ericw-tools/testmaps
Eric Wasylishen a940e506ff Add test_face_splits.map showing unwanted splitting vs tyrutils-0.15
Map should have exactly 30 faces (5 cubes * 6)
2019-02-10 00:05:51 -07:00
..
quake_map_source test: rename *.MAP to *.map 2018-01-15 21:48:00 -07:00
alignment.map light: Add alignment.map test map 2016-04-07 13:17:01 -06:00
automatated_tests.sh test: add invalid_texture_axes.map 2018-01-15 20:09:20 -07:00
badoffset.map qbsp: fix QuakeEd map conversion 2017-03-26 12:40:06 -06:00
badshearrotate.map qbsp: fix QuakeEd map conversion 2017-03-26 12:40:06 -06:00
badshearscale.map qbsp: fix QuakeEd map conversion 2017-03-26 12:40:06 -06:00
bouncecolorscaletest.map light: add bounce test map 2016-09-07 12:50:17 -06:00
calcpointstest.map light: new calcpointstest.map 2016-09-07 12:05:56 -06:00
csg_fail.map qbsp: add a test case where two almost-touching faces cause qbsp to blow up 2016-11-01 18:30:20 -06:00
csg_fail.txt qbsp: add a test case where two almost-touching faces cause qbsp to blow up 2016-11-01 18:30:20 -06:00
detailwall.map light: add detailwall.map test map 2017-12-10 23:51:29 -07:00
dirttest.map light: fix for black corners on dirttest.map (test map from lunaran) 2016-04-06 22:38:09 -06:00
dirttest2.map light: dirt_off_radius, dirt_on_radius 2017-01-30 16:11:56 -07:00
falloff.map Added "_falloff" light property. Allows to set light falloff in map units. 2017-08-23 15:00:32 -06:00
fence.wad light: fix embree support 2016-06-17 21:21:30 -06:00
free_wad.wad
glasstest.map light: tweak the glass tinting again 2016-11-03 18:11:58 -06:00
h2rotate.map add hexen2 rotation test map 2017-01-25 15:02:38 -07:00
invalid_texture_axes.map test: add invalid_texture_axes.map 2018-01-15 20:09:20 -07:00
light_near_wall.map
lightstest1.map light: add a pipe to lightstest1 2017-03-19 14:18:30 -06:00
make_screenshot.sh light: add testslime.map 2016-06-30 14:13:24 -06:00
make_screenshots.sh light: make_screenshots: update settings for bounce screenshots 2016-06-10 19:39:57 -06:00
missing_face_simple.map qbsp: change outside.cc to not fill leafs that have faces that are 2019-01-19 21:56:05 -07:00
nobounce.map light: Add "_bounce" "-1" to disable bouncing for a func_detail/etc. 2019-01-22 00:02:46 -07:00
offgrid_after.map qbsp: add offgrid testmaps 2017-06-10 00:48:44 -06:00
offgrid_before.map qbsp: add offgrid testmaps 2017-06-10 00:48:44 -06:00
origin.wad qbsp: origin brush support 2017-01-24 21:39:03 -07:00
phongtest.map light: _phong_angle_concave support 2018-01-30 01:48:25 -07:00
qbsp_faces.map qbsp: change outside.cc to not fill leafs that have faces that are 2019-01-19 21:56:05 -07:00
shadowself_shadow.map light: implement _shadowworldonly, fix _shadowself which was broken 2017-06-27 14:48:27 -06:00
shearedcube.map qbsp: fix QuakeEd map conversion 2017-03-26 12:40:06 -06:00
stairsteptest.map testmaps: stairsteptest: demonstrate light leaking problem 2017-02-14 16:17:14 -07:00
suntest.map Add suntest.map 2017-08-23 14:03:49 -06:00
swtest.map swtest.map testmap for https://github.com/ericwa/tyrutils-ericw/issues/174 2017-09-15 22:58:02 -06:00
test.sh light: add testslime.map 2016-06-30 14:13:24 -06:00
test_face_splits.map Add test_face_splits.map showing unwanted splitting vs tyrutils-0.15 2019-02-10 00:05:51 -07:00
test_tjunc01.map qbsp: change outside.cc to not fill leafs that have faces that are 2019-01-19 21:56:05 -07:00
testblockedmidpoint.map light: Add testmap for blocked face midpoint (currently broken) 2016-06-10 12:01:36 -06:00
testlightonface.map
testminlight.map light: Add testminlight.map 2016-06-30 14:19:34 -06:00
testphongtjunc.map test map: phong shading + tjuncs 2016-04-11 14:49:05 -06:00
testphongtjunc2.map testmaps: add a map showing extra face splitting with func_detail 2016-04-14 14:42:51 -06:00
testrotators.map qbsp: origin brush support 2017-01-24 21:39:03 -07:00
testrotators_bmodel.map light: add rotator test map 2016-10-23 17:24:47 -06:00
testshadows.map light: testshadows.map: add some skip textures 2016-09-10 13:49:38 -06:00
testslime.map light: add testslime.map 2016-06-30 14:13:24 -06:00
testsurfacelight.map light: add testmap for current surface light issues (hotspots, brightness in more subdivided areas) 2016-08-26 23:29:50 -06:00