simplify the face structure; now, "fragments" just mean the output windings (if you opt out of tjunction fixing, then there will only be 1 fragment with the same values as original_vertices)
move MakeTangentAndBitangentUnnormalized to qvec.hh since we will use it later
-tjunc allows for more fine-grained control now (-notjunc still exists)
-maxedges now throws if you specify a bad value (1 and 2)
remove the checks to OmitFaces - we can tell if a face was omitted because it will have an empty winding
remove static variables from tjunc
- no more "isLocked" - use getSource directly (locked is a confusing name)
- no more split parse/setValue functions. there's only one entry point each now, and all they do is pass along the source passed to it from its parser.
- no separate setters, use setValue(value, source)
- add a "game target" source, which is low priority and indicates to the user that the value would have been default but was changed to a better value for the game target
fix tjunc multithreading; added `original_vertices` which is a copy of the `output_vertices` that is safe for tjunc to read from since tjunc writes to the former
- currently uses naive brute force approach to finding vertices on faces
- simplify 'face fragments', which now only need to contain vertex indices since they are already emitted
allow qbsp to be passed an `-lmscale` to facilitate a global lmscale change for BSPX
fix code paths for writing both lightmap sizes out
# Conflicts:
# include/qbsp/qbsp.hh
move light-specific "load textures from BSP" routine to light
fix a couple bugs with external wad textures (there should always be at least a 40-byte miptex in there)
light can now load external textures
move -paths to common settings
fix bug with missing texture not filling miptex name
change Q2_CONTENTS_TRANSLUCENT parsing; remove it always, but if the surface doesn't have TRANS then swap it with DETAIL which is probably what they intended
use side_t where appropriate
add a shared lock to map.planes, and hide the original vector to prevent non-locked read/writes
move MakeSkipTexinfo to the beginning of the operation - make a global skip texinfo as the first texinfo. it will get culled out later if need be.
re-enable ChooseMidPlaneFromList; seems to work, but maybe there's a test that is failing that is the reason it was if'd out?
enable parallelization of PartitionBrushes since map.planes is lockable now