Commit Graph

350 Commits

Author SHA1 Message Date
Jonathan acac6cb720 add in a "validator" setting which is just a thin wrapper to another setting type allowing for an additional validation step
simplify the face structure; now, "fragments" just mean the output windings (if you opt out of tjunction fixing, then there will only be 1 fragment with the same values as original_vertices)
move MakeTangentAndBitangentUnnormalized to qvec.hh since we will use it later
-tjunc allows for more fine-grained control now (-notjunc still exists)
-maxedges now throws if you specify a bad value (1 and 2)
remove the checks to OmitFaces - we can tell if a face was omitted because it will have an empty winding
remove static variables from tjunc
2022-07-16 10:45:24 -04:00
Jonathan da9546e260 change settings semantics to be simpler and more clear:
- no more "isLocked" - use getSource directly (locked is a confusing name)
- no more split parse/setValue functions. there's only one entry point each now, and all they do is pass along the source passed to it from its parser.
- no separate setters, use setValue(value, source)
- add a "game target" source, which is low priority and indicates to the user that the value would have been default but was changed to a better value for the game target
2022-07-14 09:03:59 -04:00
Jonathan feb6055b07 remove errors pertaining to MAXEDGES (except on output) since we dynamically expand now
allow command line to specify maxedges
default maxedges to 0 (no limit) for Quake II
2022-07-14 04:57:52 -04:00
Jonathan ae4c5cd365 change face output to be slightly more robust
fix tjunc multithreading; added `original_vertices` which is a copy of the `output_vertices` that is safe for tjunc to read from since tjunc writes to the former
2022-07-14 01:56:18 -04:00
Jonathan 8240d753ee Merge branch 'brushbsp' of https://github.com/ericwa/ericw-tools into brushbsp 2022-07-13 04:35:46 -04:00
Jonathan d9dc54d267 remove vertex rounding
fix vertex hash not including negative axis points
use angle instead of zero-area triangle
2022-07-13 04:35:42 -04:00
Eric Wasylishen d38a65c709 qbsp: revert sidespace to 24 2022-07-13 00:29:45 -06:00
Jonathan 0fb1b429a8 finish tjunc algorithm - can now retopologize by splitting fans up
lower zero-area triangle epsilon
2022-07-12 17:43:25 -04:00
Jonathan 1aa2a9b250 Merge branch 'brushbsp' of https://github.com/ericwa/ericw-tools into brushbsp
# Conflicts:
#	qbsp/qbsp.cc
2022-07-11 01:41:10 -04:00
Jonathan f98dd05f56 new, simpler qbsp3-esque TJunc code;
- currently uses naive brute force approach to finding vertices on faces
- simplify 'face fragments', which now only need to contain vertex indices since they are already emitted
2022-07-11 01:40:10 -04:00
Eric Wasylishen f86a5343fb qbsp: rename options -> qbsp_options 2022-07-10 17:30:00 -06:00
Jonathan b30d200543 remove `entity` from functions that no longer need it
EmitVertices as its own phase
2022-07-10 12:50:16 -04:00
Jonathan 17112d3683 Merge branch 'brushbsp' of https://github.com/ericwa/ericw-tools into brushbsp 2022-07-10 03:21:44 -04:00
Jonathan f213f4aa45 fix edge sharing
remove the "don't share edges if they have different contents" thing
2022-07-10 03:21:36 -04:00
Eric Wasylishen 5da679d699 qbsp: trim some legacy comments/code 2022-07-10 00:15:25 -06:00
Eric Wasylishen d590e3d940 qbsp: move MakeBspBrushList to csg.cc for qbsp3 parity 2022-07-09 23:44:22 -06:00
Jonathan 2b0a04a188 fix spacing 2022-07-08 02:07:01 -04:00
Jonathan 5f37159224 allow disabling auto-upgrade, in the case where you don't want it to keep trying to output a BSP2/QBSP when it won't work in your target engine(s)
# Conflicts:
#	include/qbsp/qbsp.hh
2022-07-08 02:06:12 -04:00
Jonathan 705ab73169 rename light option `lmscale` to `lightmap_scale` to reflect its qbsp usage (a forced replacement of the "default" lightmap scale)
allow qbsp to be passed an `-lmscale` to facilitate a global lmscale change for BSPX
fix code paths for writing both lightmap sizes out

# Conflicts:
#	include/qbsp/qbsp.hh
2022-07-08 02:06:06 -04:00
Eric Wasylishen 20ca6d2ef9 qbsp: add sphere bounds for bspbrush_t 2022-07-05 00:20:57 -06:00
Eric Wasylishen 92aa55db8f qbsp: clean up some dead code 2022-07-04 01:15:17 -06:00
Eric Wasylishen ac80d11e69 qbsp: move FreeTreePortals to tree.cc 2022-07-04 00:26:28 -06:00
Eric Wasylishen fce258a7b7 qbsp: csg4.cc -> csg.cc 2022-07-04 00:17:18 -06:00
Eric Wasylishen 296426f526 qbsp: use unique_ptr for tree_t 2022-07-03 23:48:00 -06:00
Eric Wasylishen 97d360120b qbsp: use unique_ptr for node_t::facelist 2022-07-03 23:41:48 -06:00
Eric Wasylishen 4ab4cb7dc8 qbsp: use unique_ptr for portal_t 2022-07-03 22:45:25 -06:00
Eric Wasylishen de68bee886 qbsp: move tree_t to tree.hh 2022-07-03 21:36:17 -06:00
Eric Wasylishen a6312753a4 fix clang build 2022-07-03 20:45:35 -06:00
Eric Wasylishen 40bba01b21 qbsp: brushbsp.cc import from qbsp3 2022-07-03 01:22:09 -06:00
Eric Wasylishen 2127209955 qbsp: add CreateBrushWindings from qbsp3 2022-06-30 00:31:42 -06:00
Jonathan 292d5afb5e Merge branch 'brushbsp' of https://github.com/ericwa/ericw-tools into brushbsp 2022-06-28 06:08:04 -04:00
Jonathan c1dc3cb7d8 Merge branch 'type-cleanup' into brushbsp
# Conflicts:
#	include/common/bspfile.hh
2022-06-28 04:13:26 -04:00
Eric Wasylishen 1693bb3877 qbsp: side_t doesn't need sphere culling 2022-06-28 02:01:41 -06:00
Eric Wasylishen b21e245d99 qbsp: surface.cc -> faces.cc 2022-06-28 00:23:47 -06:00
Eric Wasylishen eb1f7acc02 qbsp: move PruneNodes to tree.cc for qbsp3 alignment 2022-06-28 00:06:18 -06:00
Jonathan 44c50717c3 move generic image loading routine to `img`
move light-specific "load textures from BSP" routine to light
fix a couple bugs with external wad textures (there should always be at least a 40-byte miptex in there)
light can now load external textures
move -paths to common settings
fix bug with missing texture not filling miptex name
2022-06-28 01:37:12 -04:00
Jonathan c23b7d2ec9 allow Quake-likes to load textures similarly to Q2 (finding best place to load them from)
allow Quake and Q2 to handle other texture formats (mainly just TGA for now)
2022-06-27 11:30:28 -04:00
Jonathan cf04f644e0 Merge branch 'type-cleanup' into brushbsp
# Conflicts:
#	common/bspinfo.cc
#	include/common/bspfile.hh
#	include/qbsp/map.hh
#	include/qbsp/wad.hh
#	qbsp/wad.cc
2022-06-27 06:44:45 -04:00
Jonathan 510023e089 step 1 of finishing the rewrite I started of the image subsystems.
- for Quake-likes, WADs will be added as file system archives directly when the first brush is encountered since the wad key is ready to go by that point.
- after loading the .map and before constructing the BSP, what I call secondary textures (animation frames for Quake-likes) are added to the list, and the BSP's miptex data is filled.
- BSP miptex data is now opaque to the BSP process; the BSP simply copies the raw miptex information from the input. This simplifies the BSP structures and reading/writing routines.
- the img subsystem supports reading from raw miptexes now, although in practice this only happens for Quake-likes atm
- instead of a "wal cache", maps now have a "meta cache" which stores the metadata information for all games instead of just Quake II
- texture meta can now be ref'd out rather than needing to be copied every time (mainly only a gain for the std::string)
- wad.cc/wad.hh is gone; wads are now pushed into the filesystem archive
- fixed broken wad_archive
- fs subsystem iterated on a little bit; supports marking archives as external (only used for wads currently; see `LoadTextureData`)
- load_tga has better error handling
- add in foot-gun protection to the BSP readers; now they assert on failure to read instead of silently propagating that error throughout the rest of the process
- bsputil uses img stuff now, so it should handle palettes better
2022-06-27 03:58:23 -04:00
Eric Wasylishen c7111cc99e qbsp: move FloodAreas to portals.cc for parity with qbsp3 2022-06-27 01:32:34 -06:00
Eric Wasylishen 5624f7012a qbsp: moving PortalThru->Portal_VisFlood, Portal_EntityFlood to portals.cc for qbsp3 parity
also fixes to both to match qbsp3
2022-06-27 01:13:21 -06:00
Eric Wasylishen aabd1c27dc qbsp: face_t: make contents, lmshifts single sided
side_t: same, also remove contents (unused)
2022-06-24 01:14:11 -06:00
Eric Wasylishen 7b81702c08 qbsp: remove unneeded fields from side_t/face_t 2022-06-24 00:54:02 -06:00
Eric Wasylishen afec0a947e qbsp: change bspbrush_t.sides from face_t to side_t 2022-06-24 00:43:40 -06:00
Eric Wasylishen fac5ea384d qbsp: rename bspbrush_t.faces to .sides 2022-06-24 00:21:55 -06:00
Eric Wasylishen 7e4169f001 qbsp: add a placeholder side_t that's just a copy of fae_t 2022-06-24 00:18:19 -06:00
Eric Wasylishen b37d29ee33 common: rename side_t -> planeside_t (side_t is used by qbsp3) 2022-06-24 00:16:46 -06:00
Eric Wasylishen 4a1c5842a3 qbsp: rename solidbsp.cc -> brushbsp.cc for consistency with qbsp3 2022-06-24 00:08:12 -06:00
Eric Wasylishen 038651fca6 qbsp: rename brush_t -> bspbrush_t for consistency with qbsp3 2022-06-24 00:01:02 -06:00
Eric Wasylishen 4f3ca8c252 qbsp: wip import MarkVisibleSides from qbsp3 2022-06-19 16:04:54 -06:00