Commit Graph

303 Commits

Author SHA1 Message Date
Eric Wasylishen 2d3aa22242 light: add _nostaticlight key 2019-12-26 17:13:21 -07:00
Eric Wasylishen b132152891 light: allow starting assigning switchable styles before default of 32 2019-10-31 00:40:23 -06:00
Eric Wasylishen 4456020b30 light: remove 65536 ray limit, fixes #276 2019-10-28 01:12:23 -06:00
Eric Wasylishen d4cc19afc5 light: rename _dome to _sunlight2/_sunlight3 2019-10-09 20:24:18 -06:00
Eric Wasylishen fa62b20603 light: add a limited version of Lunaran's "_dome" light feature
that only supports domes oriented up/down like sunlight2/3
2019-10-09 02:12:04 -06:00
Eric Wasylishen a36a128b30 light: missing file from last commit 2019-10-09 01:03:37 -06:00
Eric Wasylishen 70336339ca light: fix "_suntexture" interaction with -bounce 2019-10-09 00:59:49 -06:00
Eric Wasylishen f220b2f531 light: support "_suntexture" key on "_sun" "1" entities to limit them
to being cast from a specific sky texture.

Fixes #110
2019-10-09 00:47:39 -06:00
Eric Wasylishen d2ecc73db3 light: support "style" / "targetname" on "_sun" "1" entities.
Fixes #253
2019-10-08 23:43:22 -06:00
Shpoike 89365949bc Squashed commit of the following:
commit 8ca122916d
Author: Eric Wasylishen <ewasylishen@gmail.com>
Date:   Thu Jul 4 20:54:23 2019 -0600

    fix linker error (radlights is in 2 .cpp files)

commit 8f06fc9c8d
Author: Eric Wasylishen <ewasylishen@gmail.com>
Date:   Thu Jul 4 20:53:57 2019 -0600

    add clarification comment

commit 038a553fb0
Author: Eric Wasylishen <ewasylishen@gmail.com>
Date:   Thu Jul 4 20:30:27 2019 -0600

    fix tests compilation

commit 02e94ec507
Author: Eric Wasylishen <ewasylishen@gmail.com>
Date:   Thu Jul 4 19:59:25 2019 -0600

    hlbsp: use q_snprintf

commit 669a5a7911
Author: Eric Wasylishen <ewasylishen@gmail.com>
Date:   Thu Jul 4 19:56:21 2019 -0600

    Reformat

commit 6653760982
Merge: 347a455 ac3553c
Author: Eric Wasylishen <ewasylishen@gmail.com>
Date:   Thu Jul 4 19:28:06 2019 -0600

    Merge remote-tracking branch 'origin/master' into hlbsp

    # Conflicts:
    #	include/qbsp/qbsp.hh

commit 347a455102
Author: Shpoike <Shpoike@users.noreply.github.com>
Date:   Thu Mar 28 02:18:16 2019 +0000

    Misc HLBSP tweaks

    Added support for multiple -wadpath args.
    Added -xwadpath (for eg valve/*.wad to avoid bloat/license issues).
    Reworked hint brushes - the non-hint surfaces can use any name, just so long as they're not 'hint', for compat with zhlt.
    Support 'bevel' and 'null' textures for compat with zhlt.

commit 7fb22c7367
Author: Shpoike <Shpoike@users.noreply.github.com>
Date:   Thu Mar 28 01:59:42 2019 +0000

    Support for halflife-style .rad surface lights (probably too bright, but the basics work).

commit 2da504fb62
Author: Shpoike <Shpoike@users.noreply.github.com>
Date:   Thu Mar 28 01:56:27 2019 +0000

    Add minus-prefixed textures for halflife's randomised-textures feature, instead of getting crash-to-desktop errors when the map is loaded.

commit 6366199bdb
Author: Shpoike <Shpoike@users.noreply.github.com>
Date:   Thu Mar 21 04:51:24 2019 +0000

    First attempt at hlbsp output.
2019-07-04 21:08:17 -06:00
Eric Wasylishen b04c06a616 light: fix _shadow -1 being interpreted as _shadow 1 for bmodels 2019-06-27 23:45:54 -06:00
Eric Wasylishen ba7bdf86a1 light: increase max sky distance to 1M 2019-04-20 12:27:27 -06:00
Eric Wasylishen b343b9504a qbsp, light: support _minlight_exclude on func_group, detail, etc. 2019-04-05 21:14:39 -06:00
Eric Wasylishen fd8b205dd2 light: fix fix_coord bug (for sampling fence textures) and
rename clamp_texcoord. Thanks to mxd for spotting the bug.

Fixes #260
2019-03-24 23:43:47 -06:00
Eric Wasylishen e6411b2cee light: alternate fix for lockable_vec_t::stringValue() 2018-07-24 00:12:31 -06:00
MaxED 07447a633e Rewritten parts of surface light logic. Should resemble qrad3 looks a bit more now...
Added "surflightscale", "surflightbouncescale" and "surflightsubdivision" cmdline/worldspawn settings.
Fixed: a face should not be skipped when it has both sky and nodraw texinfo flags.
Fixed some non-windows compilation errors.
2018-05-25 14:59:22 +03:00
MaxED 0661098bc5 Quake 2 support: area lights, palette/texture loading, transparent/sky/fence face flags. 2018-05-08 15:50:01 +03:00
Eric Wasylishen ebb508c7db light: remove transparent lightmaps spam 2017-12-28 12:50:32 -07:00
Eric Wasylishen 33bc1ee05e light: wip work on CalcPointNormal 2017-12-06 23:38:59 -07:00
Eric Wasylishen 71d9f8ce8a light: move NeighbouringFaces_new to phong.cc 2017-12-06 00:23:21 -07:00
Eric Wasylishen 69879b4104 light: add -highlightseams flag 2017-12-05 15:09:34 -07:00
Eric Wasylishen d9f112a97f light: add -phongdebug_obj flag 2017-11-25 23:12:23 -07:00
Eric Wasylishen 92bacbe7e1 light: FacesOverlappingEdge: return the edge that overlaps 2017-11-24 14:22:54 -07:00
Eric Wasylishen 8ce7a682b1 light: add -debugneighbours 2017-11-23 23:45:15 -07:00
Eric Wasylishen 7170aac1c3 light: FacesOverlappingEdge 2017-11-23 23:45:05 -07:00
Eric Wasylishen 501fb9ee40 light: add FacesUsingVert 2017-11-19 23:47:29 -07:00
Eric Wasylishen 2dc22b7088 common: add loadversion to mbsp_t 2017-10-03 14:17:42 -06:00
Eric Wasylishen dff71edfe9 light: very early q2 support. half of the faces seem to be saved without lightmaps for some reason 2017-10-03 00:33:14 -06:00
Eric Wasylishen 8813d272cb common, light, vis: change from bsp2_t to mbsp_t 2017-10-01 22:32:20 -06:00
MaxED 15871d2531 light: add _spotlightautofalloff 2017-08-27 14:20:03 -06:00
MaxED fe1e040cd1 Added "_falloff" light property. Allows to set light falloff in map units. 2017-08-23 15:00:32 -06:00
MaxED 97ab6fcdab Added arghrad-style sun setup using light entity. 2017-08-23 14:18:10 +03:00
Eric Wasylishen fef1142808 light: add shadowworldonlylist 2017-06-27 13:13:32 -06:00
Eric Wasylishen 78ed70e2a5 light: modelinfo_t: take bsp param 2017-06-27 12:59:17 -06:00
Eric Wasylishen eb7be5cd57 light: add _shadowworldonly key (unimplemented) 2017-06-27 12:57:54 -06:00
Eric Wasylishen 25d6aad5bf light: add _selfshadow as an alias for _shadowself 2017-06-27 12:27:39 -06:00
Eric Wasylishen 4dcfc12f50 light: refactor _shadowself handling 2017-06-26 17:42:50 -06:00
Eric Wasylishen 6e707130be light: rename dynamic shadow stuff to switchshadstyle" for QC,
and "_switchableshadow" for the mapper.
2017-06-26 13:41:24 -06:00
Eric Wasylishen b71f769c0a light: experimental support for switchable bmodel shadows:
Current specs/limitations:
- only supported for sunlight and regular lights
- enabled with "_dynamicshadow" "1"
- writes the lightstyle to a "dynshadowstyle" entity key, hardcoded
- only handles one dynamic occluder for a given lightmap sample
- styled lights passing through a dynamic occluder turn non-styled
2017-06-25 20:06:46 -06:00
Eric Wasylishen fb4e089e81 light: accept "_minlight" in worldspawn as an alias for "light"
docs: note that _minlight_color and _mincolor are supported on
worldspawn
2017-06-24 21:31:08 -06:00
Eric Wasylishen ca58e90e15 common: remove EQUAL_EPSILON from mathlib.hh 2017-04-26 14:25:55 -06:00
Eric Wasylishen 5eb4fd8790 common: make Face_Plane_E return a plane3f 2017-04-24 01:54:25 -06:00
Eric Wasylishen 68b084a6c3 replace glm with qvec 2017-04-24 00:26:49 -06:00
Eric Wasylishen 7887318def common: move vec_from_mangle and mangle_from_vec to mathlib 2017-04-23 19:31:00 -06:00
Eric Wasylishen 60418ce9a7 light: add maximum switchable lights to log message 2017-04-22 11:53:55 -06:00
Eric Wasylishen 10386581a6 light: make bounce of styled lights opt in with "_bouncestyled" worldspawn key 2017-03-27 16:44:04 -06:00
Eric Wasylishen 8a83e3d351 light: BounceLightsForFaceNum(): return indices so we have 1 main copy of the bounce lights 2017-03-15 13:22:43 -06:00
Eric Wasylishen c2c3e915e6 light: fix leak of lightsurf->realfacenums 2017-03-15 13:22:35 -06:00
Eric Wasylishen 33fbe56e12 light: save poly edge planes for bouncelights 2017-03-15 10:59:31 -06:00
Eric Wasylishen 1d66039b2c light: save poly for bouncelights 2017-03-15 10:59:25 -06:00