Commit Graph

344 Commits

Author SHA1 Message Date
Jonathan 7d881768fa Revert "Revert "reduce memory usage by only storing VPLs when we need to, and only once""
This reverts commit 2e0e23622b.

Disable rescale by default on sky faces.
Light is now in control of rescales' default value.
Multiply omni light faces by 0.5 to better match qrad3
Remove some asserts to increase perf
2023-09-04 02:51:20 -04:00
Jonathan cec120dfc9 maputil starting point 2023-09-04 00:16:23 -04:00
Eric Wasylishen b893e67309 light: add _light_twosided 1 key for forcing two-sided light receiving on opaque surfaces 2023-08-29 01:44:16 -06:00
Eric Wasylishen 7608a78b44 style: use std::min/std::max/std::clamp and remove using 2023-08-07 15:42:29 -06:00
Jonathan 19500bca0a fix bounds checks only checking [0] 2023-07-21 00:21:58 -04:00
Jonathan 9898eab474 Merge branch 'brushbsp' of https://github.com/ericwa/ericw-tools into brushbsp 2023-07-06 08:25:11 -04:00
Jonathan 064e7980fd allow --scale to take three parameters. negatives *kind of* work but won't work with lightgrid, etc. 2023-07-06 08:25:02 -04:00
Eric Wasylishen 7691706bda build: only use <fmt/core.h>, other headers have a heavy compilation time impact 2023-07-02 17:08:14 -06:00
Eric Wasylishen 5616fd97f4 common: use compile-time format string checking 2023-06-26 01:19:54 -06:00
Jonathan 93da0c9905 add the ability to specify a chop order; this is to help with "nested" func_groups and layers, since TB makes them an implicit object at random spots in the BSP. Now you can be sure your objects will chop in the right order. 2023-06-26 00:50:08 -04:00
Eric Wasylishen d38ef2d8af qbsp: allow _litwater/_splitturb as a bmodel key
supports both opt-in and opt-out
2023-05-28 23:44:57 -06:00
Eric Wasylishen 731bafd9fe qbsp: fix edge reuse causing software renderer artifacts with liquids
fixes q1_liquid_software.map in tyrquake
thanks to Mankrip for reporting this
2023-05-28 16:28:33 -06:00
Jonathan 9d57f6dae7 fix region texture names getting picked up by accident 2023-05-23 17:54:20 -04:00
Eric Wasylishen 752cd95c02 qbsp: -debugexpand: write to .bsp output dir 2023-05-20 21:17:14 -06:00
Jonathan 0ab3aae111 Merge branch 'brushbsp' of https://github.com/ericwa/ericw-tools into brushbsp
# Conflicts:
#	common/bspfile.cc
2023-05-08 17:47:12 -04:00
Jonathan 1548f25daf allow individual brush chop control
allow passing _surflight_targetname to set targetnames for switchable lights on bmodels
2023-05-08 17:44:32 -04:00
Eric Wasylishen 18a7df1a1b style: reformat 2023-05-07 21:44:29 -06:00
Eric Wasylishen 3e446e6ea6 qbsp, light: fix inheriting minlight from worldspawn
Update q2_light_group.map to support this
2023-05-07 21:44:29 -06:00
Jonathan bd047020d2 fix antiportals up a bit 2023-04-29 13:40:34 -04:00
Jonathan 5777fdf914 Merge branch 'brushbsp' of https://github.com/ericwa/ericw-tools into brushbsp 2023-04-28 13:32:00 -04:00
Jonathan 39a54abfc6 add support for a region brush (code needs to be cleaned up a bit though)
allow _surflight_style on brush models
2023-04-28 13:31:50 -04:00
Eric Wasylishen 537bc3686d qbsp: experimental -scale flag for applying uniform scale to map 2023-04-25 18:41:21 -06:00
Jonathan 6035290c70 Merge branch 'brushbsp' of https://github.com/ericwa/ericw-tools into brushbsp
# Conflicts:
#	include/common/imglib.hh
#	light/entities.cc
#	light/light.cc
#	light/surflight.cc
2023-04-24 02:19:04 -04:00
Jonathan dddc48e98b simplify `needs_write` for surfflags
add `_surflight_color` key; allows overriding surface light color on an entity basis
load the .wal from wal_json and use the values as a base, if they exist
allow `_surflight_minlight_scale` to be specified on entities
2023-04-24 02:16:39 -04:00
Eric Wasylishen e069d7b9b8 style: update settings api to follow current coding style 2023-04-16 11:55:38 -06:00
Jonathan a0e98242a4 fix hintskip; when loading a hint brush, mark all other sides as hintskip 2023-04-03 05:26:41 -04:00
Jonathan 5daaeee6fb allow `surflight_minlight_scale` to be specified per brush 2023-03-26 18:29:37 -04:00
Eric Wasylishen 41a4375376 qbsp: q2: reject DEADMONSTER and MONSTER in input brushes
we currently (hackily) use MONSTER as detail_wall internally (this will likely change later though.)

In any case these are invalid in input maps.
2023-03-12 23:39:25 -06:00
Eric Wasylishen 7ed36c9bec qbsp: reject Q2 maps with mixed visible contents 2023-03-07 22:12:22 -07:00
Jonathan 1091183293 fix infinite loop if a texture is missing in the animation chain 2023-03-03 16:48:25 -05:00
Eric Wasylishen 8130843fb3 qbsp: search for wad's relative to cwd 2023-02-26 23:27:38 -07:00
Eric Wasylishen b17633f746 cleanup: set PackConstructorInitializers: Never 2023-02-20 10:23:59 -07:00
Eric Wasylishen dd6e49c89f light: support _object_channel_mask on func_group 2023-02-20 00:07:08 -07:00
Eric Wasylishen eda6155844 cleanup: run ./clang-format-all.sh
clang-format version 15.0.7
2023-02-18 22:59:43 -07:00
Eric Wasylishen 641fb780ac light: allow customizing _world_units_per_luxel on func_group etc. 2023-02-17 00:07:43 -07:00
Jonathan 4c7459e673 fix the condition for Q2 phong warning 2023-02-12 08:10:52 -05:00
Eric Wasylishen 302d600f4c qbsp: strip _tb_ keys, convert __TB_empty to skip 2023-01-30 00:28:31 -07:00
Jonathan 36b8b21990 set -wrnormals by default on -q2rtx
inherit -phong from worldspawn
2023-01-18 15:49:51 -05:00
Eric Wasylishen 82aa1e4396 light: make "_light_alpha 0" behave as expected (invisible to light) 2022-12-14 21:46:36 -07:00
Eric Wasylishen 3e673d2119 qbsp/light: restore TRANS33/TRANS66 faces casting translucent shadows by default 2022-12-06 23:38:43 -07:00
Eric Wasylishen 7ce14a376f qbsp/light: make liquids not cast shadows by default
previously opaque Q2 liquids (e.g. lava, opaque water) were casting shadows / dirt
2022-12-06 17:03:39 -07:00
Jonathan 15b9a78fd1 fix gate being incorrect
add surflight grouping
fix minlight on color'd _surface lights
2022-12-05 20:35:44 -05:00
Eric Wasylishen 41de747a9a qbsp: for "Q2 phong (value set, LIGHT unset) used on a mirrored face." warning, don't set value to 0
- setting value to 0 was not a robust way to disable phong
- it could actually have the reverse effect if "value 1" was
  being used to change a smoothing group, setting value back to 0
  could reintroduce unwanted smoothing
- that hack should be less useful with the phong system improvements
  in the previous commits
2022-12-01 01:23:28 -07:00
Eric Wasylishen 1065adecc6 qbsp/light: implement _phong_group key, equivalent to Q2 "value" field 2022-12-01 00:25:05 -07:00
Eric Wasylishen 9c3a807391 qbsp: warn and disable q2-style phong if used on a mirrored face 2022-11-17 23:51:00 -07:00
Jonathan 328fa6ade6 Merge branch 'brushbsp' of https://github.com/ericwa/ericw-tools into brushbsp 2022-11-17 13:55:37 -05:00
Jonathan 670347e64e fix infinite loop if map has uppercase animated textures 2022-11-17 13:55:31 -05:00
Eric Wasylishen d7acd046c3 light/qbsp: add _surflight_rescale key 2022-11-12 17:07:02 -07:00
Eric Wasylishen 35ffc00462 all: add LIGHT_/QBSP_/VIS_ prefixes to epsilons where necessary 2022-10-30 15:08:10 -06:00
Eric Wasylishen 34f32f851c common, qbsp: more functions moved from header -> source 2022-10-26 23:29:54 -06:00