)
2022-07-04 20:47:06 -04:00
Jonathan f089c5d145 fix bounced lighting
(cherry picked from commit 0baa788d7e)
2022-07-03 14:21:25 -04:00
Jonathan 5b8fbb660e fix some weird maps with zero area faces trying to bounce
(cherry picked from commit b43e80911e)
2022-07-03 14:21:25 -04:00
Jonathan 9f734ff976 Merge branch 'type-cleanup' into brushbsp
# Conflicts:
#	common/bspfile.cc
#	include/common/bspfile.hh
#	light/trace.cc
2022-06-30 05:23:05 -04:00
Jonathan 03ee5c52e8 add an entry point for specifically loading meta-only file formats, like .wal; used for discerning replacements from their source material (since replacements are often larger than the default, we need the scale info)
add a new meta format, which is just a JSON representation of the metadata contained in a .wal
simplify texture loading in `light`
fix `light` not handling replacement textures very well
string_iequals take string_view like the others
move averageColor to be alongside pixel data, where it belongs
2022-06-29 12:59:33 -04:00
Jonathan 90c08ca1da move bounce lighting into a post-processing operation and split LightFace into Direct and Indirect 2022-06-24 04:33:08 -04:00
Jonathan c7169e11ee split LightFace into three distinct phases: Create, Light, and Save 2022-06-24 02:54:41 -04:00
Jonathan 4e73d9b196 remove unused struct 2022-06-23 23:45:55 -04:00
Jonathan 12a5c6555c remove extra line 2022-06-23 23:29:11 -04:00
Jonathan 383843a454 fix missing make_unique 2022-06-22 16:12:20 -04:00
Jonathan e366898796 re-introduce vis culling, mainly for Q2/surface lit maps
-novisapprox gone; replaced with -visapprox auto|none|vis|rays
2022-06-18 23:56:45 -04:00
Jonathan 19fafd9d46 don't add bounce lights that have no color
increase bounce scale a bit to match Q2 again
2022-06-03 14:59:06 -04:00
Jonathan c81e9ace28 remove old threading code entirely
add new parallel logging stuff in common/parallel which wraps parallel_for(_each) and provides automatic percentage indicator
fix issue with light not pulling in settings
move logging stuff into its own namespace and simplify
2022-03-01 10:28:59 -05:00